Valorant Patch Notes for 11.00: New Act Drops with Loads of Goodies!

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By: Dina
Dina
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Hey everyone! Well, the new Act is set to kick off on the twenty-fifth, and that means it’s time to dive into all the fresh content – a new map, shiny new looks, and, of course, some balance tweaks! Today, we’re here to fill you in on everything packed into Patch 11.00. These Valorant Patch Notes for 11.00 are quite the read! It’s a bit surprising, but the developers decided to give the game a little shake-up now, even though bigger, game-changing adjustments are usually expected after Champions. Typically, when a new Act drops, the main focus is all on the Battle Pass, a brand new map, or maybe a new Agent, but this patch turned out to be quite the interesting mix! Players across all major platforms can look forward to these changes.

Agent Changes: Tweaks, Polish, and Counterplay

The patch brings several adjustments to Agents, aimed at tuning balance, improving convenience, and adding counterplay options.

Clove:

New Patch Alert: Game Changes Coming, Release Soon!
Valorant Patch Notes For 11.00: New Act Drops With Loads Of Goodies! 11

As developers note, Clove‘s overall win rate has been seeing an increase. Still, a few tweaks were deemed necessary.

Ability Aspect Old Value New Value
Refract (E) Minimal Return Time 0.5s 0.35s
Refract (E) Maximum Return Time 3s 2s
Refract (E) Weapon Equip Time after Return 1.0s 0.8s
Refract (E) Reactivation Windup 0.1s 0.05s
Saturate (C) Explosion Windup 0.75s 0.60s
Saturate (C) Radius 10m 12m
Not Dead Yet (X) Weapon Unequipped Time (Equip Delay) 0.8s 0.6s
Visuals (Pick Me Up) Speed Boost Indicator None / Less Clear Added Visual Indicator / Fades Faster

Omen:

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A simple sound change affects Omen‘s Dark Cover (smokes). The sound effect from tossing these smokes is no longer played within 12.5m for third-person enemies. Allies, however, will still hear the sound cue. This is noted as a minor buff for consistency across controllers.

Brimstone: His Sky Smokes will now play their usage sound change for teammates within a 12.5 meter radius.

Reyna: A small but potentially impactful change hits her Leer (flash). Breaking it just got easier because its HP was reduced from 100 HP down to a flatter 80 HP. This could mean it takes something like two Vandal shots to pop that flash now. For player convenience, both audio and visual feedback have been added for when the Leer is hit, indicating the health was reduced.

Counterplay Adjustments:

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Some changes are clearly aimed at creating more opportunities for counterplay against certain abilities.

  • Neon‘s Relay Bolt (stun) activation time has been increased from 0.8 seconds to a full 1 second. This grants a bit more breathing room to escape the stun area. Developers noted that their fast activation time left little room for opponents to respond, wanting to increase counterplay without removing the need to anticipate these abilities. The wind up time is now slightly longer.
  • Phoenix‘s Curveball (flash) activation time has been increased from 0.5 seconds to 0.6 seconds. While the change for Neon’s stun, which felt quite fast, seems reasonable, the Phoenix tweak is minimal and might not significantly impact gameplay. The reasoning provided is the same as for Neon (increase counterplay), slightly increasing its wind up time.

Clarity and Convenience Changes:

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Following up are changes seen with other Agents and in previous patches, focused on boosting overall gameplay convenience and visibility.

  • Breach: His Aftershock (explosive ability) has had its visual effects around the windup and explosions changed. They’re less intense and designed to resolve faster and block less of the gameplay space, which is a helpful improvement for visibility.
  • Sova: His Recon Bolt received some interesting adjustments. Its audio has been made notably louder, and the sound during its flight is improved for easier tracking. Audio priority has also been fine-tuned so the recon pings are heard more clearly, even when there’s a lot of other noise going on. The technical aspect of the sound has been updated to make it simpler to figure out the dart’s flight direction and distance. Players can listen and perceive how the sound signals the proximity of the detection radius. Beyond the dart, Sova’s Owl Drone was also updated. Similar to Reyna’s Leer, players will now receive better audio feedback to know when the drone is hit. And enemies will now hear a subtle warning audio loop when they are spotted by the Owl Drone, similar to Cypher’s Spycam detection sound, but potentially with a more “threatening” vibe.
  • Killjoy: Her Lockdown (ultimate) not only saw its visual effect changed, but the delay before the final detaining pulse activates has been reduced from 0.5 seconds to 0.15 seconds. So now, when the ultimate triggers, the detain pulse will detain enemies pretty much instantly after that final activation.
  • Cypher: His Spycam dart visuals have been updated. These dart visuals are intended to make it easier to follow the dart’s flight direction and, consequently, figure out where the camera is perched to destroy it. Players can now literally make out the flying dart, as the Spycam dart visuals have been updated, which should be quite convenient.
  • General UI: Other polish changes include suppression effects (like from a Sage slow) having more visible debuff VFX, and minor UI updates like spike pickup animations. The flow of updates seems to continue with these small improvements.

All these changes feel generally useful and don’t seem aimed at making the game overly simple.

New Map and Rotation Shake-Up

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Of course, the biggest splash in this patch is the arrival of a brand new map, officially named Corrode! It’s hitting the competitive queue right away. For the first two weeks of Competitive play, RR losses on this map will be reduced by 50%, helping players save their rank points. Meanwhile, you’ll still be bagging 100% of the RR for winning. This decision seems designed to encourage players to jump into the new map without stressing too much about their rank. However, there’s a chance this could lead to some players trying to game the system for rank boosts or even dodging other maps to get more games on the new one. A potential concern is that previously, when new maps were added, there was a period of unrated-only play which gave time to find and fix bugs before they hit the competitive scene.

Mode In Rotation Out of Rotation (Patch 11.00)
Competitive Bind, Corrode Pearl, Split
Deathmatch Bind, Corrode Pearl, Split
Other Modes (Premier, Unrated, Swiftplay, etc.) Corrode, Bind (and others) None listed as removed from these modes

Other competitive updates include softened placement resets at the starting of the Act and the maximum placement rank now being Ascendant 3. Players can also earn a Ranked Gun Buddy based on their rank from the prior season. Minor fixes related to maps include Icebox being re-enabled in Deathmatch/Escalation after previous bugs.

Battle Pass: New Act Rewards Incoming!

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Valorant Patch Notes For 11.00: New Act Drops With Loads Of Goodies! 16

Alright, let’s dive into what the new Battle Pass has to offer. The end date is listed as 62 days out, which suggests the next Act is scheduled to start around August 19th. Based on current calculations, the Replays system is expected to make its appearance around mid-September. This timeline hints that perhaps a new agent might even arrive towards the very end of this Act. There seems to be a flood of content planned: transitioning to Unreal Engine 5, potentially a new agent dropping, and then the Replays system – the content just seems to continue rolling out!

But back to the Battle Pass goodies! This Act’s BP features three main skin collections:

  • Perch Collection: This collection, featuring animal motifs (cats and birds in various seasons), includes a Shorty, Marshal, Bulldog, and Phantom skin. It comes with four variants for each gun. It also includes a Perch-themed gun buddy, player card, and spray. The Perch Collection offers some visually interesting skins.
  • Space Piercer Collection: This collection has a sci-fi/celestial theme. It includes Ares, Judge, Guardian, and Sheriff skins. The Space Piercer Collection also features a gun buddy, player card, and spray in the same theme. The “Cosmic Wanderer” player cards and sprays with the 3D effect are likely part of this collection.
  • Atlas // CMD Collection: This is an Ultra-tier line tied to Chamber’s lore (the Atlas organization). The BP includes an Atlas Spectre, Atlas Vandal, Atlas Outlaw, and at the very top, the Atlas Baton (knife) and Atlas Classic. It also features Atlas-themed accessories like a player card, spray, and gun buddy. This skin collection is heavily tied to lore.
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Valorant Patch Notes For 11.00: New Act Drops With Loads Of Goodies! 17

Among the other rewards packed into this Battle Pass: various standalone sprays, gun buddies, player cards (including several “5 Years” anniversary ones), and titles like “Galaxy” and “Discipline”. The “Teleport” gun buddy is indeed in the BP, as is the “Bonsai” gun buddy for Omen. The “Atlas Club” knife is specifically named the Atlas Baton and features a standard equip animation. It might look tall and take up screen space, and while some hoped for an unfolding animation, it’s just a club with the standard animation. The free “Atlas Classic” skin can be found on the new map. The golden bear gun buddy and golden “Awareness” player card (not fully gold) are also part of the BP.

Overall, the Battle Pass seems to offer a mixed bag. There are several nice player cards, skins, sprays, charms, and gun buddies. But calling it the absolute best Battle Pass ever released might be pushing it. Overall, it’s decent.

Phaseguard Collection: Ultra-tier Bling!

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Valorant Patch Notes For 11.00: New Act Drops With Loads Of Goodies! 18

The “Phaseguard” skin collection is introduced as a series of high-tier skins in Valorant, leaning stylistically towards realistic, modern weaponry. This is an Ultra-tier collection. Created using advanced tech and innovative developments, they were, according to the lore, crafted by Chamber to bridge the technological gap with the opposing Alpha Earth. This lore connection is a major selling point for some players.

Key features mentioned for this collection include:

  • Different grip options (or positions) for the Vandal and Bulldog, reminiscent of the “Recon” skin collection.
  • A special pose when using the alternative fire mode (ADS).
  • Completely new animations and sounds throughout the collection.
  • The visual design of the kill banner changes based on the agent eliminated, and its color shifts according to the skin variant used.
  • This is an Ultra-tier collection, with the full bundle priced at 9900 Valorant Points. The bundle contains four gun skins and a melee knife: the “Outlaw”, “Bulldog”, “Ghost”, the “Vandal”, and the “Phaseguard splitter” knife. It’s noted as the first series of skins at this ultra-high level in Valorant, released roughly a year after the previous Ultra collection, “Endeavour Dreamings”. Significant effort reportedly went into this skin collection, resulting in some very interesting new animations and sounds.

Let’s break down the details for each skin:

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Valorant Patch Notes For 11.00: New Act Drops With Loads Of Goodies! 19
  • Ghost: Features a new equip animation that seems integrated with the lore. It’s held at an unusual angle, similar to how pistols are sometimes held in other shooter games. The screen on the gun buddy for this collection will display images of the agents eliminated. Upon getting a kill, they start glowing in a very interesting way – this is part of the “interworld” animation, as according to the lore, these skins might allow travel between worlds. The sounds for the “Ghost” fit the skin well, feeling powerful. The reload animation is described as quite cool. The inspect animation on the “Ghost” is something completely new, perhaps bringing to mind a John Wick-style flourish. This inspect animation feels unique. It also features a “cloaking device” element during the inspect animation where the skin appears to shift in and Sova’s Owl Drone was updated to provide a warning audio loop when spotting enemies.
  • Outlaw: Also sports a very cool inspect animation where the scope slides away. This creates the impression that the standard, non-zoomed ADS is about to be used, although that’s not possible in gameplay. The sounds for the “Outlaw” feel quite confident and powerful, matching the skins. The reload animation is also highlighted as cool.
  • Bulldog: One of its quirks is a side scope. When an agent takes position and strafes, it creates a feeling of an unusual tilt that isn’t typical for standard Valorant movement. The sounds for the “Bulldog” are also powerful. The inspect animation shows the agent checking the magazine and a button, which might be connected to the concept of moving between worlds according to the lore. It’s mentioned that the inspect animations will change depending on the variant. Developers reportedly paid a lot of attention to detail, studying various materials to create natural-looking movements for these skins. This skin collection truly shows that effort.
  • Vandal: The “Vandal” skin offers three different grip options (or positions) available, reminiscent of the “Recon” skin collection. The inspect animation cycles through showing various grip modifiers. There’s a shorter grip, a finger rest, and a variant with no grip at all (held under the magazine). Playing with the under-mag grip might be the least comfortable. The variant with the vertical foregrip strongly resembles the “Recon Phantom”. On aiming down sights (right-click), there’s a unique ‘peeking’ animation using the alternative fire mode. The sounds are described as cool and powerful. The reload animation is also highlighted. The inspect animation is very detailed, showing the agent double-checking everything. The sound and feel like Recon is noted as a similarity for the overall collection.
  • Knife: The melee knife, officially called the “Phaseguard splitter”, comes with a completely new animation set. The hand position during the equip animation can also be considered new. The equip animation feels pleasant. The inspect animation is quite fast, but it can be rapidly spammed or spammed in time with the spin. The inspect animation shows the agent dramatically regripping the knife. It also features a new reverse grip and unique return animations on swings. There are different Attack animations based on the number of hits: single, double, triple, and after the fourth hit, there’s a unique throwing animation. Depending on the variant, the knife can slice through space with different colors and effects along its cut lines, which looks quite interesting. A default variant of the knife is also included. The most unusual and perhaps fitting for Chamber is the golden variant, where the knife itself and the cut lines turn golden. The golden variant might strike some as ‘gaudy’, but it maximally fits Chamber’s distinct style, which makes sense given the lore of its creation. The cut lines feature a rounded pattern. The Vandal and Bulldog skins in gold also look interesting and have a shine to them. The collection includes all-new animations, sounds, a special aim animation, and a nice finisher. Charms, as expected, change color to match the weapon variant.
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Valorant Patch Notes For 11.00: New Act Drops With Loads Of Goodies! 20

Overall, the “Phaseguard” skin collection, seems to look cooler than “Endeavour Dreamings”, thanks to its new animations and sounds, and detailed features. It’s noted that unique animations seem to be a selling point for many players these days, and this collection has plenty. There’s also the caned ADS, the sound and feel like Recon comparison for the collection’s audio, and the significant lore ties for those interested.

The “Phaseguard” bundle is expected to launch on June 26th or June 27th. The whole collection is expected to cost 9900 Valorant Points. It’s noted that if someone only wanted the Ghost or Vandal, they could buy those individually. However, it’s generally advised to never buy the knife on its own, as it takes up like half the cost of the bundle. At that price, getting the four gun skins and accessories might be a better option. Whether the whole collection is too expensive is up to individual players in their country to decide.

Author
Dina
Dina
Has a passion for turning tangled topics into clean explanations that actually make sense. She believes any subject can be interesting — if you cut the fluff and add a little spark. With a knack for clarity (and the occasional well-placed metaphor), she helps readers feel smart without making them yawn. Basically, if it’s confusing, she’ll fix it.
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Frequently Asked Questions

What’s the big deal with the new Valorant patch, 11.00?

Patch 11.00 is ushering in a new Act, bringing a significant amount of fresh content to the game. This includes the introduction of a brand new map, alongside shiny new cosmetics like the Battle Pass skins and a fancy Ultra-tier collection. Plus, there are some important balance tweaks for various Agents. Developers decided to give the game a little shake-up now, even though bigger, game-changing adjustments are usually expected later. This patch turned out to be quite the interesting mix, offering a lot for players to dive into right away.

Which Agents got some attention in this patch?

Several Agents have received adjustments in Patch 11.00, impacting their abilities, visuals, or sound cues. The Agents specifically noted as receiving changes are Clove, Omen, Brimstone, Reyna, Neon, Phoenix, Breach, Sova, Killjoy, and Cypher. These changes are aimed at tuning balance, improving overall convenience, and adding more opportunities for counterplay in various situations.

How did Clove’s teleport ability, Refract, change?

Clove’s Refract ability (her E) got snappier across the board! The minimal time it takes to return has been reduced from 0.5 seconds down to 0.35 seconds, making returns from shorter distances quicker. The time to return from the maximum distance was also trimmed, going from 3 seconds down to 2 seconds. The reactivation windup (the delay right after pressing the ability button) is also reduced from 0.1 seconds to a tiny 0.05 seconds – this minuscule difference might offer opponents even less time to react. The return might even feel more instantaneous in-game.

Did Clove’s weapon ready time improve after using abilities?

Yes, weapon equip time after using Clove’s Refract ability (E) has been reduced from 1.0 second to 0.8 seconds, allowing agents to pull out a gun faster post-teleport and potentially save valuable milliseconds in a fight. The time to equip a weapon after using her ultimate, Not Dead Yet (X), also decreased from 0.8 seconds down to 0.6 seconds. These improvements aim to make Clove players feel safer using her abilities by letting them get ready to fight quicker afterwards.

Were any of Clove’s other abilities buffed?

Yes, Clove’s self-heal ability, Saturate (her C), also received notable buffs. Its explosion windup, the time before the heal takes effect in the designated area, is now faster, reduced from 0.75 seconds to 0.60 seconds. Additionally, the radius of this heal area has been increased from 10 meters to 12 meters, covering a slightly larger space.

What’s new with Omen’s and Brimstone’s smokes?

There are simple but important sound changes affecting the controller Agents’ smokes. Omen’s Dark Cover smoke toss sound will no longer be heard by third-person enemies if they are within 12.5 meters of where he throws it, only allies will hear it. Conversely, Brimstone’s Sky Smokes will now play their usage sound specifically for teammates within a 12.5 meter radius of where he casts them.

Did Reyna’s flash, Leer, change at all?

Yes, Reyna’s Leer (her flash) received a small but potentially impactful change impacting its durability. Its health (HP) has been reduced from 100 HP down to a flatter 80 HP. This could mean it now only takes something like two Vandal shots to pop that flash, making it easier for opponents to destroy. For player convenience, both audio and visual feedback have also been added for when the Leer is hit, indicating that its health is being reduced.

Were there changes to Neon’s stun or Phoenix’s flash?

Yes, adjustments were made to both Neon’s Relay Bolt (stun) and Phoenix’s Curveball (flash) to add more counterplay opportunities for opponents. Neon’s Relay Bolt activation time has been increased from 0.8 seconds to a full 1.0 second, granting a bit more breathing room to escape the stun area. Developers noted that their fast activation time previously left little room for opponents to respond, and these changes are intended to increase counterplay without removing the need to anticipate these abilities. Phoenix’s Curveball activation time also increased, from 0.5 seconds to 0.6 seconds, although this tweak is minimal and might not significantly impact gameplay compared to the Neon change.

What kind of clarity or visual updates were made to abilities?

Several Agents received clarity and visual improvements. Breach’s Aftershock’s visual effects around the windup and explosions are now less intense and designed to resolve faster, blocking less of the gameplay space for better visibility. Sova’s Recon Bolt audio is notably louder, and the sound during its flight is improved for easier tracking. Audio priority has been fine-tuned so recon pings are heard more clearly. The technical aspect of the sound is updated to make it simpler to figure out the dart’s flight direction, where it lands, and the distance. Enemies now hear a subtle warning audio loop when spotted by Sova’s Owl Drone (like Cypher’s camera, but maybe more threatening), and hitting the drone gives audio feedback. Killjoy’s Lockdown ultimate’s visual effect changed, and the delay before the final detaining pulse activates has been reduced from 0.5 seconds to 0.15 seconds, making enemies detained almost instantly. Cypher’s Spycam dart visuals are updated for clearer directionality, making it easier to follow the dart’s path and locate the camera; players can literally make out the flying dart now. Other UI polish changes include suppression effects (like from a Sage slow) having more visible debuff VFX and minor UI updates like spike pickup animations, showing the flow of updates continues with small improvements.

What is the name of the new map added in Patch 11.00?

The brand new map introduced in Patch 11.00 is officially named Corrode. It’s described as a 5v5 map.

Is the new map, Corrode, available in competitive right away?

Yes, the new map, Corrode, is hitting the competitive queue immediately upon the patch launch, allowing players to jump into ranked matches on it from day one.

Are there any special Rank Rating (RR) rules for playing on Corrode initially?

Yes, for the first two weeks of Competitive play specifically on the map Corrode, there are special Rank Rating adjustments. RR losses on this map will be reduced by 50%, helping players save their rank points even if they lose. Meanwhile, you’ll still be bagging 100% of the standard RR for winning on Corrode. This is intended to encourage players to jump into the new map without stressing too much about potential rank losses.

How did the competitive map pool change with the new map?

With Corrode’s debut in the patch, the competitive and Deathmatch map pools are getting rotated. To make room, Pearl and Split have been removed from rotation. Bind will be returning to the map pool for modes like competitive and Deathmatch, although no specific balance changes were mentioned for Bind itself.

Is there a way to practice the new map specifically?

Yes, to help players get acquainted with Corrode, a separate, temporary queue focused solely on playing this new map will be available for the first 5 days after the patch launches. This queue will be in the Swiftplay format and will temporarily replace Escalation mode, which will be unavailable during that 5-day period.

What’s the deal with the new Battle Pass?

The new Battle Pass is launching with the new Act, packed with new cosmetic rewards. This Act’s BP features three main skin collections: the Perch Collection (featuring animal/seasonal motifs with skins for Shorty, Marshal, Bulldog, Phantom), the Space Piercer Collection (with a sci-fi/celestial theme including skins for Ares, Judge, Guardian, and Sheriff), and the Atlas // CMD Collection (a lore-tied Ultra-tier line with skins for Spectre, Vandal, Outlaw, the Baton knife, and Classic).

Are there any notable items in the new Battle Pass?

Yes, aside from the main skin collections, the Battle Pass includes a variety of other cosmetic rewards. Players can earn various standalone gun buddies, player cards (including several “5 Years” anniversary ones), sprays, and titles like “Galaxy” and “Discipline”. Specific items like the Teleport gun buddy and the Bonsai gun buddy for Omen are in the BP. The Atlas Baton knife (sometimes referred to as an Atlas Club knife) is included but features a standard equip animation rather than an unfolding animation some might have hoped for. The free Atlas Classic skin is noteworthy as it can be found lying around on the new map. The golden bear gun buddy and golden Awareness player card (though not fully gold) are also part of the BP offerings. Overall, it’s a mixed bag with some nice items, but maybe not the absolute best ever.

What is the new Ultra-tier skin collection called?

The new Ultra-tier skin collection introduced in Patch 11.00 is officially named Phaseguard. It is noted as a series of high-tier skins.

What are some key features of the Phaseguard collection?

The Phaseguard collection, according to lore crafted by Chamber to bridge the technological gap with Alpha Earth, leans stylistically towards realistic, modern weaponry. This lore connection is a major selling point for some players. Key features include different grip options for the Vandal and Bulldog (reminiscent of Recon), a special pose for ADS, completely new animations and sounds throughout the collection, and a dynamic kill banner whose visual design changes based on the agent eliminated and the skin variant used. The knife (Phaseguard Splitter) boasts a completely new animation set, including a new reverse grip, unique return animations on swings, a detailed inspect animation with dramatic regripping, and different attack animations based on hit count (with a throwing animation after the 4th hit). The collection also features special ‘interworld’ visual effects on inspect/kills, like glowing eliminated agents and the skin appearing to shift reality. The audio for the collection is noted to have a “sound and feel like Recon” similarity. The golden variant fits Chamber’s distinct style and features golden cut lines. Unique animations seem to be a major selling point for this collection.

Which weapons are included in the Phaseguard Ultra collection bundle?

The full Phaseguard Ultra-tier collection bundle includes four gun skins and one melee knife. The included gun skins are the Outlaw, Bulldog, Ghost, and Vandal. The melee knife is officially called the Phaseguard Splitter.

When is the Phaseguard bundle expected to be released and what is its price?

The Phaseguard bundle is expected to be released at the end of this week, coinciding with when the game’s store resets in your local time zone. The price for the whole collection bundle is expected to be 9900 Valorant Points. It’s noted that individual skins like the Ghost or Vandal could potentially be bought separately, but generally, buying the knife alone is advised against as its cost makes up roughly half the bundle’s price, suggesting getting the full bundle with four gun skins and accessories might be a better option financially for players in their country.

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