ABI Season 2 Crimson Edge: Everything That Hit the Dark Zone on July 10th

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By: Dina
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Alright, agents, gather ’round the metaphorical briefing table! For all you happening people out there interested in the latest Dark Zone intel, Season 2 of Arena Breakout: Infinite, the immersive tactical extraction fps, code-named Crimson Edge, is about to drop like a fully kitted four-stack on a solo player! We’ve pulled intel from developer talks at the corp, early access whispers, and maybe even a few dust-ups in the beta. Get cheap Arena Breakout boosting services at the best rates. Get ready, because there’s a whole heap of new stuff hitting the Dark Zone on July 10th!

We’re talking map expansions, fresh guns, new ways to play with your buddies (or go full lone wolf!), and some spicy tweaks that have the community buzzing. Forget the boring mission reports; here’s your quirky, easy-to-understand guide to everything Crimson Edge!

Arena Breakout: Infinite – Crimson Edge Incoming!

Dust off that favorite rifle and stock up on painkillers, because Season 2 is officially landing on July 10th! Get ready to download the Season 2 update and join the fray on July 10th! Crimson Edge is bringing a truckload of changes, from hotly debated features to long-requested additions. Let’s crack open the supply crate of info!

The “Hot Takes”: Features That Spark Debate!

Not everything new gets a universal thumbs-up. Some planned changes sparked lively discussions among players who cherish the hardcore, unforgiving nature of the game. Here are the features that caused the most debate and discussion, and importantly, how the developers responded. Some of these were tested in beta and bound to trigger opinions:

The Kill Feed:

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What it was: During beta testing, a feature was discussed/tested that would show a small pop-up in the top corner telling you when a player (or possibly a bot) was eliminated, including their name. Essentially a kill notification feed like in many FPS games.

The Drama (during beta/discussion): Critics argued it would remove some of that signature tension. Not knowing for sure if an enemy was down used to force tricky decisions – do you push into the unknown or play it safe? A kill feed would clear that up, potentially reducing that heart-pounding uncertainty.

The Counterpoint (during beta/discussion): Some said experienced players often know they got the elimination anyway via audio cues or visual confirmation. The feed would just make it official faster. Where it could have shined was for teams – no more arguing about who got the kill from 100 meters away or risking a peek to check a dog tag. It would instantly clarify who secured the team elimination, streamlining squad communication and loot decisions.

The Verdict (for S2 Launch): After beta feedback, the devs decided NOT to implement the kill feed in the live Season 2 release. Like the crosshair (see below), it was intended to be optional, but for now the classic “Did I get him?” mystery stays intact for Crimson Edge’s launch. If you loved the uncertainty, you can breathe easy – no kill notifications in Crimson Edge’s launch version.

The Crosshair:

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What it is: A static crosshair dot in the center of your screen at all times. This is a visual element now present by default

The Drama: Similar to the kill feed, some felt it lessens the hardcore vibe. Arena Breakout previously had no persistent crosshair (unlike most FPS games). Opponents argued that adding one might simplify hip-fire aiming and break immersion.

The Counterpoint: In practice, a static crosshair isn’t a huge advantage in ABI due to the realistic weapon handling. Your barrel isn’t always perfectly center – it sways with movement and recoil. A tiny dot might offer a reference for roughly where you’re aiming from the hip, but it’s not a laser of accuracy. Many players already used external overlays or monitor stickers as improvised crosshairs, so the feature just levels the field. And importantly, it’s optional – if you hate it, you can turn it off in settings.

The Outcome (for S2 Launch): Unlike the kill feed, the crosshair is present in Season 2 (with default on). But given its minimal impact on true gunplay, it’s more quality-of-life than game-changer. Hardcore players can disable it and pretend it never existed.

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The Ping System:

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What it is: A way to visually mark locations or enemies for your teammates – basically a contextual “ping” that places a marker in the world (like pointing with a laser for your whole squad to see). It’s a quick, non-verbal communication tool.

The Drama: The hardcore crowd worries this makes team communication too easy, simplifying tactical callouts that previously required more verbal skill and map knowledge. They fear it could reduce the reliance on precise voice comms (e.g. “Enemy behind the red barn, second floor!”) because a quick ping does the job with a single click.

The Counterpoint: A ping essentially conveys the same info as a spoken callout – “enemy behind that building” – but visually and instantly. Crucially, it’s a lifeline for players without microphones or those who prefer not to speak. It gives them a way to share intel on enemy positions, loot, or extraction plans with the team. Without it, non-mic users are severely handicapped in communication. Also, a ping marks a static spot – players are usually on the move, so an enemy won’t stay pinned like a wallhack. It helps with coordination but doesn’t track targets in real-time.

The Ongoing Debate (and S2 Status): Is it a necessary tool for better teamwork and accessibility, or does it dilute the old-school challenge of purely verbal comms? The community is split. The ping system IS included in Season 2’s launch, giving squads a welcome coordination boost, but the devs will be watching closely how it impacts gameplay. If you’re a purist and somehow want to ignore it, you technically can choose not to use it (though your teammates might ping around you anyway!).

The Item Retrieval Box:

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What it is: A new container found in raids called the Supplies Retrieval Device. Deposit up to six slots of items inside (a 3×2 grid), and those items will be sent to your stash (via mail) once the raid is over – even if you die! In effect, it’s a limited “secure extraction” for loot.

The Drama: This one’s a biggie for the economy-focused players. The worry is that it takes valuable loot permanently out of the raid pool. Example: if someone finds two rare items, stashes one in the box, and then gets eliminated, other players can only loot the one on their body. The second item teleports safely out, denying the victor some spoils. Over time, this could mean less high-tier loot circulating in raids for those who survive by skill, potentially impacting the in-raid economy and reducing rewards for PvP engagements.

The Counterpoint: From the individual player’s perspective, it’s a safety net. If you find something ultra-rare early in a raid, you can secure it and then continue playing more boldly. It removes that gut-wrenching fear of losing a once-in-a-week find to an unlucky death. You might complete objectives or take fights you’d otherwise avoid, knowing one precious item is guaranteed home. In short, it encourages risk-taking and reduces the feel-bad of an RNG loss. And remember, the device only holds a 3×2 worth of loot (6 slots) and you can only use one per raid – it’s not like you can secure an entire backpack.

Pro Tip / Key Interaction: If you eliminate an operator, you can actually use the retrieval device on their behalf before it sends items to their mail! This lets you “steal” the items they had placed inside their box, turning it into a high-value looting opportunity for the victor. This interaction adds a layer of strategy to the device itself.

The Economy Question: Does securing a few items each raid justify potentially reducing the overall loot available for others? Time will tell. It’s a delicate balance between protecting players from total loss and maintaining high stakes. The devs will likely monitor how this affects the market. For now, expect players to beeline for these devices when they spawn. In any case, the concept of “half-extracted” loot is now part of the game’s strategy.

The Good Stuff: Exciting New Additions You’ll Probably Love!

Beyond the controversies, Season 2 is packing a punch with features that are getting a lot of love and hype. Here’s the rundown of the most exciting new additions hitting ABI: Crimson Edge.

Massive Farm Map Expansion:

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Abi Season 2 Crimson Edge: Everything That Hit The Dark Zone On July 10Th 17

What’s Happening: The beloved Farm map isn’t just getting tweaked – it’s practically doubling in size! Farm is now Farm 2.0, with entirely new areas, routes, and loot locations to explore and fight over, significantly increasing the playable space.

Highlights: Look out for the new Wheatfield Farmhouse, the Small Hall (reportedly hiding a new free safe!), and entirely new paths connecting existing locations like Motel to these new sectors. Previously blocked areas are opening up, offering different tactical routes and flanking opportunities. Expect fresh points of interest like the Wheatfield Farmhouse, Small Hall, and possibly other village structures. These come with new spawn points, stash locations, and connecting roads that link back to familiar spots like Motel. Veterans who memorized every bush and corner of old Farm will need to relearn the terrain.

Free Safes Bonanza: Farm now has more “free” safes (unlocked loot safes) than ever. In fact, there are reportedly four free safes across key locations – e.g. at the Loading Area, Motel, Stables, and the new Small Hall. (The devs teased that even more free safes have been added across maps in S2.) This gives players extra opportunities for high-value loot without needing keys. Early raid safe-hunting just got more rewarding!

Randomized Extraction Points: A significant change is the introduction of randomized extraction points on Farm. Now, each team is assigned a unique extract at the start of the raid, with certain conditions to use it (e.g. survive X minutes or find a specific item). No more everyone bee-lining to the same exits every time – you’ll have to plan dynamically, and you won’t always know where other players are trying to extract. This adds both unpredictability and fairness, preventing extract camping from being too easy and forcing squads to move around the expanded map.

Why it’s Great: A massive breath of fresh air for one of ABI’s most popular maps. It promises new exploration and combat possibilities galore. The devs even mentioned they plan to expand Farm further in future updates, so this is just the beginning. If Farm was your backyard, it just grew into a whole new field of play – literally.

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New Guns and Weapons:

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More bang for your buck, literally! The armory is getting some serious new additions across several weapon classes in Season 2. In total, 8 brand-new weapons are being added to the PC version’s arsenal, which means fresh loadout options, potential meta shifts, and exciting new playstyles to explore. Here are the highlights:

Weapon NameTypeCaliberKey Characteristics / Role
AUGAssault Rifle5.56x45mmReliable bullpup AR, good handling, effective with top ammo.
SG550Assault Rifle5.56x45mmSwiss-engineered AR, noted for accuracy/stability, potential budget option.
G3Battle Rifle7.62x51mmPowerful battle rifle, high damage per shot, stronger recoil.
T79Assault Rifle7.62x39mm“Old-school” firepower, potentially strong early-game AR/MG feel.
PCC9SMG (Semi-Auto)9x19mmSemi-auto only pistol-caliber carbine, lightweight, budget CQC.
MK14Marksman Rifle7.62x51mmVersatile DMR with full-auto mode, effective at all distances.
ML Lever ActionLever Action Rifle.44 CaliberUnique, high single-shot damage, satisfying feel (“rifle Deagle”).
M45A1Pistol.45 ACPModernized M1911, heavy hitting sidearm.

Note: In total, Crimson Edge adds 8 brand-new weapons and almost 100 new mods/attachments to the armory!

New Sights and Attachments:

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Better Vision: It’s not just guns – a ton of new attachments are here! In fact, almost 100 new mods and attachments have been added in Season 2 to customize your firearms and find that perfect sight picture or handling feel. Among them are a few notable sights players have been looking forward to:

Sight NameTypeNotes / Style
“Classic” Compact Red DotRed Dot SightSmall, low-profile option.
“Bat Ear” Holographic SightHolo SightPopular style with unique shape.
VTOX Holo SightHolo SightAnother new holographic variant.

These are just a few highlights among nearly 100 new mods and attachments!

Why it’s Great: More choices for personalizing weapon feel and optimizing aiming at different ranges and in various conditions! Try out the new mods in the Gunsmith – sometimes a small change like a different muzzle brake or sight can transform a gun’s handling.

The Trophy Room!

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Abi Season 2 Crimson Edge: Everything That Hit The Dark Zone On July 10Th 20

Flex Your Wins: Get a personal space outside of raids to show off your achievements and collections!
What You Can Do: Display weapons you’ve gotten enough kills with (earning them a special display status, Melee weapons display immediately), showcase rare items you’ve extracted (like Golden Lions, or reportedly just one Secret Doc needed to display!), display dog tags from players you’ve eliminated as grim trophies, and even dress up a Tactical Dummy with your favorite gear loadouts!
Why it’s Great: Adds a cool cosmetic goal, gives you something more to do outside of raiding, and lets you remember epic moments or show off your collection. The developers see this as just the beginning for this feature! Think of your Trophy Room as a timeline of your own story in the Dark Zone – each item has a tale behind it.

TV Station Gets CCTV Upgrades!

Intel Boost: The TV Station map is getting some high-tech love this season. The abandoned TV broadcasting center now features a functional CCTV camera system accessible within the map!
What it Does: Around the TV Station, cameras feed into surveillance monitors located in certain spots (chargeable terminals). This lets you peek at different parts of the map remotely, gathering intel on enemy positions, loot areas, or whether an extraction zone is clear.
Why it’s Great: Adds a new layer of strategic depth to the map, rewarding map knowledge and intel gathering. It offers unique tactical advantages to players who utilize it effectively, adding a bit of that Rainbow Six/Splinter Cell flavor.

The New Leaderboard!

CategoryWhat it Measures
Season RankOverall performance rating for the season.
Extracted Loot ValueTotal value of loot successfully extracted.
Operator EliminationsTotal number of player kills (operators eliminated).

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New Limited-Time Modes (Quick Matches)!

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Fast & Fun: Two new Quick Match modes are coming for when you want action without risking your carefully curated gear. These are great for warm-ups or just having fun.

Mode NameFormatHow it WorksBenefits
Arsenal4v4 TDMKills upgrade your team’s weapon. First to get a kill with the final weapon wins. (Gun Game)No gear loss, practice weapon handling, fast fun.
Arsenal Shuffle4v4 TDMGet a random weapon each time you respawn. Race to a target elimination count.No gear loss, tests adaptability, chaotic fun.

These quick matches offer a stress-free way to practice and enjoy non-stop action!

The Best Part: These are no-risk, no-gear-loss modes. When you queue into these, the game provides the weapons/gear, and you lose nothing when you die. Great for practicing movement and gunplay in a stress-free zone, trying out weapon feels, or just blowing off steam. (Note: The Solo ops LTM that was previously available appears to be gone, which might disappoint some players who enjoyed that specific format.)

Dynamic Lighting & Graphics Overhaul!

Looking Good: The game’s visuals are getting a significant upgrade! The dev team has implemented a significant graphics and lighting overhaul in this update.
Improvements: Expect better textures, updated building details that make structures look more realistic, and noticeably improved real time lighting effects that make the world look sharper, more atmospheric, and potentially change visibility dynamics (better shadows, accurate glows).
A Little Debate: One visual change is a reduction in ground clutter and grime. Some feel this makes the environment look a bit too clean compared to the gritty, lived-in look it had before, potentially reducing immersion for some. Devs modified grass on higher settings to reduce the visual difference compared to low settings, aiming to level the playing field.
Why it’s Great: Overall visual fidelity is enhanced, making the Dark Zone look better than ever and improving the game’s presentation.

Thermal Sight Price Rebalance (High Risk, High Cost):

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Abi Season 2 Crimson Edge: Everything That Hit The Dark Zone On July 10Th 22

Economy Watch: One specific balance change has the high-tier players talking: Thermal scopes are about to become a luxury. In the closed beta for S2, thermal sights were priced astronomically high – on the order of 4.5 million Koen each!
Context: This aligns with community desires for thermals to be more expensive or harder to get due to their power. The developers are aligning with player desire to make thermals rare and high-risk. You won’t see every other Chad running a thermal now.
Why it’s Notable: Could significantly impact high-tier gameplay and loadout decisions if the price hike is permanent, making thermals a rare luxury. If you hated getting thermal-sniped, you can rejoice that it’s now a less frequent occurrence.

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Behind the Curtain: Developer Insights & Community Q&A

The developers pulled back the curtain a bit in dev talks and Q&As, addressing some hot topics and explaining their design thinking on various aspects of the game based on player feedback and internal data:

  • Lockdown Gear Restrictions: Many players asked for limits in Lockdown/Forbidden zones to avoid low-kit players getting stomped by maxed gear squads. The devs acknowledged this and are considering gear or ammo tier restrictions in those modes in the future. Ideas are on the table, but they explicitly stated no hard gear cap is implemented in Season 2’s launch – they didn’t want to rush it. They encourage players to experiment with different kit levels and promised to review data to possibly introduce gear-based matchmaking or entry requirements down the line. Players will need to adapt their strategies based on these potential future restrictions.
  • Grenade Philosophy: Grenade spam and one-shot kills were a big complaint from Season 1. In Season 2, they introduced a new mechanic where body armor provides some explosive damage reduction. The devs clarified their stance: they want grenades to be tactical tools (flush enemies out, area denial), not cheap kill buttons. They confirmed no immediate plans to limit the quantity or add a stamina penalty. They are observing how the S2 changes play out.
  • Forbidden Farm Returns: Good news for thrill-seekers – Forbidden Farm is coming back in Season 2 as a permanent map! This high-difficulty, high-reward version was demanded by the community. Get ready to venture back into its dangerous confines.
  • Small Caliber Buffs (like 9×19, .45)? They acknowledge that some calibers feel weak and less used. They want every weapon and caliber to feel useful. They are looking into potential buffs or adjustments for them, but explicitly noted no specific changes were confirmed for the S2 launch. These are likely for future updates.
  • Spectator Looting Screen: They are aware of the issue where the screen can get blocked when watching a teammate loot. They are actively working on a fix, though it needs more time before being ready for a live update (not included in S2 launch).
  • The Next New Map: It’s in development! It will feature unique mechanics and aim for a clearer, more focused combat experience. It’s described as a medium-sized map with both indoor and outdoor areas. No release date yet.
  • Economy Balancing (No Wipes Planned): They are tackling the complex economy system from multiple angles. For S2, they’ll be managing prices for combat essentials and increasing the value of miscellaneous items. They are also exploring ways for players to use excess Koen to acquire account assets (like Trophy Room items) as a currency sink without requiring full progression wipes, which they want to avoid.
  • Skip Tutorial for Veterans: A special option may be introduced in the future for experienced FPS players to skip the initial tutorial and get into core combat faster. This might be especially useful for new players interested in getting straight to the action or those migrating from similar games.
  • Graphics Settings & Grass: They continuously optimize for lower-spec PCs. They’ve modified grass in standard/high settings for S2 to reduce the visual difference compared to low settings, aiming to level the playing field slightly for competitiveness. These optimizations and changes are the result of continuous player feedback and internal test cycles. Keep an eye out for opportunities to sign up for future test cycles or betas if you want to contribute feedback.
  • Spawn Point Tweaks: They are constantly improving spawn points based on data and feedback to reduce immediate fights at the start. Minor adjustments are coming to existing map spawn points in S2. They are open to feedback on specific unreasonable spawn locations players encounter.

The Big Collaboration Tease!

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Keep your comms open! There’s a new collaboration with a “blockbuster game everybody knows” on the horizon! Get ready for related skins, events, and potentially other goodies in the future to tie into this partnership. Stay tuned for the official further announcements! We expect further announcements on this soon as we get closer to Season 2 launch and beyond.

Still on the Wishlist: Things We Hope to See!

While Season 2 is massive and packed with content, a few points the community frequently brings up weren’t specifically addressed as coming in this immediate update. These remain high on many players’ wishlists:

  • A NEW Map for Regular Mode: Despite the huge Farm expansion, Regular Mode is still limited to just Farm and Valley. Players hope for a completely new map specifically for the lower-stakes bracket to keep things fresh for newer players and those on tighter budgets. This is especially relevant as we look towards a potential console release, including xbox and xbox series players who might be new to the game and spend more time in Regular Mode initially.
  • More Explicit Lockdown Limitations (for S2 Launch): While the devs are considering gear restrictions for Lockdown down the line, specific hard limits on gear like thermals or high-tier armor/ammo in Lockdown were NOT implemented for S2’s launch, something many players hoped for to immediately diversify the meta. Players who hoped for specific S2 limitations might miss them in this initial update, though the developers are still evaluating for the future.
  • “Buy New” Option in Quick Items Menu: A small but frequently requested quality-of-life feature to easily buy a fresh, full-use item (like a medkit or grenade) directly from the pre-raid quick equip menu instead of having to pull partials from inventory first.
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Crimson Edge is Here – Prepare for Extraction!

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Arena Breakout: Infinite – Season 2 Crimson Edge is shaping up to be a jam-packed update, bringing major map changes, exciting new guns, more ways to play, cool social features, visual upgrades, and direct responses to community feedback. Each secure ops mission you undertake and successfully extract from will add another chapter to your story, letting you craft a personalized timeline of triumphs, close calls, and epic battles in the Dark Zone. You can truly craft your own personalized timeline of triumphs, close calls, and epic battles within the game’s progression systems. While some features might remain points of debate, the sheer volume of content looks set to fundamentally shake up the Dark Zone experience!

Mark your calendars for July 10th – that’s when the update goes live. Be ready to sign into your account, download the patch, and assemble your squad (or gear up for some permanent solo ops adventures!). With so many changes, adaptation will be key: new terrain to learn, new weapons to master, new mechanics to exploit or counter. The Dark Zone’s rules of engagement are evolving – make sure you evolve with them.

Most importantly, have fun out there. Whether you’re diving into Farm’s new areas, mastering the MK14’s recoil, showing off your Trophy Room, or just pinging loot for your buddy with glee, Crimson Edge is all about reinvigorating the thrill of the raid. There will be debates, there will be highlights, and there will definitely be some crazy stories.

So, update your drivers, clear your schedule, and get ready to dive into Season 2. The extraction shooter experience is reaching new heights (and depths). As the devs put it, this season proves the game is just getting started – and we’re all here for the ride.

See you in the Dark Zone, agents – stay alert, stay armed, get in, get rich, and get out!

Author
Dina
Dina
Has a passion for turning tangled topics into clean explanations that actually make sense. She believes any subject can be interesting — if you cut the fluff and add a little spark. With a knack for clarity (and the occasional well-placed metaphor), she helps readers feel smart without making them yawn. Basically, if it’s confusing, she’ll fix it.
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