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Buy Destiny 2 Master Ghosts of the Deep Dungeon Carry and conquer Titan’s abyssal Hive citadel at its hardest setting. This Master variant pushes every mechanic of Ghosts of the Deep to the limit: tighter underwater routes, heavier add pressure, and stricter damage checks across the Ritual, Ecthar, and Simmumah ur-Nokru encounters. Completing Master awards Artifice armor (extra mod slot), weekly Pinnacle loot, and multiple rolls of the dungeon’s Legendaries — plus a per-character, weekly chance at The Navigator from the final chest.
You can choose either Self-Play or Piloted mode for this boost.
Estimated Start Time: 1 hour.
Estimated Completion time: Flexible.
Destiny 2 account with Lightfall Deluxe Edition or Dungeon Key from Eververse;
260 Power Level. If your level is not sufficient, then you can order a Power Leveling boosting service so that our players can raise it for you.
You’ll need the Lightfall Dungeon Key, and the Master variant appears when Ghosts of the Deep is the featured weekly dungeon. Completing Master grants Artifice armor pieces, repeat-farmable Legendary drops, and unlocks Master-exclusive Triumphs and cosmetics. Follow the steps below to place your order:
Completion time is unknown, because the weapon drops randomly, but you will get it guaranteed!
$5
$5
Fast Master clears for Artifice armor and steady dungeon loot.
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Approx. response time 2 minutes
Claim the mode’s premium rewards without the grind.
|
Reward / Outcome |
What You Get |
How It’s Obtained During the Carry |
| Master Completion (All Encounters) | Full Master clear with proofs | Optimized mechanics, safe DPS spots, add-control routing. |
| Artifice Armor (High-Stat) | Artifice pieces for your class | Master boss clears (Artifice drops from Master dungeons). |
| The Navigator (Exotic Trace Rifle) — chance | Rolls at the dungeon-exclusive Exotic | Final-boss loops; per-character weekly chance. |
| Legendary Weapons & Armor | Multiple rolls; potential God Rolls | Repeat-farm encounter checkpoints; secret-chest detours once unlocked. |
| Pinnacle Reward (first weekly Master clear) | +Power progress | First Master completion of the week counts as a pinnacle. |
| Triumphs & Records | Progress toward dungeon Triumphs/seals | Natural progression during Master clears. |
| Materials & XP | Shards/cores, Season Pass & Artifact XP | From dismantles, completions, and bounties along the route. |
Master adds more and stronger enemies, tougher mini-bosses, and increased mechanics complexity. Expect greater damage incoming and stricter execution in boss phases (for example, more adds, more frequent special attacks).
Use conservative, add-control strategies, hold safe DPS spots, and prepare anti-Barrier/Unstoppable coverage as needed. Teams often lean on Arbalest/LFRs/rockets for boss phases and clear adds before committing to damage. Expect slower, methodical clears compared to Normal.
Two secret chests exist in the dungeon (same as Normal). Once an item is unlocked, you can roll it again.
Simmumah ur-Nokru (Lucent Necromancer) is the final encounter.
Own the Lightfall Dungeon Key, then launch Ghosts of the Deep from the Director (H.E.L.M./Legends tab as surfaced by Bungie help posts). If Master is the featured rotation that week, select the Master node. Some guides also have you pick up an initial dungeon quest from Hawthorne.
The Navigator Exotic Trace Rifle drops from the final boss; the Catalyst is obtained via a hidden in-dungeon sequence.
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