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Ragman’s questline includes rare item fetch quests, multi-stage objectives, and high-risk extraction tasks. Below is a realistic comparison of how long each category normally takes versus using a professional Ragman Quests Boost.
|
Quest Type |
Examples |
Typical Solo Time |
Main Difficulty |
Time Saved With Boost |
|
Rare Item Hunts |
Stylish One, The Blood of War, Make ULTRA Great Again |
5–20+ hours |
Extremely rare spawns, competition |
Up to 90% faster |
|
Armor Turn-Ins |
Big Customer, Costume, Make an Impression |
2–8 hours |
Finding undamaged armor, budget loss |
Up to 80% faster |
|
Facility / Location Tasks |
Hot Delivery, Database, Scav Case deliveries |
3–10 hours |
PvP hotspots & contested areas |
Up to 85% faster |
|
Multi-Stage Chains |
Supply Plans, Sew it Good, Minibus |
6–20 hours |
Long sequences with no room for mistakes |
Up to 90% faster |
|
Full Ragman Questline Boost |
All quests completed by a pro |
Varies by patch |
Consistency & time investment |
100% predictable completion |
Ragman’s questlines often revolve around Interchange, clothing items, armor hand-ins, store routes, and equipment progression. Some tasks are simple collection objectives, while others become frustrating because they depend on rare items, dangerous mall routes, or exact armor durability.
|
Questline |
What It Focuses On |
Why It Matters |
|
Database Parts 1–2 |
Interchange manifests and store-related objectives |
Core Ragman progression tied to mall routing and early reputation |
|
Sew it Good Parts 1–4 |
Clothing, backpacks, armor, and equipment hand-ins |
Difficult because several items need specific conditions or durability ranges |
|
The Blood of War Parts 1–3 |
Fuel, Interchange, and progression-related objectives |
Useful for trader reputation and map-specific progression |
|
Living High Is Not a Crime Parts 1–2 |
Valuable item hand-ins |
Can be expensive or slow because required items depend on loot RNG |
|
Textile Parts 1–2 |
Fabric and clothing material hand-ins after Ragman LL4 |
Important late-game Ragman progression and clothing unlock path |
|
Drip-Out Parts 1–2 |
Style and clothing-related progression |
Supports Ragman’s cosmetic and gear identity |
|
Big Sale |
Interchange store visits |
Requires moving through multiple mall areas with PvP and Scav pressure |
|
Hot Delivery |
Stashing equipment in Interchange |
Risky because the player must carry and place items in contested areas |
|
Inventory Check |
Reserve inventory and bunker-style routing |
Requires map knowledge and safe movement through dangerous areas |
|
Long Line |
PMC kills inside Interchange mall |
Difficult because it forces PvP in a high-traffic location |
Ragman quests are tasks from Ragman, the trader focused on clothing, armor, tactical rigs, backpacks, helmets, headsets, and equipment. His quests often involve Interchange, store objectives, clothing items, armor hand-ins, and gear-related progression.
Ragman quests give EXP, Roubles, trader reputation, equipment rewards, and purchase or barter unlocks. They also help increase Ragman Loyalty Level, which improves access to better armor, rigs, helmets, backpacks, headsets, and clothing options.
To level Ragman, you need the required PMC level, enough Ragman reputation, and enough sales value with him. Current public data lists Ragman LL2 at level 17 with 0.00 reputation, LL3 at level 32 with 0.30 reputation, and LL4 at level 42 with 0.60 reputation.
Sew it Good is a Ragman questline focused on clothing and armor-related hand-ins. Part 1 requires a Found in Raid Ski hat with holes for eyes and a Found in Raid Pilgrim tourist backpack, while Part 3 requires handing over 6B43 armor in specific durability ranges.