To unlock The Labyrinth in Escape from Tarkov, ask Jaeger about the underground facility, wait 12–24 hours, and finish his dialogue about The Labyrinth; he then mails two Labrys access keycards. Shoreline's Health Resort contains the transit in the basement of its west wing; opening it requires the Knossos LLC facility key. Use a Labrys card at that transit to enter the facility.
Page updates
November 2, 2026
- How to unlock The Labyrinth: Take a Knossos LLC facility key to Shoreline and unlock the Labyrinth transit door in the Health Resort west wing basement.
How to unlock The Labyrinth
- Talk to Jaeger through the trader screen and ask about the underground facility.
- Wait 12 to 24 hours, return to Jaeger, and finish the dialogue about The Labyrinth. He sends 2 Labrys access keycards by in-game mail and offers a barter for more.
- Take a Knossos LLC facility key to Shoreline and unlock the Labyrinth transit door in the Health Resort west wing basement.
- Use a Labrys access keycard at the transit to enter The Labyrinth.
Asking Therapist how to access the underground facility is an optional objective of the same chapter.

How long Jaeger takes to gather the keycards
Twelve to twenty-four hours pass between your first conversation with Jaeger and his keycard dialogue. Return to him in the trader screen, finish the conversation about The Labyrinth, and the two Labrys access keycards arrive by in-game mail. A barter with Jaeger supplies further keycards for repeat runs.
How to start the Labyrinth quest line
Begin by asking the traders about the underground facility; Jaeger is the contact, and Therapist is an optional ask. After the keycard wait, the chapter sends you to find out what happened to the BEAR squad. The chapter lists several squad-investigation steps as optional, while listening to the audio tape and reading the research report are separate objectives.

Where to find the Knossos LLC facility key
The key spawns in the Health Resort on Shoreline, and one is guaranteed every raid. Five fixed spots are checked:
- West wing, first floor: the desk in the security room.
- Administration building, second floor: the desk inside the office with the broken door.
- Storage building behind the east wing: on the desk.
- East wing, second floor: the key rack near the central stairs.
- East wing, third floor: the key rack near the central stairs.
The key opens the door to the Labyrinth transit and is used in the Offensive Reconnaissance and Hidden Layer quests.

The Labyrinth chapter steps
After the opening ask and the keycard wait, the chapter’s main objectives run in this order:
- Leshy’s orders are located inside the food container lying on the ground ahead of spawn chamber 2.
- Check the BEAR squad regroup spot at Item 1156 in the prototype weapon area.
- Find the squad leader in the torture room and take Leshy’s diary beside him.
- Collect five assistant notes from the lab staff bodies: Group #3, Group #8, Group #3 and Group #10, Group #12, and TG-Vi-24 test subjects. The Group #12 note needs the Observation room key.
- The observation room is entered by way of the barred metal door within the brick archway; it sits to the southwest of the central assembly area or the prototype-weapon area and immediately north of Ariadne’s Path and the torture room. One of the five lab technician bodies carries the Observation room key each raid.
- Take the Deceased scientist’s audio tape from under the scientist’s right hand, listen to it, then hand it to Jaeger.
- On Shoreline, at the drain pipe beside the pier on the south side close to the water, read the Labyrinth facility research report.

The chapter also lists optional objectives to locate the entrance beneath the Health Resort, access the facility, and find traces of the BEAR squad inside. To obtain the fourth scientist note, you need the observation room key, which also opens the locked observation room.

Handing the audio tape to Jaeger pays 500,000 Roubles, one Accuracy International AXMC.338 LM bolt-action sniper rifle, two 10-round magazines and two 20-round.338 Lapua Magnum FMJ ammo packs. Reading the research report pays 160,000 EXP and unlocks the Theseus achievement.


Inside the Labyrinth: traps and puzzle chambers
The map is small, dark and built around a starting trap you have to beat. Five traps exist, and each works differently — acid, hot smoke and gunfire among them. To get out of your room, you must locate either a gas torch or a key, based on your spawn; after that, find a lever and use it to turn off the trap before passing through the door.

The five starting chambers and their solutions:
| Chamber | Name | Steps |
| 1 | Toxic pool | Find Key 01, unlock the door in the left side room, press the button on the wall. |
| 2 | Steam hazard | Find Key 02, unlock the red door, take the valve handwheel on the second floor, fit it to the pipe next to the yellow door on the first floor. |
| 3 | Fire hazard | Find Key 03, unlock the far door, find the BBQ-S43 gas torch, use it on the door at the start, press the button at the display. |
| 4 | Shotgun trap | Find Key 04, unlock the second door, crawl into the connected room, pull the lever on the wall; you can optionally breach the door. |
| 5 | Toxic puddle | Find the BBQ-S43 gas torch, use it on the round door in the left side room, pull the lever on the wall. |


Long tripwires, spikes and barbed wire are scattered over the whole location. Tripwires now appear even inside the trap rooms. Barbed wire can infect you with a toxin that only an antidote clears; the antidote comes from the Flea Market or from bot pockets, and the toxin drains food, water and health quickly. Pit traps are instant death. A siren wails across the map and can be switched off at a button panel in one of the rooms, ahead of time.

Two exits exist: the first demands a special key found in the pockets of bots and bosses, while the second becomes free after a 10-minute timer expires and can only be used by someone at a lower level.
The Minotaur, Killa and the guards
The Minotaur is a reworked Tagilla with a massive health pool and heavy weapons, and his class 6 head armor demands strong ammunition. When he dies, Killa spawns beside him with a 100% chance and charges straight at you. Any strong bot that spots you drags the whole map onto you unless another player provoked them first. The boss comes with a squad of roughly six guards.

The boss is immune to grenades, while other enemies take damage from them. Insurance does not work on this map.
Loadout advice from players who run the map:
- Armor: level 6 plates such as a BNTI Zhuk-6a or Hexatac HPC, with helmets like a Bastion and Slaap plate or a Crye Airframe with chops.
- Aim: skip headshots on the boss — his helmet eats them — and mag-dump high-penetration rounds into the thorax.
- Guns: an MCX in.300 AP, an AKM with BP or an M4 with M995 or SSA AP; an AS VAL mod 4 with SP-6 suits the short sightlines; a PKM with 7.62x54mmR PS works; an MK-18 with.338 AP one-taps both bosses in the head.
- Leg meta: 9mm RIP in 50-round magazines slows the bosses’ sprint and kills them cheaply.
- Kit: antidote stims for the barbed-wire toxin, a multitool to disarm grenade tripwires much faster, and a good flashlight for the other traps.


Loot and what it pays
Rooms hold LEDX, gold, Bitcoins, documents and medical supplies, plus graphics cards, microcontroller boards, top-tier ammo and rare stims. Most of it is loose loot tucked into corners of individual rooms. Two keys are always present: they appear on objects with texture and in the hands of dead bodies. Guard kits often carry good ammo and attachments worth stripping.

The location is extremely difficult and meant for experienced players, and no Escape from Tarkov Labyrinth guide replaces learning the rooms: keep the map open on a second screen. Anyone who wants graphics cards without a Minotaur fight is better off on graphics card farming routes elsewhere.

The 2025 Labyrinth event
The location arrived with the 27 March 2025 event. Shadow of Tagilla roamed it then, carrying a Chained Labrys and wearing the modified ZABEY welding mask. The same event added its quest line, among them Shady Contractor, Needle in a Haystack, Hidden Layer, Offensive Reconnaissance, Vacate the Premises, Confidential Info, Indisputable Authority and This Tape Sucks. It also added Sensory Analysis Part 1 and Part 2, Hot Zone, Forced Alliance and The Tarkov Butcher. The event added the Pointy guy figurine and the ZABEY (Replica) welding mask.

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The 2025 event quest chain
The 2025 event chain ran through these tasks; current entry to the map now uses the Knossos and Labrys route above.
Prep work for the 2025 chain
Zulu Nylon Rigs: you needed six, available from Ragman. Buy four early and stash them; Ragman restocks by the time you need the last two. They sat around 9k, but prices could spike to 30k, 40k or 50k as the event progressed.
Class 4 armor plates: the quest description made it seem like you had to use the Monoclete PE plate from Peacekeeper, but any class 4 plate worked. Monoclete PE plates were overpriced because players thought they were required; cheaper class 4 plates from Skier cost around 18–20k and were heavier but worked. You needed six plates total, or twelve if you planned to sell the six Ragman gives you.

Shady Contractor
The 2025 chain began with Shady Contractor, a task from Mechanic that required level 21 and sent you to the black Lexus with the open door outside Nakatani Tower on Ground Zero for the Manager’s Diary. The diary spawned inside the car on the dashboard, on the seat or in the trunk. Turning it in to Mechanic unlocked Needle in a Haystack.

Needle in a Haystack
Needle in a Haystack sent you to four maps: Ground Zero, Interchange, Streets of Tarkov and Shoreline. On Ground Zero, go to the main courtyard of the large TerraGroup building and step into the marked area; you did not need to survive or extract for that update. On Interchange, visit the outdoor Cart Track area and the playground inside right outside IDEA, not the larger outdoor playground near the stage area outside the mall. On Streets of Tarkov, go to the Concordia residential complex playground and step inside the marked box. On Shoreline, enter the middle section of the large blue-fenced construction site along the coastline, then the fenced playground behind the Health Resort’s east wing. Turning the task in to Mechanic unlocked Hidden Layer, and survival in those raids was not required.

Hidden Layer and time gates
Head to the basement of the west wing, find the sign on the floor marked “ООО Кноссосс”, use the key on the nearby door, drop into the revealed room, extract safely from Shoreline and turn the task in to Mechanic.
Completing Hidden Layer started a 30-minute timer for Ragman’s Sensory Analysis: Part 1 and a 5-hour timer for the next mandatory task in the main chain. Sensory Analysis: Part 1 was worth doing during the wait because its rewards often included keycards or items useful later.
Sensory Analysis: Part 1
Ragman offered Sensory Analysis: Part 1 30 minutes after Hidden Layer and gave you a bottle of Moonshine. Deliver it to the BTR driver, who could be found on Streets of Tarkov at an estimated ~70% spawn chance or Woods at ~80%. Approach the BTR, enter it, talk to the driver and hand over the Moonshine; complete the second interaction inside the BTR before exiting, even if its notification appears before the handover confirmation. Return to Ragman afterward; this unlocked Hot Zone.

Hot Zone
Hot Zone asked you to plant twelve Zulu rigs on Customs and twelve class 4 armor plates on Reserve. For Customs, Ragman gave six Zulu rigs on acceptance, so you needed six more; plant them in the unlocked office room to the left of the main doors at the New Gas Station, near the bathrooms. Each item took 5 seconds to plant, and pressing Tab twice after starting could sometimes bypass the animation delay. Carrying all twelve rigs takes 24 slots and likely needs large backpacks, so splitting the task over three raids with four rigs each was safer.
For Reserve, Ragman gave no plates; you needed twelve class 4 plates of any type, and some were heavier than others. Plant them on the roof of the Black Knight building. The roof is exposed to snipers on Dome, White Knight and surrounding areas, so smoke grenades were recommended, deployed toward enemy positions rather than at your feet. Each plate also took 5 seconds to plant.

Post-Hot Zone time gate
Completing Hot Zone started another 5-hour cooldown. After that wait, Mechanic offered Forced Alliance, Offensive Reconnaissance and The Tarkov Butcher.
Forced Alliance asked you to find a way behind the large bunker door beneath the Health Resort on Shoreline, with an optional objective to assist Therapist’s investigation using keycards from earlier tasks. Offensive Reconnaissance then asked you to discover what was behind that bunker door, obtain the keycard and enter the Labyrinth; entering the map completed the task without requiring survival.
The Tarkov Butcher
Step 1 was on Ground Zero: go to the underground road network on the south side, find the truck with meat in its back, and search for the Chemical Cylinder, possibly inside a garbage bag held by a severed hand. Extract with the cylinder as Found-in-Raid.
Step 2 was on Shoreline: bring the Chemical Cylinder into a raid and plant it near the front passenger-side wheel of the ambulance in the fenced yard near the Cottages, then survive. Completing The Tarkov Butcher yielded a Key Case and five valuable keycards, and unlocked the ability to buy those keycards from Therapist.

Advanced Labyrinth tasks
- Hypothesis Test: find the Library area in the Labyrinth and turn in five Labyras Research Notes, mostly found as loose loot inside the map.
- Vacate the Premises: eliminate 24 enemy PMCs inside the Labyrinth.
- Confidential Info: retrieve the Special Storage Module from a central, high-traffic area, then plant a grenade in the same designated spot.
- Indisputable Authority: kill six of Tagilla’s guards and the boss the 2025 guide called Tagilla Minotaur inside the Labyrinth.
- This Tape Sucks: find the Torture Room, search the non-despawnable dead body for a cassette tape or thumb drive, and extract with it as Found-in-Raid.
The old guide estimated the full chain at about 10–12 hours of gameplay.
Keeper’s Word
Keeper’s Word was a Lightkeeper quest in the Labyrinth: stash three Cultist knives in three special places inside the map, with one stash in the corpse room requiring the Corpse room key. Two stashes were at the Minotaur shrine, and the third was in the corpse room. Rewards were 56,800 EXP, +0.03 Lightkeeper reputation, 4,830 Dollars, a Virtex programmable processor, a SICC organizational pouch and a Sacred Amulet. This quest was the one that unlocked the Dungeon Master achievement during The Labyrinth event.
Frequently Asked Questions
Can I sell the Knossos LLC facility key on the Flea Market?
No — you cannot put the key up for sale on the flea market.
How many players fit in a Labyrinth raid?
Five at most, and a full squad fills the entire map slot.
What level did the 2025 Labyrinth event chain require?
The 2025 chain’s Shady Contractor task required level 21.

The Interchange playground isn’t actually in OLI, it’s right outside IDEA
My bad, sorry for the confusion! Fixed it now, good catch, appreciate it!
www! Grt