To unlock Collector in Escape From Tarkov, reach player level 42, get loyalty level 4 with Prapor, Therapist, Skier, Peacekeeper, Mechanic, Ragman and Jaeger, raise Fence reputation to +3, and finish Shooter Born in Heaven, Sew it Good – Part 2, Postman Pat – Part 2, Chemical – Part 3, and The Tarkov Shooter – Part 4. Fence then asks for 44 found-in-raid items, one copy of each. This Tarkov Collector guide covers the unlock, hand-in rules, documented streamer-item routes and the Kappa reward.
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October 18, 2026
- Chemical – Part 3, Sew it Good – Part 2, Shooter Born in Heaven, and The Tarkov Shooter – Part 4.
- Not required.
- Not required.
What the Collector task asks
Collector is a Fence task. Its objective list is 44 separate found-in-raid hand-ins, each asking for one copy. That makes the item collection and the unlock conditions two separate jobs.

How to unlock Collector
The game data lists player level 42, seven trader loyalty gates and five prerequisite tasks for Collector. You also need Fence reputation, which is your Scav karma, at least +3.
The current loyalty gates are below; each trader must display LL4, not just meet one threshold.
| Trader | PMC level for LL4 | Reputation for LL4 |
| Prapor | 36 | 7.90 |
| Therapist | 37 | 5.80 |
| Skier | 38 | 5.80 |
| Peacekeeper | 37 | 6.00 |
| Mechanic | 40 | 7.60 |
| Ragman | 42 | 6.50 |
| Jaeger | 33 | 7.30 |
Because Ragman requires level 42, that level is the effective minimum for the seven trader gates. Level 42 alone is not enough: missing reputation or an unfinished prerequisite keeps Collector unavailable.
Fence is handled separately: Collector needs +3 Scav karma, while Fence LL4 is +6. With the old requirements for cumulative spending and sales volume gone as of patch 1.1.0.0, reselling and buying gear can no longer fill a loyalty gate that is missing.
Prerequisite tasks
- Shooter Born in Heaven: unlocking it requires Mechanic LL4; the quest asks for five PMC headshots using a bolt-action rifle per map pairing across four pairings, adding up to 20 qualifying kills.
- Sew it Good – Part 2: hand in two found-in-raid WARTECH TV-109 + TV-106 chest rigs in A-TACS FG and two found-in-raid BlackRock chest rigs in Gray; the BlackRock rig is craftable at Lavatory level 2.
- Chemical – Part 3: retrieve a syringe filled with chemicals from Factory and hand it over to Skier; according to the walkthrough, it is located in the breach room on the offices' third floor.
- The Tarkov Shooter – Part 4: five PMC eliminations from over 80 m with a bolt-action rifle; this objective does not require a headshot.
- Postman Pat – Part 2: one of the five tasks the game data lists before Collector.
Shooter Born in Heaven has no minimum-distance condition in its listed objectives. Treat each pair as an either/or choice rather than eight separate five-kill maps.
| Objective group | Choose either map | Required kills |
| 1 | Customs or Lighthouse | 5 PMC headshots with a bolt-action rifle |
| 2 | Streets of Tarkov or Shoreline | 5 PMC headshots with a bolt-action rifle |
| 3 | Interchange or Ground Zero | 5 PMC headshots with a bolt-action rifle |
| 4 | Woods or Reserve | 5 PMC headshots with a bolt-action rifle |
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Scav karma to +3
A successful Scav extraction gives +0.01, the first vehicle extraction at a location +0.20, and the first co-op extraction at a location +0.25. Repeated use of the same extraction reduces the reward, so rotate suitable extraction opportunities. If nothing else changed, a 0.30 gap would require 30 successful Scav extractions at +0.01.
During Scav runs, avoid shooting an uncertain target just because it carries good gear; the reputation loss can erase several successful runs. Once they are available, Fence's Scav tasks can add to the process.
Collector item rules
Collector checks the found-in-raid status of each individual item. Flea-market and trader purchases do not meet that requirement. A PMC-brought item taken from a body does not become FIR. Loot kept in a secure container after death stays as an object but not as an eligible hand-in. An FIR item carried into another raid loses FIR. Qualifying craft output and quest rewards can carry FIR.
Run Through can be avoided by gaining 200 or more in-raid experience through qualifying actions, or by spending no fewer than seven minutes in the raid before you extract.
| How you obtained or handled the item | Collector consequence |
| Raid-spawned loot extracted with Survived | Eligible when its FIR marker is present |
| Flea-market or trader purchase | Does not meet the FIR requirement |
| PMC-brought equipment taken from a body | Does not become FIR by changing owners |
| Loot retained in a secure container after death | Kept as an object, but not as a FIR hand-in |
| FIR item brought into another raid | Loses FIR and needs replacing |
| Qualifying craft output or quest reward | Save it in the stash without redeploying it |
Armband (Evasion), Old firesteel, and Golden rooster figurine are not on the list as it stands. Those objects can still have other uses.

Best places to find Collector items
No single route covers every item efficiently. For the items you are missing, consult sources that are documented; after that, weigh the cost of access against how often you survive.
| Item | Documented sources | Planning note |
| Golden egg | Factory box in front of Gate 2, behind the pillar marked 9; safes, sport bags, ground caches and buried barrel caches; Reserve and Interchange high-level loot and Scav stashes are older broad suggestions | Make Factory a deliberate location check; Ragman's Living High is Not a Crime also uses Golden eggs |
| #FireKlean gun lube | Factory shelf between the office doors; Customs dorm room 110 bed; The Lab caged robot-arms area between the server room and weapons-testing area; technical supply crates, drawers, jackets | A Lab visit is one option, not an access requirement; hideout uses compete for the bottle |
| Golden 1GPhone smartphone | Interchange power plant computer room; Rasmussen, Techlight and Techno electronics stores; drawers, sport bags, jackets | Check the golden variant, not any ordinary phone spawn |
| WZ Wallet | Customs warehouse 3 industrial shelf at the shipping yard; Old Gas Station desk and the giving tree behind it; Scav pockets and bags; marked rooms Customs 314 and Reserve RB-BK, RB-VO, RB-PKPM | Try accessible sources before buying an expensive marked-room key |
| Gingy keychain | Customs warehouse 3 shelf, Old Gas Station desk and giving tree; Scav pockets and bags; selected marked rooms | Check eyewear, pockets and secure-container contents before a raid; an FIR keychain is easy to forget |
| Pestily plague mask | Scavs, sport bags, jackets, ground caches, cultists and Sanitar's followers; Scav case moonshine runs, Gluhar's and Shturman's guards are older routes | Do not turn a friendly Scav wearing it into a reputation penalty |
| 42 Signature Blend English Tea | Ration supply crates, sport bags, caches | Add suitable containers to an existing quest route |
| Veritas guitar pick | Safes across multiple maps, with Reserve and Labs as high-spawn candidates | Search safes already on your route rather than building a raid around one pick |
| Raven figurine | Safes on Shoreline and Reserve, plus Scav stashes | Pair the check with other safe-heavy stops |
Other streamer-item routes from the older hunt still point to useful container types:
- Antique axe: Scav cases and some raiders.
- Battered antique book: safes, especially on Reserve and Shoreline.
- Silver Badge: safes, including Labs.
- Deadlyslob's beard oil: OLI offices, CHP and information racks on Interchange.
- Fake mustache: Scav cases and Scav or Raider bodies.
- Loot Lord plushie: Reserve and Scav stashes.
- Can of RatCola soda: food boxes, especially on Interchange.
- Smoke balaclava: Scavs and loot boxes.
- Video cassette with the Cyborg Killer movie: stashes and tech stores on Interchange.
- JohnB Liquid DNB glasses: Scavs, Raiders and random loot spots.
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Stash and hand-in
Keep reserved Collector items in a clearly separated stash area and out of everyday loadouts. Masks, glasses, the Antique axe and wallets can quietly become part of a preset, so check face cover, eyewear, melee slot and secure-container contents before another raid. Before submitting a wallet or keychain, move its contents into safe stash storage.
Once Collector is active, you can hand in eligible items one at a time instead of waiting for the whole set. Once the game accepts an object, mark it on your checklist.

Kappa reward
Completing Collector rewards the Secure container Kappa and Armband (DEADSKUL). Kappa has a connected 3-by-4 internal grid with 12 slots. It protects possession, but dying still removes the FIR status needed for future Collector hand-ins.
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Final priorities
Pursue the item collection, Scav karma and trader progression at the same time; it is more efficient to save rare objects as you finish normal tasks than to meet the unlock conditions with no collection. Keep a status for each item: missing, saved with FIR, or handed in.

Pick one concrete blocker for the next session: a prerequisite task, a trader reputation gap, Fence +3, or a missing item.

Frequently Asked Questions
Do I need Golden rooster, Old firesteel, or Armband (Evasion)?
No. They are not part of the current 44-item Collector list. They could remain helpful for the hideout or other quests.
Can I buy Collector items from the flea market?
No. Every hand-in must be found in raid, and purchases do not qualify.
Do I need Fence LL4 for Collector?
No. Collector needs Fence reputation of at least +3; Fence LL4 is +6.
Do I need to complete every quest?
No. The current Collector requirements are seven LL4 traders, +3 Scav karma and the named prerequisite tasks rather than a broad every-quest requirement.
