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The PoE 2 Ice Shot Gloves Boosting service delivers a hand piece where the offensive contribution comes from two separate angles. The flat damage rolls add to your base attack damage directly, meaning they scale multiplicatively with everything else in the build. The Critical Damage Bonus then multiplies the output of every arrow that triggers a crit window, so the flat damage and the crit multiplier compound against each other rather than operating independently. Most glove options on the market offer one of these two angles; this pair provides both alongside the passive magic find bonus.
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Affix |
What It Does |
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Adds 2 to 55 Lightning Damage to Attacks |
Wide flat Lightning range added to every arrow hit; contributes to shock buildup alongside raw damage |
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Adds 23 to 36 Fire Damage to Attacks |
Flat Fire damage layered on every swing before any multipliers are applied |
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16% increased Rarity of Items Found |
Improves loot quality passively across every map and encounter |
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21% increased Critical Damage Bonus |
Raises the multiplier on every critical hit, stacking with tree crit damage nodes |
The Lightning flat roll carries a notably wide range of 2 to 55, which means the average damage contribution lands around 28–29 per hit — a solid flat damage number on a modifier that also contributes to shock accumulation on enemies. Fire flat at 23 to 36 is tighter and more consistent. Together they cover two damage types simultaneously from the glove slot, which complements the Cold and Physical flat already running on other pieces in the Ice Shot gear series.
Wide flat damage ranges on Lightning modifiers are a property of how Lightning damage rolls are generated in Path of Exile 2 — Lightning typically carries a high maximum value alongside a low minimum, reflecting the erratic nature of the damage type thematically and mechanically. The 2–55 range averages out to roughly 28–29 per hit across a large number of attacks, which is comparable to the tighter Fire roll in practical terms. The wider variance does mean individual hits feel more inconsistent, but over a full clear the average holds steady.
All sources of increased Critical Damage Bonus add together into a shared pool before being applied as a single multiplier against your base critical hit damage. The 21% from these gloves adds directly to whatever your passive tree provides, and the combined total is then applied to every critical hit. It does not interact multiplicatively with tree nodes, but the additive stacking still means higher tree investment amplifies the absolute value of the glove modifier proportionally.
Yes. The flat Lightning and Fire Damage to Attacks modifiers apply to any attack skill, and the Critical Damage Bonus is not skill-specific. Any bow or melee attack build that crits regularly and deals elemental damage benefits from this combination. The item is labelled for Ice Shot because that is the archetype the full gear series is designed around, but the individual modifiers carry across any attack archetype that shares those scaling priorities.