The Finals Game Season 7: The Divide! Your Guided Overview to the Beautiful Free-to-Play Chaos!

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By: Dina
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Send wrecking balls crashing in The Finals
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Welcome back to the arena, Contestant! Season 7 of The Finals has landed, promising more mayhem, more gadgets, a deeper dive into the lore, and some truly hot new looks. Whether you’re rallying with the meticulous might of VIIYA, ready to embrace the wild energy of CNS, or still delightfully perched on the fence, The Divide is shaping up to be one of the most ambitious updates yet for this combat centered game show. It’s time for the players to gear up, explore the stunning new map, master some quirky new tools, chase those shiny rewards, and maybe uncover a corporate secret or two!

One of the first things players might notice is a subtle but welcome evolution in the game’s signature environmental destruction. Materials like wool or structures hit by things like the KS-23 or Minigun now crumble more dynamically, adding layers of realism as walls erode under fire instead of just collapsing instantly. This refinement to structure collapses, making buildings and large objects like cranes fall more realistically and potentially break through multiple layers, can create fresh, immersive, and sometimes surprising strategic opportunities mid-firefight! This level of visual upgrade and interactivity, brought to you by Embark Studios, is planned to be added to more objects over time, alongside rebalanced environmental damage values for weapons across the board to make breaking props more consistent. Plus, pesky environmental explosives like gas canisters and powder kegs now detonate from any damage, not just a big hit – boom! Get ready to send wrecking balls crashing and truly burn arenas with even more style!

The Grand Stage: New Map Nozomi/Citadel!

Exploring carefully curated virtual environments

Possibly the most visually stunning and narratively resonant feature this season, the brand new map, officially named Nozomi/Citadel (often referred to as Nozomi Citadel, or simply The Rift map), is a true masterpiece! Not to be confused with the Kyoto 1568 map from Season 3 (that’s the one with the cool temples and bamboo!). Nozomi/Citadel is a fresh addition to the game’s newest dynamic arenas, inspired by modern Japan, adding to the game’s collection of carefully curated virtual environments. It joins the list of beautifully rendered arenas based on real-world locations, reimagined for chaos.

Developers at Embark Studios AB describe it as two maps merged into one, it’s literally split down the middle by a massive chasm called “The Rift”, with each half representing one of the season’s dominant, clashing sponsors:

  • VIIYA‘s side (The Citadel district) is meticulous, clean, sterile, and visually reflects their commitment to order, digital security, and a zero-tolerance policy. It features brutalist architecture, sleek high-tech facilities, and tight indoor corridors, potentially favoring close-quarters combat and clean lines.
  • CNS‘s side (The Nozomi district) is chaos incarnate – vibrant, neon-lit, overgrown in places, and unpredictable, embodying their rebellious hacker spirit. This half offers more free-flowing movement with jumpable routes among ruins and nature, and allows for creative approaches and different lines of sight.

The middle ground, The Rift, is the epic battleground where these vastly different aesthetics and ideologies collide head-on. The layout offers a mix of narrow corridors on the Citadel side and more open-area skirmishes on the Nozomi side, keeping players on their toes and forcing adaptation based on which side of the chasm you’re fighting on. And yes, there are confirmed slides for stylish traversal or quick getaways – because who doesn’t love a good slide in the middle of a firefight? It’s a visually striking map that looks almost surreal depending on which side you’re on! Devs even provided a full layout map to help players join teams and establish callout sections right away! Many players already argue this could be the best map in the game so far. Plus, unlike some previous beautifully rendered arenas, this one supports ALL core game modes (Quick Cash, World Tour, Ranked, TDM, etc.) from day one!

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Fresh Tools for Teamwork (and Trouble!): New Gadgets!

Teams fight for fame in the combat centered game show

Each weight class gets a brand new, class-restricted gadget, promising to shake up playstyles, team dynamics, and potentially cause some delightful chaos:

Class Gadget Name Type / Effect Key Feature / Notes
Heavy Healing Emitter Throwable, deployable healing sphere for allies Synergizes with defenses; rumored eliminations
Light H+ Infuser Shoots healing darts at allies Requires precision; adds Light utility
Medium Breach Drill Drills through surfaces, creates passage Blinds enemies on other side; mobility via destruction
  • Heavy Class: Introducing the Healing Emitter! This is a throwable, deployable sphere that will heal all allies (and the user!) within a certain radius. It seems highly effective and can synergize terrifyingly well with existing Heavy tools like the Dome Shield or Lock Bolt, turning objective points like Cashout stations or the Power Shift platform into healing strongholds where opponents might struggle to get eliminations. There’s even a rumor circulating that it’s possible to actually get an elimination with the healing ball itself – if true, that’s some next-level chaos!
  • Light Class: Get ready for the H+ Infuser! This gadget introduces a controversial but undeniably potent element: friendly-fire healing! Yes, the Light class can now provide sustain for themselves and their teammates… by shooting them with healing darts! This tool only heals allies when used on them – there’s no damage involved in the healing shots. Precision matters here, and it definitely adds a new dimension to the Light class’s potential team utility and abilities.
  • Medium Class: Bringing the destruction and crowd control is the Breach Drill! This tactical gadget can be placed on almost any surface – even trees! It drills through obstacles, creates a passage, and here’s the spicy part: it blinds enemies on the other side with a flashbang effect as it breaches. This adds mobility via destruction and offers tactical blindness, making it perfect for flushing out campers from rooms! But beware – just like a real flashbang, it can definitely blind your allies too, so careful placement and communication are absolutely key! The sound it makes is noted by some players as sounding amusingly like a boat!

The introduction of healing tools for both Light and Heavy classes has sparked significant debate within the community regarding the Medium’s traditional role as the primary support class. While the Breach Drill adds cool utility, questions have been raised about Mediums losing their unique niche, especially after previous adjustments to their own healing options. Expect ongoing discussion – and potential balancing tweaks from Embark Studios – as players explore these new dynamics in the live game. Mastering these abilities provides a significant advantage in the virtual world.

Under the Hood: Balance Changes and Bug Squashing

Contestants plug their signature logo in the virtual world

Season 7 comes packed with a wave of balance changes and crucial bug fixes aimed at refining the core gameplay and addressing frustrating issues for this first person shooter:

Carryable Type Old HP New HP Other Changes
Standard Carryables 50 15 Detonate from any damage
Glitch/Goo Barrels 75 50 Detonate from any damage
Goo Puddles 300 240 Size reduced (2×6 to 2×5 grid)

Arena Carryables: Their health has been significantly reduced across the board (standard: 50 HP down to 15 HP; Glitch and Goo barrels: 75 HP down to 50 HP). This makes them much easier to activate or destroy quickly mid-fight, as they now only require any damage to trigger, not a big spike! Goo puddles also saw a slight HP reduction (300 HP down to 240 HP) and a size reduction (from a 2×6 grid to a 2×5 grid), a bit of a nerf for the sticky stuff that could previously seal off areas.

Gadget Change Type Old Value New Value Notes
Anti-Grav Cube Cooldown 35s 28s
APS Projectiles Blocked 4 5
APS Health/Projectile 25% 20% Turret is harder to destroy
Gravity Vortex Cooldown 24s 20s
Controller QA Aim Assist N/A Added For enemy deployables
Flashbang Full Blind Cone Larger Smaller Less punishing when looking away

Gadgets: Several gadgets got tweaked. A potentially massive quality-of-life change for controller players (especially on Xbox Series X and Xbox Series) is the addition of aim assist for enemy deployables (turrets, APS, mines), making them much easier to target and destroy with a gamepad – no more fighting the aim assist away from the gadget! The Anti-Grav Cube cooldown is shorter (35s down to 28s). The APS received a notable buff – it now protects against 5 projectiles (up from 4!) and is tougher to destroy per shot taken (health consumed per blocked projectile reduced from 25% to 20%), making the turret itself harder to destroy. Flashbangs are now less punishing if you manage to look away from the blast, as the effective cone for full blinding when not looking was tightened (from a 3m radius check to a 1m radius check) – far fewer “cheap” full flashes! Gravity Vortex cooldown is shorter (24s down to 20s).

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Weapon Change Type Old Value New Value Effect / Notes
93R Magazine Size 21 24 More forgiving
Cerberus Pellet Count 10 9 Full burst = 99 damage total
KS-23 Env Damage 700 1000 Breaks walls faster (1 less shot)
LH1 Damage per shot 40 42 Buff after previous nerf
Minigun Env Damage/hit 25 30 Full mag clears ~3 wall panels
Sledgehammer Primary Damage 115 100
Sledgehammer Secondary Damage 200 154 Still one-shots Light; Melee backstab fix

Weapons: Some weapon tweaks include: the 93R pistol gets a magazine increase (21 up to 24 rounds) to make it more forgiving; the Cerberus shotgun has its pellet count reduced (10 down to 9) with a full burst now doing 99 damage total, aiming to slightly reduce its overwhelming close-range burst potential; the KS-23 shotgun’s environmental damage is increased (700 up to 1000), making it better at breaking walls (fitting with its new Breach Drill friend!) – it can now break a wall segment in one less shot; the LH1 rifle gets a small damage increase (40 up to 42 per shot) after being previously over-nerfed; and the Heavy Minigun also received an environmental damage increase (from 25 to 30 per hit, a popular community request!), allowing a full magazine to reliably clear roughly three wall panels, reinforcing the Heavy’s demolition role. Players can pull triggers with confidence knowing these fixes are in place.

Sledgehammer Nerf: Perhaps the most debated balance change is the iconic Sledgehammer nerf. Primary attack damage is down (115 down to 100), and the secondary (charged) attack damage is also reduced (200 down to 154). While the secondary attack still one-shots a Light player, some players aren’t thrilled about the damage reduction. The viability of melee weapons like the Sledgehammer and Sword in an FPS is seen by many as a cool and unique part of The Finals, and hopes are high for devs to find a balanced spot for them. Issues with sword “ghost hitting” and quick melee tactics were seen as needing change and potentially overpowered, but Embark Studios are generally good about monitoring data and potentially revisiting changes. Another related fix: you can no longer “backstab” inanimate objects – the bonus melee damage from behind now only applies to players! No more getting cheap shots on a wrecking ball!

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Game Mode & Progression Updates: Climb That Ladder Faster and Compete for Victory!

Burn arenas and eliminate opponents

Season 7 brings welcomed updates to how you play and how you earn rewards, making the grind feel less… well, grindy, and pushing you to compete for that victory!

Mode / Placement Old Points New Points Notes
Quickplay 1st Place 8 10 ~20-25% faster to Gold
Quickplay 2nd Place 5 6
Quickplay 3rd Place 4 5
TDM / Power Shift Win 8 10
TDM / Power Shift Loss 4 5
World Tour (Emerald Climb Round 1 Loss) 0 2 ~25% faster overall Emerald climb
  • Cashout & Terminal Attack: The reconnect window for these modes has been significantly increased from 210 seconds all the way to the end of the match for players in a full premade team! This means if you get disconnected from your party in Ranked Tournaments (if you’re a 3-stack), World Tour (if you’re a 3-stack), or Terminal Attack (if you’re a 5-stack), you have a much better chance of jumping back into the game you were in – a welcome quality-of-life change!
  • Ranked Tournament Penalties: Stricter penalties for first-time quitters in ranked tournaments are introduced (a full ranked score loss). However, if someone leaves after the first leaver, they will not receive an additional abandon penalty beyond the normal match outcome. Also, a crucial fairness change: if a random teammate (not in your party) abandons, your eventual Ranked Score loss is automatically reduced by approximately 30%! This greatly softens the blow of losing rank due to others quitting and helps you compete more fairly.
  • World Tour Maps: Huge news for variety! ALL maps have been unlocked for the entire season’s World Tour rotation, ending the weekly rotation system! Play what you want, when you want, across all available maps in the seasonal tournament mode. Explore these beautifully rendered arenas based on real world locations to your heart’s content!
  • Progression & Points: Earning points towards your Quickplay rank and currency feels faster! Points gained for Quickplay placements are increased across the board (1st place: 10 points, up from 8; 2nd: 6 points, up from 5; 3rd: 5 points, up from 4). Winning or losing in Team Deathmatch and Power Shift also grants more points (Win: 10 points, up from 8; Loss: 5 points, up from 4). These changes mean climbing the Quick Play ranks to Gold should be roughly 20-25% faster! Time to advance!
  • Emerald Climb: Climbing the Emerald rank in World Tour should also be faster, estimated to be about 25% quicker overall. This is because players now receive 2 Win Points even if they lose in the first round of a tournament (previously 0), ensuring you always make some progression even if you don’t win a tournament!
  • VR Economy Updates: To help newbies jump in and quickly catch up with gear, the cost of older gear items (those released from Seasons 1-6) has been dramatically reduced to a flat 500 VRs each! New Season 7 gear still costs 2200 VRs. Furthermore, the VRs earned during a new player’s first three rounds have been significantly boosted from 2,400 to a substantial 5,000 VRs as a welcome starter boost! This gives you a financial advantage right from the start.
Item / Event Old Value New Value Notes
Older Gear (Seasons 1-6) Cost Varied (typically >500) 500 VRs Flat cost reduction
New Player VR Boost (first 3 rounds) 2400 VRs 5000 VRs Welcome starter boost
New Gear (Season 7) Cost 2200 VRs Remains standard cost

Level Up Your Style (Seriously): Battle Pass Bonanza!

Advance and earn rewards in this free to play combat

Season 7 brings a brand new Battle Pass themed around the VIIYA vs CNS conflict, absolutely packed with stunning cosmetics for all classes. But the structure has a new twist with multiple tiers:

Free Tier: The standard free content track, offering 26 tiers of rewards obtainable just by playing, including 375 Multibucks and the final “The Devourer” Mythic outfit at Level 96!

Premium Tier: The traditional paid Battle Pass track (costs 1150 Multibucks, roughly $10), offering the full set of 96 rewards plus a bonus page (10 extra items) for a total of 106 rewards. This pass also lets you earn back 1575 Multibucks as you progress.

Premium Plus Tier: This familiar tier (costs more Multibucks than Premium) instantly unlocks 20 levels (boosting players to level 21 from the start) upon purchase, letting you jump-start your progress.

Ultimate Tier: This is a significant new premium tier, purchased separately with real money (around $29.99 USD), not with Multibucks. It includes everything in the Premium Pass PLUS:

  • 10 exclusive elite items (these are often unique “dark mode” or visually distinct variants of other cosmetics, highlighted for their insane quality, VFX, and sounds).
  • 1000 Multibucks granted upfront.
  • A 20-level skip (included from the Premium Plus component).
  • A 25% match XP boost to help you fly through the Battle Pass faster.
    If a player buys the Premium or Premium Plus Battle Pass and later decides to purchase the Ultimate Battle Pass bundle, developers have confirmed they will receive an instant refund of 1150 Multibucks – a nice touch! Some players compare the value of the Ultimate tier to other game’s elite passes, noting the quality of the exclusive outfits you get (for a total of 116 rewards and 2575 Multibucks if fully completed!).

Mythic Tier: A new highest rarity tier is introduced in Season 7 for the most outrageous, high-effort, and standout items in the game, sitting above Legendary. Mythic items often have unique models, elaborate VFX, or even sound effects! Some stunning Mythic skins are included this season, and surprisingly, not all are tied to the paid Ultimate tier – some, like “The Devourer” at the end of the Free track, can be found in the regular Battle Pass or potentially other methods! These are the items that help you seize everlasting fame and truly stand out!

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Blast from the Past: Legacy Battle Passes Are HERE!

Mastering new abilities in the first person shooter

A highly requested feature has finally arrived! Players can now purchase and progress through Legacy Battle Passes from previous seasons!

  • At launch, Seasons 1, 2, 3, and 4 Legacy Battle Passes are available. Season 5 is planned to unlock with Season 8, and Season 6 with Season 9, maintaining a two-season delay between the original season and its Legacy version becoming available.
  • These Legacy Passes are unlocked using Show Tokens, a new currency players earn simply by playing matches (rumored to be 1-2 per match, though exact numbers might vary). You cannot buy these passes outright with Multibucks or real cash!
  • Similar to the standard Battle Pass, you must unlock previous pages to access later rewards.
  • Important: Legacy Passes do not include Multibucks or the original bonus pages (those elements remain exclusive to original owners).
  • Players who owned the original Premium passes but didn’t complete them can now purchase the Legacy version and pick up where they left off!
  • Notably, the Season 1 Legacy Pass includes the Crimson Point Set, a unique red recolor of the black outfit from the original Season 1 Battle Pass! Anyone who purchases the Season 1 Legacy Pass will get this new outfit, regardless of whether they were an original owner.
  • There’s a bonus for players who purchased the Santa’s Little Helper cosmetic bundle – you receive free access to the Season 1 Legacy Battle Pass! Time to complete that collection and snag those classic looks! This is something many fans have been waiting for! You could imagine the excitement!

The Lore Deep Dive: The Divide Between VIIYA and CNS

Competing in escalating tournaments

The narrative in The Finals takes a sharp and engaging turn this season, focusing on the escalating conflict between the two main sponsors whose struggle is mirrored in the very map! At the start of Season 7, every player is prompted to choose one of two sponsors – VIIYA or CNS – to support for the entire season. This choice is purely for flavor, lore, and potentially ties into future challenges, but you have to live with your choice until the season ends! It adds a cool theme to the season.

  • CNS: They are the rebellious hacker collective, explicitly fighting to expose Multicorp’s secrets and impose their own vision for the combat centered game show. They were never invited into the arena; they forced their way in, known for hijacking broadcasts and corrupting systems in the virtual world.
  • VIIYA: They are the cybersecurity titan, led by CEO Salascory, presented as the virtual world’s first and last line of digital defense. They embody order, security, elite firewalls, neural implants, and zero tolerance for compromise.

Interestingly, Multicorp seems to be manipulating the situation, having intentionally opened the door for CNS for unknown reasons – perhaps to defeat them on their own territory? Meanwhile, previous sponsors like Engen and potential new players like Hydrok (who seems to have transformed into or been replaced by CNS) are also caught in the crossfire of this escalating corporate chaos. Which side will you choose in “The Divide”?

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Sharpen Your Skills: The Training Range & Recruit & Rise Program!

Pull triggers and surprise your opponents

That mysterious door added to the Practice Range in Update 6.9 is no longer a mystery – it’s wide open and leads to the new Training Range! This area features different modes to help players practice and learn against “reactive dummy targets”:

  • Meet the Mannequins: Practice solo combat against these dummies.
  • Shooting Range: Hone your aim with moving targets across adjustable difficulties – a decent mini-aim trainer right in the virtual world!
  • Boxin’ Arena: Survive waves of bots in a contained environment. These bots can be quite tough, and in a quirky twist, they have a habit of emoting after they eliminate a player!
    Players can access these modes solo or with friends, with stats and performance records tracked. Developers have noted this is a step towards potentially adding full bot matches and better, more guided onboarding processes for new contestants. This helps new players compete effectively.

Speaking of new players, the Recruit & Rise Program (sometimes referred to as the Apprenticeship Program) is introduced to help them integrate! This system connects veteran players (Mentors, those with 20+ rounds played) with new contestants (Recruits). Mentors guide Recruits, and earning progress in the program is faster with more Recruits in your party (up to five!). As Mentors and Recruits reach milestones together, they earn exclusive rewards, including cosmetics like a unique helmet, an animated charm, a recolored skin, and a player card background. Mentors also earn multiple tiers of special Recruiter badges on their profile for successfully guiding multiple Recruits! Recruit players also become Mentors themselves after playing 20 rounds, creating a delightful cycle of guidance within The Finals. You can also join teams with your Recruits directly in the Training Range to practice!

Quality of Life & Other Cool Stuff!

The Finals game: A free to play experience

Season 7 throws in a bunch of smaller but welcome QOL changes and extra goodies that polish the arena experience:

  • Cosmetic Randomizer (Deep Shuffle): Feeling indecisive or just want to show off your collection? Players can activate this feature, officially called Deep Shuffle, to have the game automatically select a random weapon or gadget skin from their owned items before each round! It’s a fun way to see your collection in action!
  • Sticker Placement: Get quirky with it! Players can now place stickers directly onto cash boxes and cashout stations in the game world. Clarification: This is an automated feature – the first player to interact with a Vault or Cashout station will automatically apply their pre-selected signature sticker to it, you don’t manually place it anywhere! This is where contestants plug their signature logo onto their conquest!
  • Chat on Consoles: A much-requested feature is here! The text chat feature is now fully functional on consoles (Xbox Series X, Xbox Series, PlayStation) – a welcome addition for easier team communication! (Voice chat was already possible). It was previously added accidentally but is now a permanent addition!
  • Esports Tab: A new tab has been added to the main menu ahead of the Season 8 tournament (which will feature a $100,000 prize pool!). This allows players to easily track escalating tournaments and updates. Get ready to compete on the big stage!
  • Future Teasers: The Divide launch trailer subtly hinted at potential future content and Limited Time Modes (LTMs). Keep an eye out for a Soccer LTM (suggested by a large rolling ball teaser!) and potentially a Creature LTM (showing a Godzilla/Hammerhead-like monster near the Heavy Hitter stadium!). A teaser for a new Game Show Event involving “Wall Hack Activated” suggests seeing players through walls might be a future mechanic! Many players are excited to see the game potentially lean more into LTMs.
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  • Twitch Drops: Season 7 launch Twitch Drops are live, offering exclusive cosmetics like Nullifier skins, the infamous “Lemon on a Stick” charm (a fun callback to a specific streamer!), and a “Stream Supreme” item. Check official channels for current drop campaigns! Great for fans who enjoy watching the show!
  • New Bundles: The shop has been updated by the studios with new bundles, including platform exclusives like a PlayStation “Wireframe Record set,” aiming to provide exclusive cosmetic options across different platforms.
  • Customization: Players can now change their personal player number that appears on certain cosmetics and their profile, found in the social settings.
  • Mythic Cosmetic Tier: We mentioned this in the Battle Pass, but it’s worth repeating as a QoL/Cosmetic highlight! Season 7 brought in the highest rarity tier, Mythic, for truly standout items with unique VFX/SFX. These cosmetics truly help you stand out!
  • Community Creations: While “Star Models” isn’t an official feature name, the game does have impressive player-created cosmetic builds showcased in community spaces, allowing players to recreate characters inspired by real world locations and characters using in-game items – check out the community for these remarkable cosplays and earn some virtual fame!
  • Audio Improvements: Less flashy, but crucial! Developers did a pass on sound prioritization, so important sounds like enemy footsteps or nearby gunshots should be easier to hear over the general chaos in Season 7.
  • UI/UX Polish: Various interface bugs were fixed, leading to a cleaner experience – things like flickering HUDs, ammo counters blinking red when low, and proper scaling for long player names on billboards! This polishes the game’s title.
  • Private Match Improvements: QoL for custom lobbies! You can now promote other players to admin and change the game mode on the fly without recreating the lobby.
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Final Verdict: A Bold, Beautiful, and Chaotic Evolution!

Embark Studios AB presents The Finals

Season 7 is shaping up to be a bold, beautiful, and incredibly packed entry into The Finals game. With major visual upgrades to destruction and a stunning, lore-infused new map (Nozomi/Citadel!), alongside new gadgets that promise to shake up the meta and extensive changes to progression and onboarding, it feels like a significant evolution for the combat centered game. The updates seem aimed at making the game more accessible and rewarding for players of all experience levels, while still offering plenty of depth and high-level play opportunities. The fact that Legacy Battle Passes are here is a huge win for collectors looking to seize everlasting fame through their cosmetic collections!

Whether players are here to dive deep into the corporate conspiracies between VIIYA and CNS, master the new gadgets, chase those revamped ranked rewards, collect stunning cosmetics (including those Legacy Battle Pass items!), or simply enjoy the core chaotic fun of this free to play combat, “The Divide” offers something exciting for everyone. The Finals, in the opinion of many, remains one of the best and most underrated first person shooter titles out there, and Season 7 seems poised to reinforce that.

So gear up, Contestant, choose your side (or don’t!), and dive headfirst into Nozomi/Citadel—because the arena is calling louder and more beautifully chaotic than ever before!

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Dina
Dina
Has a passion for turning tangled topics into clean explanations that actually make sense. She believes any subject can be interesting — if you cut the fluff and add a little spark. With a knack for clarity (and the occasional well-placed metaphor), she helps readers feel smart without making them yawn. Basically, if it’s confusing, she’ll fix it.
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Frequently Asked Questions

What is the new map introduced in Season 7 called?

The featured new map making its debut in Season 7 of The Finals is officially titled Nozomi/Citadel. While that’s its formal designation, the guide notes that players often refer to it simply as Nozomi Citadel or, frequently, as “The Rift map.” This latter nickname directly reflects the map’s most striking geographical feature: a massive chasm that literally splits the entire arena down the middle, dividing it into two distinct zones representing the season’s clashing sponsors.

Is the new map Nozomi/Citadel the same as the Kyoto map from Season 3?

No, the guide makes a point of being absolutely clear on this: the new Nozomi/Citadel map is not the Kyoto 1568 map that was introduced back in Season 3. The Kyoto map is described as the one featuring cool temples and bamboo environments. Nozomi/Citadel is presented as a completely fresh, brand-new addition to the game’s dynamic virtual arenas, inspired by modern Japan, adding to the game’s expanding collection of beautifully rendered, reimagined real-world locations built for chaotic gameplay.

Does the new map support all core game modes?

Yes, a key feature highlighted by the guide is that the new Nozomi/Citadel map is fully integrated into the core game experience from its launch day. Unlike some previous map additions that might have been restricted to certain modes initially, this new arena supports all of the game’s core modes, including Quick Cash, World Tour, Ranked Tournaments, Team Deathmatch (TDM), and Power Shift. This ensures players can experience the new environment regardless of their preferred competitive format.

How has environmental destruction changed in Season 7?

Season 7 introduces significant refinements to The Finals’ signature environmental destruction. The guide notes a subtle but welcome evolution where materials like wool or structures hit by specific weapons (like the KS-23 or Minigun) now crumble more dynamically instead of just instantly collapsing. Structure collapses, particularly for buildings and large objects like cranes, are designed to be more realistic, potentially breaking through multiple layers of terrain, which can open up surprising new strategic opportunities. Embark Studios plans to add this level of visual upgrade and interactivity to more objects over time, alongside rebalanced environmental damage values across weapons for more consistent prop destruction. Furthermore, environmental explosives like gas canisters and powder kegs are now much more sensitive, detonating from any damage received, not just a single, large hit, allowing for more stylish arena manipulation.

What are the new gadgets introduced in Season 7?

Season 7 equips players with three brand new gadgets, each restricted to a specific weight class, designed to shake up existing playstyles and team dynamics. The Heavy class receives the Healing Emitter, the Light class gains the H+ Infuser, and the Medium class is introduced to the Breach Drill. These tools add new dimensions to support, mobility, and utility across the different builds.

Which class gets the new healing gadget?

Healing capabilities are expanded beyond the traditional Medium class in Season 7. The Heavy class gains access to the Healing Emitter, a throwable, deployable sphere that generates a healing radius for all friendly players (including the user). The Light class receives the H+ Infuser, a gadget that introduces a new method of sustain by allowing Light players to heal allies (and themselves) by shooting them with special healing darts. This requires precision but adds significant team utility to the Light build.

What does the Medium’s new gadget, the Breach Drill, do?

The Medium class’s new tool is the tactical Breach Drill. The guide states it can be placed on almost any surface, even trees, to drill through obstacles and create a passage. Its unique feature is that as it breaches, it blinds enemies on the other side with a flashbang effect. This dual utility allows for new flanking routes and methods to flush out opponents from defended positions, offering mobility via destruction and a tactical blindness effect. The guide also humorously mentions its sound is noted by some players as resembling a boat.

Were any existing weapons or gadgets rebalanced?

Yes, the “Under the Hood” section details extensive balance changes for existing weapons and gadgets. Arena Carryables saw significant health reductions to make them easier to destroy or activate quickly, with standard ones going from 50 to 15 HP and barrels from 75 to 50 HP, and now triggered by any damage. Goo puddles were slightly nerfed with reduced HP (300 to 240) and size. Gadget tweaks include aim assist being added for controller players targeting enemy deployables (a major quality-of-life change), a shorter cooldown for the Anti-Grav Cube, a buff to the APS making it block more projectiles (5 up from 4) and tougher to destroy per shot, a shorter cooldown for the Gravity Vortex, and Flashbangs being less punishing when looking away due to a tightened effective cone for full blinding. Weapon changes include the 93R getting more magazine capacity, the Cerberus having reduced pellet count (10 to 9) aiming to curb its burst potential, the KS-23 receiving increased environmental damage to pair with the Breach Drill and break walls faster, the LH1 getting a small damage buff after being previously nerfed, and the Minigun also getting increased environmental damage, reinforcing the Heavy’s demolition role.

Was the Sledgehammer nerfed in Season 7?

Yes, the guide highlights the Sledgehammer nerf as perhaps the “most debated” balance change. Its primary attack damage was reduced from 115 to 100, and its secondary (charged) attack damage was decreased from 200 to 154. While the charged attack retains the ability to one-shot a Light player, the overall damage reduction has led to community discussion. The guide acknowledges that the viability of melee weapons like the Sledgehammer and Sword is seen as a cool and unique part of The Finals, and players have high hopes for developers to find a balanced spot for them. A related fix also prevents getting bonus melee damage from behind (backstabbing) on inanimate objects like wrecking balls, with the bonus now only applying to players.

How do ranked penalties work now for players whose teammates abandon?

Season 7 introduces important updates to Ranked Tournament penalties aimed at fairness. Stricter penalties (a full ranked score loss) are applied to first-time quitters. However, if someone leaves after the initial leaver in a match, they won’t receive an additional abandon penalty beyond the normal match outcome. Crucially for players who lose a teammate through no fault of their own, if a random teammate (someone not in your pre-made party) abandons, your eventual Ranked Score loss for that match is automatically reduced by approximately 30%. This is intended to greatly soften the blow of losing rank because others quit, helping players compete more fairly even with random matchmaking.

Are all maps available in the World Tour mode this season?

Yes, Season 7 brings “Huge news for variety” to the World Tour mode. The guide states that all maps have been unlocked for the entire season’s World Tour rotation. This change ends the previous system of weekly map rotations, allowing players to explore and compete across all available beautifully rendered arenas in the seasonal tournament mode “to your heart’s content” whenever they play.

Has the rate of progression or earning points changed?

Yes, progression toward Quickplay rank and currency feels faster in Season 7. Points gained for Quickplay placements are increased across the board (1st place: 10 points, up from 8; 2nd: 6, up from 5; 3rd: 5, up from 4). Winning or losing in Team Deathmatch and Power Shift also grants more points (Win: 10, up from 8; Loss: 5, up from 4). These specific point increases are estimated to make climbing the Quick Play ranks up to Gold roughly 20-25% faster. Furthermore, climbing the Emerald rank in World Tour should also be faster, estimated to be about 25% quicker overall, specifically because players now receive 2 Win Points even if they lose in the first round of a tournament (previously 0), ensuring some progression is always made.

Did the cost of older gear items change?

Yes, Season 7 implemented significant changes to the VR economy to help new contestants quickly catch up and acquire gear. The cost of older gear items, specifically those released from Seasons 1 through 6, has been dramatically reduced to a flat cost of 500 VRs each. New Season 7 gear items still cost the standard 2200 VRs, but the reduction for older items makes a large portion of the cosmetic and utility pool much more accessible.

Is there a boost for new players earning VRs?

Yes, new contestants entering The Finals in Season 7 receive a substantial welcome boost to their VR earnings. The amount of VRs earned during a new player’s first three rounds has been significantly boosted from the previous amount of 2,400 to a substantial 5,000 VRs. This is described as a “welcome starter boost” giving new players a beneficial financial advantage right from the beginning.

What are the different tiers of the Season 7 Battle Pass?

The Season 7 Battle Pass introduces a new structure with multiple tiers themed around the VIA vs CNS conflict. There is a standard Free Tier offering 26 tiers of rewards obtainable just by playing, including Multibucks and a Mythic outfit. The Premium Tier (costing 1150 Multibucks, roughly $10) is the traditional paid track offering 96 rewards plus a bonus page for a total of 106, allowing players to earn back 1575 Multibucks. The Premium Plus Tier costs more Multibucks than Premium and instantly unlocks 20 levels upon purchase, boosting players to level 21. Finally, a significant new premium tier, the Ultimate Tier, is purchased separately with real money (around $29.99 USD) and includes everything from the Premium Pass (and the 20-level skip from Premium Plus) PLUS 10 exclusive elite items (often unique variants with high-quality VFX/SFX), 1000 Multibucks granted upfront, and a 25% match XP boost. A refund policy exists if players upgrade from Premium/Plus to Ultimate.

Can I earn back Multibucks by completing the Battle Pass?

Yes, players who purchase the Premium or Premium Plus Battle Pass are able to earn back a total of 1575 Multibucks as they progress through the 96 tiers of rewards. The new Ultimate Tier, while purchased with real money, also includes the Premium track and grants an additional 1000 Multibucks upfront, meaning someone who completes the Ultimate tier track could end up with a total of 2575 Multibucks (1575 earned + 1000 upfront) if they complete the full path.

What is the new Mythic cosmetic tier?

Season 7 introduces a new highest rarity tier for cosmetic items called Mythic. This tier sits above the existing Legendary rarity and is designated for the most outrageous, high-effort, and standout items in the game. Mythic items often feature unique character models, elaborate visual effects (VFX), or even distinct sound effects (SFX) that help players truly stand out in the arena. The guide notes that stunning Mythic skins are included this season, and importantly, not all are exclusively tied to the paid Ultimate tier; some, like “The Devourer” at the end of the Free track, can be found in the regular Battle Pass or potentially through other methods.

Can I unlock Battle Passes from previous seasons?

Yes, Season 7 delivers a highly requested feature: the ability for players to purchase and progress through Legacy Battle Passes from previous seasons. At the Season 7 launch, Legacy Battle Passes for Seasons 1, 2, 3, and 4 became available. The plan is for subsequent seasons (like Season 5) to unlock with a two-season delay (e.g., Season 5 with Season 8, Season 6 with Season 9), maintaining a consistent rollout schedule for older content.

How do I get Legacy Battle Passes, and do they include Multibucks?

Legacy Battle Passes are unlocked using a new, specific currency called Show Tokens. The guide states that players earn Show Tokens simply by playing matches (with rumors suggesting a rate of 1-2 tokens per match, though exact numbers may vary). Crucially, these Legacy Passes cannot be purchased outright with Multibucks or real money. A key point is that Legacy Passes do not include the Multibucks or the original bonus pages that were part of the premium passes during their initial seasons; those elements remain exclusive to the original owners who earned them previously. However, players who owned the original premium passes but didn’t complete them can purchase the Legacy version with Show Tokens and pick up their progression where they left off. As a special bonus, owners of the Santa’s Little Helper cosmetic bundle receive free access to the Season 1 Legacy Battle Pass, allowing them to complete that classic collection.

What is “The Divide” referring to, and does my sponsor choice matter in gameplay?

“The Divide” serves as the central theme and title for Season 7, specifically referring to the escalating narrative conflict between the game’s two primary sponsors: VIA and CNS. This ideological and corporate struggle is mirrored geographically on the new map, Nozomi/Citadel, which is literally split between their distinct aesthetics. At the start of the season, every player is prompted to make a choice to support either VIA or CNS for the entire season. However, the guide explicitly states that this choice is purely for flavor, lore immersion, and potentially ties into future challenges; it does not provide any gameplay advantages, affect matchmaking, or limit your cosmetic choices. You simply “have to live with your choice until the season ends,” adding a cool thematic layer to the season.

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