
Alrighty! Buckle up for the initial impressions and competitive breakdown of all the weapons here in Season 7 of The Finals. This analysis aims to approach the weapons from a competitive perspective, highlighting which options are expected to perform best across different tiers of play, especially with the upcoming major tournament and renewed emphasis on the game’s competitive scene. It’s our take on a comprehensive Finals Weapon Tier List for the current season!
Here’s a quick rundown of what the tiers represent in this analysis for this Finals weapon tier list:
- S Tier: Arguably the absolute best weapons in their class, potentially needing a slight tweak (the good kind of tweak, maybe a nerf!). Considered a top tier weapon.
- A Tier: Very strong contenders, considered the “gold standard” where, in a perfect world, all weapons would reside.
- B Tier: Pretty good choices, you can definitely make them work, but there’s probably a direct competitor sitting a bit higher on the list.
- C Tier: This is often the “niche” tier. These can shine but typically demand a very specific playstyle or a whole lot of practice to master. They often involve a high risk but potentially high reward!
- D Tier: These are feeling a bit left out and definitely need a buff to keep up.

You won’t find an F tier here, because the developers at Embark are generally considered to do a fantastic job balancing their weapons. Not one of them feels truly useless, just maybe a little less polished than others! Each light class, medium class, and heavy class gets their own unique roster, giving players diverse options for battle.
Let’s get right into the ranking and see which ones are the best weapons for The Finals Season 7!
Light Weapons Tier List for The Finals Season 7
Time to see which speedy sharpshooters from the light class are topping the charts and which ones might need a little extra TLC! These weapons are built for speed and often close quarters combat, offering fast paced action.
The S-Tier Best Weapons (Feat. XP-54!)

These weapons are the cream of the crop for Light builds right now. If you’re looking for top tier weapon power, start here! They represent the peak of the Finals weapon tier list for Light players in this fast paced action.
- ARN-220: Considered stupid strong and one of the best weapons in the game (emphasis on the strong). Arguably neck and neck with the XP-54 for the best Light weapon. Offers a fantastic range advantage, yet still deals significant damage up close, making it truly lethal. A quick reload rework is suggested, but its current power makes this potentially too dominant. Incredibly powerful as is; Light players are strongly encouraged to try it. It puts in serious work.
- FAMAS: Considered very powerful. A strong argument could be made for its status as arguably best in class and a truly top tier weapon. It excels at close quarters, offers potent burst damage, and has a lot going for it. Developers have reportedly continued to buff it. Notably, its recoil feels essentially non-existent with a red dot, with recent updates further reducing visual recoil for incredible stability and low recoil. Fantastic at longer ranges and incredibly effective up close, allowing high accuracy for headshots at med-range engagements. Performance might differ slightly by input method, but either way, it’s super strong and a top-tier choice for a highly effective weapon in battle.
- XP-54: Despite receiving a recent nerf, the XP-54 is placed squarely in S tier. Considered one of the best weapons in the game, arguably neck and neck with the ARN. Though a previous fire rate increase made it harder to control, players adapt and figure it out. Its burst damage remains fantastic, making it lethal up close. Significant changes to this weapon’s dominance in the meta seem unlikely. Like the 93R/V9S, the XP-54 and ARN offer different strengths (XP-54 potentially slightly better up close, ARN better at range) but are both fantastic overall options for the Light Weapons build.
A-Tier Light Weapons: The Gold Standard

These weapons are highly powerful and widely considered very well-balanced competitive choices for the light class. They offer reliable damage potential in various scenarios.
- 93R: Starting things out, the 93R. Its Season 7 buff (21 to 24 mag) makes it significantly more forgiving, especially vs Heavies. Capable of eliminating Lights in two bursts and dueling Mediums. Increased usage genuinely anticipated this season. Its effective range is now better than the XP-54, though not comparable to the ARN. Slowly but steadily buffed since release, community recognition of its solid potential is expected. Worth learning, its power level is quite high.
- M11: Historically a close quarters powerhouse with high base damage up close. Its viability is heavily tied to the evolving Season 7 healing meta; as teams group up for healing, close quarters become key. Fast time-to-kill weapons are needed vs healing. The M11 excels here, securing quick eliminations before significant healing takes effect, leading to increased value. While range is a hindering factor vs ARN/XP-54, its high close-range burst potential in med-range engagements makes it a powerful pick to be aware of this season.
- Double Barrel SH1900: Super powerful at closer ranges with absolutely unparalleled burst damage. Also a strong counter to melee (which have seen nerfs) -> gains strength. Its range is admittedly horrible (worse than M11), but its incredible burst damage and close quarters capabilities more than compensate. In a healing-dominated meta, a weapon capable of a quick elimination is always powerful, as healing can’t outpace a one-shot. Considered a very powerful pick, even potentially useful at higher levels for catching opponents off guard in crucial moments in battle.

B-Tier Light Weapons (Incl. Throwing Knives!)

These light class weapons are solid, perfectly viable, but might be slightly outshined by S or A tier options in direct competitive scenarios. They often require most skilled players to maximize their damage potential in battle.
- LH1: Interesting case. Small Season 7 damage buff (40->42). Was arguably the best weapon in S5 before a huge nerf. Unsure how much this buff helps now. Placed in B tier due to high ARN usage post-XP nerf. While ARN recoil is manageable for skilled players at surprising ranges, LH1 suffers significant vertical recoil. Close-range visual recoil makes winning fights difficult vs ARN, placing user at a disadvantage, especially in medium range engagements. Not currently anticipated as a meta pick, but worth monitoring.
- M26 Matter: Interesting weapon, arguably not as strong or forgiving as M11. For players investing significant time, it can be fantastic (niche players swear by its strength). Ease of use hurts it. More rounds might help, as missing one shot is punishing in multi-kills. Burst damage is good, but arguably not M11 level. A powerful pick for skilled hands, but generally outperformed by more forgiving options in B tier. Can feel high risk if shots aren’t landed.
- Recurve Bow: Placed in B tier, rising from potential niche (C tier). Increased Bow player numbers observed. Advantage in healing meta: effective at close and long ranges with high burst damage. Versatility is key. Primary challenge: difficult to use, travel time like SR-84 (Sniper). Offers flexibility (no full draw needed, allows quick follow-ups) beneficial in close quarters. Its versatility across ranges moves it up this season. Value can be found even without extensive practice, though it requires most skilled players to fully unleash its damage potential in battle.
- Throwing Knives: Possess arguably bonkers burst damage for players consistently landing shots, making them quite lethal. Effective at medium/long ranges, one-shotting Lights with heavy attack, eliminating Mediums with heavy + two light. Struggles slightly vs Heavies. Major drawback: punishing nature – missing shots severely impacts effectiveness (high risk). Compared to easier hitscan like SH1900/M11/93R (similar Light burst damage, easier), Knives demand higher precision. Good in right hands, but placing higher than B tier is tough with confidence. Offers decent hip fire effectiveness.
C-Tier Light Weapons: Niche Potential

These light class weapons can work wonders in specific situations or with dedicated practice, but they aren’t typically seen as broadly effective competitive options in battle. They often present a high risk for the average player.
- Dagger: Ah, the dagger. Melee weapons are seeing diminishing returns. This is a niche pick, squarely in the C tier. A recent buff added extra damage on backstabs, opening a few new kill combos, primarily against Light/Medium in close quarters. Performance differs significantly by platform (better on PC for quick flicks). Generally outperformed by more straightforward options for the light class. C tier feels appropriate.
- Riot Shield: Placed in C tier, considered a niche pick. Definitely better than the Dual Blades. Its viability is limited to niche scenarios, especially with the meta potentially shifting. Success is possible (World Tour skin might mean more sightings!). Often disliked but generally easy to counter (disengage, focus others). Can become strong if user masters movement techniques, perhaps leveraging an evasive dash, but remains a niche pick not performing better than weapons in B tier. It’s a high risk weapon if you can’t master the movement counter-play.

D-Tier Light Weapons: Needs a Buff

Sitting alone in D tier, this light class weapon is struggling in the current meta and could really use some developer love. It’s a high risk pick in most scenarios.
- Dual Blades: This marks the first (and only) weapon placed in D tier – the Dual Blades. Frankly, they are considered quite terrible. Reported issues include unreliable hit registration, damage split across hits, taking damage while deflecting, and insufficient output. While melee tracking can sometimes help, the Riot Shield is simply considered a better alternative for a defensive/melee Light build. Potential rework ideas exist (like a perfect parry or gaining a speed boost/enabling an evasive dash while deflecting), but significant buffs seem unlikely soon, given developer hesitation regarding melee. As it stands, they are arguably among the worst weapons and desperately need attention.
Medium Build Weapons Tier List for The Finals Season 7
Now, let’s check in with the versatile medium class and see which of their tools are ready for the job! These weapons often excel in medium range engagements.
A-Tier Medium Weapons: Powerhouses

These Medium weapons are considered very strong and reliable competitive options for medium class players. They are lethal in the right hands and can be formidable weapon choices.
- Sledgehammer: Ah, the elephant in the room – the Sledgehammer. Received significant Season 7 nerfs. Previously an S tier pick for competitive utility (controlling cashouts with Goo/Winch, potentially bypassing structures), now an A tier. Burst damage remains (one-shots Lights), though Heavy/Medium combos are harder. Power in higher tiers came from gadget synergy. Suggested nerf was likely due to anticipated healing meta; without it, might have been uncontrollable. While healing counters it, A tier feels appropriate, though S tier debate persists. A formidable weapon for controlling the battle.
- V9S: Placed squarely in A tier. Like yin and yang to the 93R. Offers very good burst damage and effectiveness in close quarters for players pacing shots. Historically used for surprising long-range eliminations by skilled players. High DPS with good trigger finger (or on PC). Boasts fantastic decent hip fire accuracy. Pairs well with gadgets like Cloak or Thermal Vision. A super powerful weapon, unlikely to be placed lower than A tier.
- Pike-556: While some claim it’s amazing, we placed it in A tier. Argued to require skill despite some feeling it’s too strong (three-body Lights). Nerfs/buffs history put it in a decent spot. Can feel oppressive to Light players. Considered a weapon that “keeps people honest,” punishing missed shots. Slower time-to-kill vs most rifles in medium range engagements, needing a headshot to win direct fights, adding challenge in heated melee. Longer range capability helps balance it (even if Repeater can outperform there). Considered a well-balanced weapon like F-CAR, a formidable weapon in battle.
- CB-01 Repeater: Placed into A tier. Potent when all shots land, but very punishing if missed. Holds back from S tier due to performance vs Heavies (needs headshot for good time-to-kill). Genuine belief it’s well-balanced now. Requires skill, highly rewards learning nuances, potentially landing critical hits for massive damage. Considered a higher-skill Pike version, potentially offering a higher reward factor for mastery. Value found even without extensive practice.
- FCAR: Placed right into A tier. Widely considered the “gold standard” for balancing and a truly versatile weapon. Very powerful, especially with headshots and critical hits. Recoil learning curve (manually adjusted initial kick). Mastering tap fire/recoil allows effective long range and ADS headshots in medium range engagements. Good damage, performs well generally, minor hip fire weakness. Rewards skilled play, popular among most skilled players. Other weapons could strive for its balance level.
B-Tier Medium Weapons: Solid Choices

These Medium weapons are perfectly capable but might be slightly less optimal compared to the A-tier options in pure competitive efficacy for medium class players. They require skill but can still contribute to the battle.
- SR-84: The SR-84, or Sniper Rifle, is placed at the back of B tier. Some players use it aggressively, like a slug shotgun (hip fire, quick scoping), impacting its effectiveness in the healing meta. Historically, a strength was quickly eliminating Heavies (headshot + body shot), but healing counters this, possibly requiring two headshots (critical hits) – much harder consistently. Heavy prevalence in close meta + need for near-perfect execution in close quarters makes the Sniper Rifle challenging. Similar tier to the Bow this season, particularly in medium range engagements. A high risk playstyle is needed to maximize its damage potential.
- Sword: Placed in B tier. Recent nerf “butchered” it, especially vs high burst weapons (Sledgehammer, Double Barrel, Throwing Knives) popular this season, making it a high risk choice in direct fights. Rumors of new “tech” exist, but developers might address it, potentially returning it to this B tier state. Can work in skilled hands, but not among the best weapons currently.
- R .357: Placed in B tier, potentially higher than some expect. Powerful but incredibly unforgiving (high risk), arguably more so than Repeater. Capable of very high burst damage (potentially exceeding Repeater) and damage potential with headshots (critical hits), arguably resulting in top tier weapon DPS. Hip fire is quite good, advantage over Repeater. Effective vs Heavies with one headshot, but limited six-shot capacity makes greedy headshots risky. Punishing nature, similar to Bow/SR-84 (Sniper), contributes to its B tier placement.
- CL-40: Placed in B tier, might draw disagreement from heavy players who only face it. Generally considered quite easy to counter in battle by denying distance and engaging up close. Getting in the user’s face and dealing damage can lead them to damage themselves significantly. Playing from high ground limits effectiveness, even vs a dome shield. Can feel oppressive when user excels at positioning/distance, but less effective vs opponents who close the gap. Argument for A tier exists due to situational strength and damage potential, but B tier feels appropriate due to clear weaknesses exploitable with right tactics in battle.

C-Tier Medium Weapons: Situational Picks

The lone Medium weapon in C tier is one that might work in very specific situations or with extreme dedication for medium class players, but it’s not a general go-to and presents a high risk.
- Model 1887: Placed into C tier, considered a niche pick. Success seen with some high-ranked players, but very punishing if shots are missed (high risk). Used to be surprisingly effective at medium range engagements (“sniping”), but that capability is significantly reduced. Unlikely to be primary choice for high burst damage on Medium as Repeater often does similar functions more effectively. Unless significant changes occur, remains in C tier.
Heavy Build Weapons Tier List for The Finals Season 7 (Feat. Lewis Gun!)
Let’s dive into the Heavy hitters from the heavy class and see who’s bringing the biggest boom this season! These are often the anchor of a team in any battle.
S-Tier Heavy Weapons: Unmatched Power

This Heavy class weapon is arguably the top dog for the class right now and a true top tier weapon, essential for battle.
- ShAK-50: Considered the best weapon on Heavy, placed firmly in S tier. Its forgiving nature is remarkable; players have to actively try to miss shots. Functions like a shotgun up close in close quarters. Maintains surprising consistency at medium range, allowing effective poking even at long range despite damage reduction. The ability to poke effectively without significant aim precision is noteworthy. Great burst damage up close, considered lethal in close quarters. Counter to Light weapons like FAMAS, XP-54, ARN up close. Strength amplified in a meta favoring close range engagements. High synergy with Winch Claw and anticipated healing. High usage observed/expected, making it a truly formidable weapon with immense damage potential. Its hip fire is particularly forgiving.
A-Tier Heavy Weapons: Top Contenders (Incl. Lewis Gun!)

These Heavy class weapons are extremely powerful and excellent competitive choices, just a hair below the S-tier behemoth. They offer high damage potential in battle and are often lethal in the right hands.
- .50 Akimbo: Placed right into A tier, considered very well balanced. Functionally, like the Pike for Heavy, allowing surprisingly effective long-range engagements despite reduced distance effectiveness. Most skilled players can contest sniper rifle users at range, though performance heavily relies on player skill (high risk, punishing missed shots). Boasts decent hip fire accuracy. Incredibly high skill ceiling. An A tier pick, expected to remain viable, offering versatile weapon options in medium range engagements.
- Lewis Gun: Placed right into A tier, considered a better version of the MG36 due to superior performance at longer ranges. Competitive up close, significantly outperforms MG36 at distance. Great damage potential. Excellent tap fire capability allows effective long-range poking – invaluable in objective modes where securing kills contributes to winning rounds in battle. Very powerful and arguably pretty balanced overall, not overly strong. A highly versatile weapon.
- M134 Minigun: Placement debated, but in A tier, a significant rise. Seen notable improvements. Needed as close quarters potentially become more prevalent – handles gap closing and high damage. Season 7 buff: breaks walls faster. Nearly indestructible when pocketed by healing (potentially bypassing a dome shield), representing a truly formidable weapon. Only reliable counter: two sniper rifle headshots (achievable vs slow Minigun, despite seeming difficult). Power with healing suggests increased usage, expected to be strong. Argument for S tier exists, but might be slightly outclassed at highest levels. A super powerful pick with high fire rate, high damage potential, and a lethal nature; increased usage anticipated this season for heavy players.
- SA1216: Placed right into A tier. Even after previous nerfs, burst damage remains quite good, requiring very close quarters. Sledgehammer nerf potentially makes it even more valuable. Considered quite strong, hard to argue against A tier. Effectively supporting a teammate using this weapon could be very powerful in the potential close-range meta, offering high damage potential in battle. Historically strong, and remains so this season.

B-Tier Heavy Weapons: Reliable Options

These Heavy class weapons are perfectly viable and can be quite effective in the right hands, though they might not have the same broad impact as the A or S tier options. They might have low recoil or a fast fire rate and offer damage potential in the battle.
- M60: Slowly receiving buffs, seen in competitive play and considered a pretty powerful pick. However, the Lewis Gun arguably outperforms it. Its B tier placement is due to occupying a middle ground: potentially outperformed up close by SH1900 and at longer ranges by the Lewis Gun. Boasts a ton of ammo and a high fire rate, making it a relatively low recoil option for sustained output in battle. Challenging the Minigun directly is risky without a skill advantage. Finds itself in a difficult, middle-of-the-road position among other powerful Heavy options.
- Flamethrower: Placed in B tier, higher than usual, due to anticipated increased close-range engagements in the Season 7 meta. Useful for quickly clearing Goo in melee scenarios. Sledgehammer nerf potentially creates more opportunity in one-on-one vs Sledge, making encounters closer with healing available. Potential to become a more powerful option this season, increased usage anticipated. Meta evolution will determine final standing.

- KS-23: Placed in B tier, similar situation to Flamethrower. Effective in close quarters for players landing shots, but very punishing if missed (high risk, not for the average heavy player). Season 7 buff allows faster wall destruction, good change. Sentiment exists it needs more ammo for full wall-breaking potential vs Minigun. Combos with Winch Claw offer significant initial damage (around 50), sufficient to one-shot Lights or heavily damage Heavies, adding to its damage potential. Prevalent healing may make these combos less reliable/lethal. A buff to ammo is hoped for. Not a terrible weapon, despite high risk.
C-Tier Heavy Weapons: Niche Playstyles

These Heavy class weapons are definitely off-meta picks that require a very specific playstyle or significant player skill to be competitively viable in battle. They present a high risk vs. reward.
- MGL32: Placed right into C tier, a very niche pick. Potential buffing approaches debated (direct impact explosion potentially too strong without damage nerf). Some dedicated players achieve remarkable success, but unlikely to be primary damage source for heavy players vs other options (like Deagles). Definitely fun, but not typically relied upon in high-stakes competitive tournaments. C tier placement stands.
- Spear: Placed right into C tier. In Power Shift, arguably S tier 100%. Generally very niche, like Dagger/Riot Shield. Highly skilled players achieve success and dominate lobbies, but general viability limited for most heavy players or in tournaments vs Sledgehammer (better environmental utility). Effectiveness in Power Shift is particularly high. Needs significant buff; key change needed is ability to cancel heavy attack animation (looping adds vulnerability, making it high risk in close quarters vs fast builds). If heavy attack canceling added, placement might rise to B tier. Needs assistance, ideal buff debated. Potential suggestions include throwing or a charging slam pinning enemies.Wrapping Up The Finals Season 7 Best Weapons Tier List

Wrapping Up!

With that, this initial impression tier list concludes. The placements reflect a competitive perspective on how these weapons are anticipated to perform in Season 7, particularly in light of recent changes and the expected impact of new gadgets, especially healing. This analysis is one perspective on the Finals weapon tier list and the rankings are open to debate and community feedback – spirited discussion is encouraged! Let us know your thoughts on this Finals Weapon Tier List!
Expect further analysis, including a gadget tier list, soon, as Season 7 brought significant changes to utilities even without adding new weapons. Hopefully, this guide provides some insight into the current weapon landscape and helps players choose effective loadouts for Ranked and World Tour this season. Remember, ultimately, skill with any weapon can overcome tier placements and make them lethal in any battle!
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Frequently Asked Questions
What’s the overall consensus on The Finals Season 7 Weapon Tier List from a competitive perspective?
Based on initial competitive impressions, the Finals weapon tier list for Season 7 presents a dynamic landscape. While some weapons remain consistent performers, recent buffs and the anticipated impact of the evolving meta, particularly around the increased availability of healing gadgets across three classes, are causing shifts. This analysis breaks down the weapons into S, A, B, C, and D tiers to reflect their competitive viability and expected impact in fast paced action, highlighting which options are likely to see prominence for each class in high-level play. It’s not just about raw damage potential, but also reliability and synergy within the meta.
What does each tier (S, A, B, C, D) represent in this competitive breakdown?
Think of it like a competitive ranking system for your arsenal:
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S tier: These are the “seriously strong,” arguably the absolute best weapons in the game right now, potentially needing a slight tweak (the good kind of tweak, maybe a nerf!) to bring them into better balance. They are considered a top tier weapon for their build.
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A tier: This is the “gold standard” tier. These weapons are very powerful, well-balanced, and considered competitive mainstays. In a perfect world, many feel all weapons would ideally reside around this power level.
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B tier: The “pretty good” tier. These weapons are totally viable, capable of securing kills and contributing significantly, but they might be slightly outshined by a more optimized or directly competing weapon in the S or A tier in most direct competitive scenarios.
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C tier: This is the “niche” zone. These weapons can absolutely work and even dominate in the right hands or specific situations, but they typically demand a very particular playstyle or require a significant amount of practice to master. They often present a high risk but can occasionally yield high rewards.
- D tier: The “developers, please buff!” tier. These weapons are reportedly struggling in the current meta and are in need of some attention from the developers to make them more competitively viable.
You won’t find an F tier in this analysis because Embark is generally seen as doing a commendable job balancing their weapons, meaning none are truly unusable, just perhaps less optimal for competitive play.
Which specific weapons are considered S-Tier in Season 7 based on this analysis?
For the Light class, the ARN and XP-54 are considered neck and neck at the absolute top, both placed firmly in S tier and seen as among the best weapons available to that build. The FAMAS also joins them in S tier, having received buffs that reportedly make it a truly top tier weapon due to its stability and burst power across different engagement distances. On the Heavy class, the SH1900 (“Shack 50”) currently holds the crown in S tier, regarded as the top dog for Heavy players and a truly formidable weapon in battle. The Medium class does not currently have any weapons placed in S tier within this specific analysis, although several (like the Sledgehammer, Repeater, and F-CAR) are considered A-tier powerhouses, just a hair below the S-tier contenders.
What’s currently considered the best weapon for the Light Class, and why?
Choosing the single “best” weapon for the light class this season is reportedly a tight race among the ARN, FAMAS, and XP-54, as they all sit in S tier. The ARN offers a fantastic range advantage, making it excel at medium range engagements while remaining capable up close. The FAMAS, particularly with a red dot sight, is noted for its reportedly near non-existent recoil, providing incredible stability and high burst damage across ranges, making it a very versatile weapon. The XP-54, despite a recent nerf to its fire rate, still boasts amazing burst damage up close and is incredibly lethal in close quarters. The “best” choice ultimately comes down to a player’s preference for playstyle – do you prioritize range control (ARN), stable burst damage across ranges (FAMAS), or raw close-quarters lethality (XP-54)? All are lethal options for the light class.
How does the new meta, especially with more healing gadgets, impact weapon viability and playstyles in Season 7?
The introduction of more healing gadgets (like the Healing Beam and others) across the three classes is anticipated to significantly shift the meta, promoting more grouped-up play and favoring close quarters and rapid engagements in fast paced action. With healing readily available, weapons that deal sustained damage or require longer to eliminate an enemy might see their damage output mitigated before they secure a kill. This makes weapons with a very fast time-to-kill or high burst damage potential much more valuable, as they can often secure an elimination before significant healing can take effect. This reportedly boosts the value of weapons like the M11 and Double Barrel for the Light class. Conversely, it can impact the viability of weapons that rely on landing multiple shots at longer range that might be healed back up, potentially affecting the SR-84 (Sniper)’s historical strength of two-shotting Heavies. The Minigun’s power, however, is notably amplified when a heavy player using it is pocketed by a healer, making that combination a truly formidable weapon setup that can feel nearly unstoppable and potentially bypass defenses like a dome shield.
Is the Sledgehammer still a viable competitive weapon for the Heavy Class after receiving nerfs in Season 7?
Yes, absolutely! Despite receiving significant nerfs this Season 7, the Sledgehammer is still considered a powerful A-tier pick for the heavy class. While the nerfs specifically targeted its ability to quickly secure kills on Mediums and Heavies with certain combos, reducing its raw damage potential against tougher targets, it can still reportedly one-shot Lights and retains its key utility. Its primary competitive strength in previous seasons came not just from raw damage, but from its synergy with gadgets like Goo and Winch Claw to control objectives and manipulate the environment, potentially bypassing a dome shield. This utility remains highly relevant in competitive battle. It’s suggested the developers may have nerfed the Sledgehammer specifically in anticipation of the healing meta, as an un-nerfed Sledge combined with widespread healing might have been incredibly difficult, if not impossible, to counter. While healing does counter the Sledgehammer to an extent, as it can heal damage taken between swings, A tier still feels appropriate for this formidable weapon, though some high-level debate for S tier placement based on its utility could potentially still exist depending on how the meta truly evolves.
How are Melee Weapons performing in The Finals Season 7’s competitive meta?
Generally, melee weapons (like the Dagger, Dual Blades, and Spear) are reportedly struggling in the competitive meta this season, continuing a trend of seeing diminishing returns compared to their initial impact. They often demand a very high risk playstyle for a potentially lower reward compared to ranged options. The Dagger and Spear are both placed in C tier as niche picks, meaning they require a very specific playstyle or considerable skill and knowledge of positioning to be effective, often shining only in particular scenarios or against certain opponents in close quarters. The Dual Blades, unfortunately, are reportedly in D tier, considered quite terrible due to reported fundamental issues like unreliable hit registration, their damage being split across multiple hits per swing, and taking damage even while attempting to deflect attacks, making them a high risk option with limited damage potential in battle. They are reportedly in significant need of buffs. In this analysis, the Riot Shield (while also a Light build option) is mentioned as a potentially better alternative for a defensive/melee-adjacent Light build compared to the pure melee weapons.
Is the Lewis Gun considered a top pick for the Heavy Class in Season 7?
Yes, the Lewis Gun is definitely considered a top competitive choice for the heavy class, placed firmly in A tier. It’s reportedly seen as a superior version of the MG36 (formerly M60), balancing effectiveness across ranges better. While the MG36 might have a slight edge in pure close quarters, the Lewis Gun reportedly remains very competitive at those distances and significantly outperforms the MG36 at longer ranges. This versatility and its strong damage potential make it a highly versatile weapon. Another key advantage is its great tap fire capability, which is excellent for poking at long range – a capability invaluable in objective-focused modes like Ranked and World Tour where securing kills, even from afar, contributes to winning rounds and gaining an edge. It’s considered a very powerful and arguably pretty balanced overall weapon, not overly strong, making it a reliable choice for heavy players.
What specific characteristics make the SH1900 (“Shack 50”) S-Tier for Heavy builds?
The SH1900’s dominance as the best weapon on Heavy and its placement firmly in S tier stems largely from its remarkable forgiving nature; players reportedly have to actively try to miss shots with it due to its spread. It functions like a devastating shotgun up close in close quarters, delivering high burst damage that is very lethal, but crucially, it maintains surprising consistency at medium range, allowing for effective poking with minimal aim precision that most other shotguns lack. Its burst damage is fantastic up close and it’s considered a strong counter to many Light weapons like the FAMAS, XP-54, and ARN in close range engagements. Its strength is notably amplified in a meta anticipated to highly favor these close-range fights. When paired with Heavy gadgets like Winch Claw and taking advantage of the anticipated healing prevalence, its synergy is high, making it a truly formidable weapon. Its forgiving hip fire also provides a significant edge in frantic close quarters battle.
Is the SR-84 (Sniper Rifle) still a viable weapon for Mediums in Season 7’s meta?
The SR-84, or Sniper Rifle, is placed towards the back of B tier, indicating it’s viable but faces challenges. Its effectiveness is reportedly impacted by the healing meta; historically, a key strength was the ability to quickly eliminate Heavies with a headshot and a body shot. With healing becoming more prominent across three classes, this two-shot kill is reportedly easier to counter, potentially requiring two headshots (critical hits) – a significantly more difficult feat to consistently land in fast paced action while your target moves. The expected prevalence of Heavies in a close-range meta, coupled with the need for near-perfect execution, particularly if using it aggressively in close quarters (hip fire, quick scoping), makes the Sniper Rifle a challenging pick. It’s considered to be in a similar tier to the Bow this season and is often regarded as a high risk weapon that requires most skilled players to unlock its full damage potential, especially in medium range engagements.
How do the Throwing Knives stack up competitively in Season 7?
The Throwing Knives for the Light class are placed in B tier. They possess arguably bonkers burst damage for players who consistently land their shots, making them quite lethal when used effectively. They are reportedly effective at medium to long ranges and capable of one-shotting Lights with a heavy attack, or eliminating Mediums with a heavy attack followed up by two light attacks, providing solid damage potential. However, their major drawback is their punishing nature – missing shots can severely impact effectiveness and represents a high risk. They require a higher degree of precision compared to easier-to-use hitscan options like the SH1900, M11, or 93R, which offer similar burst damage on Lights with less demanding accuracy. While good in the right hands and offering decent hip fire accuracy, a strong competitive case for placing them higher than B tier is reportedly difficult to make with confidence in the current meta.
What’s the competitive standing of the CL-40 (Grenade Launcher) in Season 7?
The CL-40 grenade launcher is placed in B tier, a position that might draw disagreement from heavy players who primarily experience its disruptive force. From a competitive perspective, it’s reportedly considered generally easy to counter in battle with the right tactics. The primary counterplay involves denying the user distance and engaging them rapidly in close quarters. Getting too close can often lead the CL-40 user to damage themselves significantly, potentially causing them to lose the fight or even self-eliminate. Playing from high ground to pressure them from above also limits their effectiveness, even when they might be trying to bypass defenses like a dome shield. While it can feel very oppressive when the user is highly skilled at positioning and maintaining distance or exploiting angles, it becomes significantly less effective when opponents know how to close the gap and apply pressure directly. It’s a high risk weapon with notable situational strengths and area damage potential, but its clear weaknesses make B tier feel appropriate from a broad competitive standpoint.
Is the V9S a good competitive option for Medium builds this season?
Yes, the V9S is placed squarely in A tier for the medium class and is considered a very good competitive option. It can be likened to the yin and yang of the 93R (a Light weapon), offering very good burst damage and effectiveness in close quarters for players who can effectively pace their shots. Historically, skilled players have even reportedly used this weapon for surprising long-range eliminations. With a good trigger finger or on PC, its DPS can be very high. It boasts fantastic decent hip fire accuracy, making it an advantage in hectic close-range moments. It also pairs well with Medium gadgets like the Cloak specialization for evasive dash plays or Thermal Vision for smoke grenade setups, adding to its utility. It is considered a super powerful, versatile weapon, and a strong competitive case for anything lower than A tier seems unlikely.
How does the Lewis Gun compare to the MG36 competitively for the Heavy Class?
The Lewis Gun (A tier) is reportedly considered a better competitive version of the MG36 (formerly M60, placed in B tier) for the heavy class. This is primarily due to its superior performance at longer ranges. While the MG36 might have a slight edge in pure close quarters and boasts a very high fire rate with relatively low recoil for sustained fire, the Lewis Gun reportedly remains very competitive at those ranges and significantly outperforms the MG36 at longer distances, making its overall damage potential arguably higher. Its great tap fire capability is also a significant advantage for poking at long range – a capability invaluable for heavy players in objective modes. Its superior overall performance and utility contribute to its higher placement in the Finals weapon tier list and status as a more versatile weapon.
How important are Critical Hits (headshots) for competitive play in Season 7, especially with healing?
Critical hits, specifically headshots, are reportedly incredibly important for competitive play in Season 7, arguably more so with the prevalence of healing. Landing critical hits significantly increases a weapon’s damage potential and dramatically reduces the time-to-kill. While some weapons are more forgiving than others in helping players land headshots (e.g., weapons with low recoil like the FAMAS or SH1900), consistently hitting those crucial shots is a key skill for most skilled players. For weapons like the Repeater or F-CAR (Mediums) or revolvers (R357) and snipers (SR-84), landing critical hits is often essential to secure eliminations quickly and counteract potential healing from an enemy, providing a significant edge in any battle.
What about the other Heavy Class weapons placed in A Tier (Minigun, SA1216, Deagles)?
These are all reportedly strong competitive options for the heavy class, just a step below the S-tier SH1900 behemoth:
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Minigun: Placed in A tier, representing a significant rise. It reportedly benefits from the meta favoring close range engagements and received a Season 7 buff allowing faster wall breaking. It can feel nearly indestructible when a heavy player using it is pocketed by healing (potentially bypassing a dome shield), making it a truly formidable weapon with a high fire rate and high lethal damage potential in close quarters. High usage is observed and expected this season.
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SA1216: Placed in A tier. Offers good burst damage in close quarters even after previous nerfs. The recent Sledgehammer nerf potentially makes this weapon even more valuable as an alternative close-range option, boosting its damage potential in battle. Considered quite strong and historically reliable.
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Deagles (Dual Pistols): Placed right into A tier. Considered very well-balanced. Functionally, they could be seen as the equivalent of the Pike for the Heavy build, allowing surprisingly effective long-range engagements despite reportedly reduced effective distance. Most skilled players have reportedly contested even sniper rifle users at range with them, though performance relies heavily on player skill (high risk but rewarding). Boasts decent hip fire accuracy, a very high skill ceiling, and they are quite lethal in the right hands, offering versatile weapon options in medium range engagements.
Which weapons are considered niche picks and fall into C-Tier this season?
The weapons reportedly considered niche picks and placed in C tier for Season 7 are:
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For the Light class: the Dagger (melee weapon) and the Riot Shield.
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For the Medium class: the Model 1887.
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For the Heavy class: the MGL32 (a grenade launcher) and the Spear (melee weapon).
These weapons typically require a very specific playstyle, extensive practice, and often involve high risk compared to higher-tiered options. While they can be effective in specific scenarios or with dedicated players, they are not generally considered broad competitive go-tos despite potentially having situational damage potential (like the MGL32’s area effect).
Are there any weapons that are significantly underperforming and desperately need a buff (D-Tier)?
Yes, based on this analysis, currently only the Dual Blades for the light class are placed in D tier. They are reportedly considered quite terrible and a high risk option in battle due to reported issues like unreliable hit registration, their damage being split across multiple hits, and taking damage while attempting to deflect, resulting in limited damage potential. They are reportedly in significant need of developer attention to become competitively viable melee weapons.
How important is hip fire accuracy in The Finals, especially this season?
Hip fire accuracy can be very important in The Finals, particularly in the fast paced action and frantic close quarters engagements where there might not be enough time to fully aim down sights. Weapons with decent hip fire accuracy, like the V9S or R357 (Revolver) for Mediums, or the Deagles (Dual Pistols) and SR-84 (Sniper) when used aggressively, offer a significant edge in these chaotic situations, allowing players to maintain offensive pressure without fully exposing themselves while aiming.
Do all three classes have versatile weapon options, and which are they?
Yes, each of the three classes is designed with an own unique roster, and within those, each class reportedly has weapons considered quite versatile weapon options, able to perform effectively across multiple scenarios rather than being limited to one niche. Examples include the F-CAR and Repeater for the Medium class, the ARN for the Light class, and the Lewis Gun and Deagles for the Heavy class. These weapons provide players with flexibility and an edge in adapting to different engagement distances and situations encountered in battle.