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We have collected all the information about dungeon trinkets for you. It will be easier for you to make a choice when buying:
|
Trinket |
Dungeon |
Stat |
Effects |
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Ara-Kara, City of Echoes |
Haste |
Your abilities have a chance to stir the sac, releasing an egg which grants you 213 Primary Stat. Each egg hatches after 1 min, and the new brood attacks your next target, inflicting 12784 Nature damage over 8 sec. |
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Ara-Kara, City of Echoes |
Agility/Strength |
The gland releases pheromones that attract a Ceaseless Swarm of insects to surround you. Taking damage has a high chance to retaliate against attackers, inflicting 16356 Nature damage over 6 sec and reducing damage dealt to you by 3781. |
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Ara-Kara, City of Echoes |
Agility/Intellect |
Your damaging spells and abilities have a chance to send an orb of volatile black blood drifting to your target, exploding for 55918 Shadow damage split between all nearby enemies on impact. Intercepting the orb allows you to siphon its power, instead increasing your Mastery by 1653 for 15 sec. |
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The Dawnbreaker |
Strength |
Your attacks have a chance to call to the pact, exploding for 35361 Shadow damage split between nearby enemies and increasing your Haste by 377 for 10 sec. Your death breaks the pact, causing a violent explosion. |
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The Dawnbreaker |
Agility/Intellect |
Your spells and abilities have a chance to let loose a nascent empowerment from the crystal, increasing a random secondary stat by 1392 for 20 sec. |
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|
Operation: Floodgate |
Agility/Strength |
Repurpose a Seaforium charge to give your heart a kick, causing your first ability every 60 sec to trigger Explosive Adrenaline, granting 2624 Critical Strike for 15 sec. While exploding, Critical Strikes cause you to blow up again, extending this duration by 1 sec, up to 15 times. |
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Operation: Floodgate |
Intellect |
Command the Medichopper to attach to your target, absorbing 155184 damage and granting them 1375 versatility for 15 sec. While attached, your healing spells have a chance to refuel the chopper, granting these bonuses to their host again. |
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Operation: Floodgate |
Versatility |
Become Mudborne, absorbing 7088217 damage and pulsing 349350 Nature damage split between nearby enemies over 10 sec. Periodic damage you take coalesces into pungent mud to feed the ritual, reducing this cooldown by 22 sec. |
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Operation: Floodgate |
Intellect |
Every 6 sec, Zap your target and 1 nearby enemy for 29883 Nature damage. Casting 30 spells Turbo-Charges you for 15 sec, doubling the frequency of your Zaps and upgrading them into Giga-Zaps, dealing 89649 Nature Damage instead |
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|
Priory of the Sacred Flame |
Primary stat |
Raise your signet to the Light, increasing your highest secondary stat by 2756 for 20 sec. Your act inspires nearby signetbearers within your party, granting them 73 of the same stat for 20 sec. |
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|
Priory of the Sacred Flame |
N/A (Tank) |
Advance to the 50 Verses of Inner Resilience, reading as you are attacked. Inner Resilience increases your armor by 150 and grants your attacks a chance to invoke a ward which absorbs 3781 Magic damage. When finished, sift through the passages to another chapter. |
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Priory of the Sacred Flame |
Intellect |
Summon a Bursting Lightspawn which sacrifices its health to unleash Bursts of Light, inflicting 57024 Holy damage split between nearby enemies every 2 sec while it lives. |
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|
Halls of Atonement |
Agility/Strength |
Increase your armor by 137 and regenerate 167 health every 1 sec for 6 sec, but you are slowed by 50%. |
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Halls of Atonement |
Haste |
Tear the anima from your target dealing 3298 Shadow damage and forming a font of power at your feet, increasing your Intellect by 31 for 15 sec while you stand within it. |
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Streets of Wonder |
Mastery |
Your melee attacks and abilities have a high chance to attach a Volatile Satchel onto your target. Upon reaching 3 stacks, or when removed, the Volatile Satchel detonates and deals 2134 Fire damage. |
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Streets of Wonder |
Haste |
Your ranged attacks and abilities have a chance to summon a Mailemental that throws Unstable Goods at your target, dealing 1423 Arcane damage. |
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Streets of Wonder |
Intellect |
Your healing spells have a chance to deliver a burst of 163 healing split among your target and nearby allies and granting you 19 Haste for 9 sec. Deals increased healing when healing multiple allies. |
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Streets of Wonder |
Stamina |
Taking damage grants you a chance to unleash the First Technique for 12 sec, reflecting 10% of incoming damage, up to a maximum of [511 * (1 + Versatility)] damage absorbed per blow. |
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So’leah’s Gambit |
Primary stat |
Select a player in your party or raid, granting them 3 of their highest secondary stat, and granting you 20 of that same stat, for 30 min. |
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Eco-Dome Al’dani |
Agility/Intellect |
Borrow from the fates of those around you, increasing your Mastery by 2901 for 15 sec. |
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Eco-Dome Al’dani |
Haste |
Your damaging spells have a chance to attract mites to feast on your target, inflicting up to 16260 Shadow damage over 5 sec. Well-fed mites share their meal with you, increasing your Intellect by 654 for 30 sec. |
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Eco-Dome Al’dani |
Agility/Strength |
Your melee attacks have a chance to coalesce a warpstalker echo to strike with you, inflicting 38432 Arcane damage split between enemies in its path. |