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Magisters’ Terrace features four bosses, each with new mechanics that can disrupt your dungeon run. Below, you can find the main abilities used in every encounter:
|
Boss |
Critical Mechanic |
|
Arcanotron Custos |
No detailed information is available yet. |
|
Seranel Sunlash |
This boss does not have one-shot mechanics, but the fight is focused on silence effects. Seranel casts Runic Mark and Arcano Glaive on players. When the boss reaches 100 energy, it uses Essence Shatter, which silences and pacifies all players affected by these spells. |
|
Gemellus |
At 90% and 50% health, Gemellus splits into three mobs that share a common health pool. The most dangerous ability is Astral Grasp. If it hits a player, they are pulled to the boss and take heavy damage from the area around it. |
|
Degentrius |
This boss has a one-shot spell called Null Bomb. When it explodes, the whole group takes fatal damage. To prevent a wipe, the tank must deactivate it within 7 seconds, but this will deal massive damage to the tank instead. |
With Epiccarry, your Magisters’ Terrace run will be fast and stress-free. Our boosters will help you complete the dungeon without trouble — even with its challenging mechanics.
In the Midnight expansion, the entrance to the Magisters’ Terrace dungeon is located in the updated version of the Eversong Woods zone. The exact location is currently unknown, but it is expected to appear near the entrance of the original raid from The Burning Crusade.
In the Magisters’ Terrace dungeon, you will face four bosses: Arcanotron Custos, Seranel Sunlash, Gemellus, and Degentrius. With the help of the Epiccarry team, you can easily defeat all enemies in this new Midnight dungeon and collect their valuable loot.