Updated October 14, 2026 for Midnight Season 2 (Patch 12.1).
Midnight Season 2 tier sets are the Patch 12.1 class sets, and each one carries a 2-piece and a 4-piece bonus for your specialization. You collect the pieces from Venomous Abyss raid tokens, the Slumbering Coil Curio omni-token, Great Vault selections, or by converting eligible gear at the Catalyst in Silvermoon. Each class has a named tier set, and the bonuses below are for each specialization.
How to get Midnight Season 2 tier sets
- Venomous Abyss raid bosses: they drop tokens shared between armor types.
- Slumbering Coil Curio: Ula'tek drops this omni-token on every difficulty, and you turn it in near the Catalyst in Silvermoon to Kirana for any class set piece you want. Its item level follows the raid difficulty you earned it on. All classes can roll for it, but you can only hold one at a time.
- Great Vault: each week, the vault may hold Venomous Abyss set pieces, so unlocking the maximum number of slots early in the season is important.
- Catalyst: at the Catalyst in Silvermoon, you can transform qualifying non-set gear from the current season into a tier piece. New in Season 2, converted pieces keep their original secondary and tertiary stats.
Only the Great Vault and the Venomous Abyss tokens and curios give tier pieces with their assigned stats.
Tier set stats
Tier pieces carry fixed secondary stats per slot, so you can target the token or vault piece whose stats suit your spec. A few examples:
| Class | Head | Chest |
| Death Knight | Crit/Mastery | Mastery/Crit |
| Mage | Haste/Mastery | Crit/Haste |
| Warrior | Crit/Haste | Mastery/Crit |
Extra visual effects
Venomous Abyss class sets have extra visual effects that you unlock with the Sssensational! achievement. Those effects are native to the Mythic and Elite versions of the sets, and the achievement unlocks them on the lower-difficulty recolors. You can obtain the Insidious Venomstone by defeating Ula'tek in the Venomous Abyss on Mythic difficulty or by achieving a Mythic+ Rating of 2,500 or higher during Midnight Season 2.
Death Knight
Blood
- 2-piece: Death Strike grants a stack of Blood Debt for 0.5% Strength, up to 5.0%, and at 10 stacks your next Marrowrend consumes it for 10% Strength for 10 sec.
- 4-piece: consuming Blood Debt makes your next Marrowrend generate 3 extra Boneshield and deal Shadow damage to your target and nearby enemies.
Unholy
- 4-piece: Necrotic Bolt and Withering Grasp deal 130% increased damage against enemies below 35% health.
Demon Hunter
Devourer
- 2-piece: when you gather 4 or more Soul Fragments using Reap, there is a 20% chance that your next Consume becomes instant and bursts in a Soulburst, dealing Cosmic damage to nearby enemies.
- 4-piece: Soulburst generates 2 Soul Fragments and grants Moment of Craving, and Reap deals 10% increased damage.
Vengeance
- 4-piece: Immolation Aura and Sigil of Spite deal 100% more damage to targets affected by your Sigil of Flame.
Druid
Balance
- 2-piece: Starsurge damage is increased by 20%, and when cast, Starfall also immediately deals Astral damage to all valid enemies within range.
- 4-piece: while in any Eclipse, your damage is increased by 10%, decreasing to 2% at the midpoint and increasing back to 10% at the end.
Feral
- 2-piece: when Incarnation: Avatar of Ashamane or Berserk ends, you deal 10% increased damage for a time based on the combo points spent during it.
Restoration
- 2-piece: Rejuvenation has a 15% chance to grant Genesis, making your heal over time effects heal for 15% more for 8 sec, with multiple applications able to overlap.
- 4-piece: Nature's Swiftness, Tranquility, and Incarnation: Tree of Life or Convoke the Spirits grant Genesis with a 100% probability, and Genesis has its duration extended by 8 sec.
Evoker
Augmentation
- 2-piece: Upheaval's cooldown is reduced by 10 sec.
- 4-piece: for 8 sec, Upheaval boosts your Fate Mirror effects, raising the echoed damage to 45%.
Preservation
- 4-piece: green spells restore 5% more health, and Verdant Embrace has a 100% chance to grant Essence Burst.
Hunter
Beast Mastery
- 2-piece: your pets Stomp one extra time at 50% effectiveness due to Barbed Shot.
- 4-piece: your next Cobra Shot after Stomp either gains Beast Cleave at 30% effectiveness or hits your primary target for 20% more damage, stacking up to 4 times.
Survival
- 4-piece: each blast of Boomstick extends Mongoose Fury by 1.0 sec, and Mongoose Fury effects are increased by 10%.
Mage
Arcane
- 2-piece: Arcane Missiles launches 1 extra Missile and its damage is increased by 5%.
- 4-piece: every wave of Arcane Missiles boosts by 3% the damage dealt by your subsequent Arcane Blast, Arcane Pulse, or Prismatic Bolt, to a maximum of 40%.
Fire
- 2-piece: Pyroclasm makes Flamestrike and Pyroblast always land critical strikes.
- 4-piece: Pyroclasm cuts Flamestrike and Pyroblast cast time by 20% and boosts its damage bonus by 20%.
Frost
- 2-piece: every stack of Freezing Shattered grants a 4% chance to create an Icicle, and Glacial Spike's damage is boosted by 20%.
- 4-piece: Glacial Spike has a chance when cast to quickly produce 5 Icicles within 1 sec, and Shatter damage is raised by 5%.
Monk
Brewmaster
- 2-piece: your next Keg Smash is ignited by Breath of Fire, causing it to explode upon contact, which deals extra Flamestrike damage to the main target and less damage to others.
- 4-piece: enemies hit by ignited Keg Smashes receive 8% more damage from your Physical abilities and are left with a flame patch that deals Fire damage every second for 5 sec.
Mistweaver
- 2-piece: Rising Sun Kick's damage is increased by 30%, and Rushing Wind Kick's healing is boosted by 100%.
- 4-piece: there is a chance that Rising Sun Kick and Rushing Wind Kick cause their next cast to bypass its cooldown and require no mana.
Windwalker
- 4-piece: each strike from Fists of Fury boosts by 10% the damage dealt by your subsequent Rising Sun Kick or by 20% that of Spinning Crane Kick, stacking up to 6 times.
Paladin
Holy
- 2-piece: Infusion of Light raises the healing done by Flash of Light and the absorption provided by Greater Judgment by an extra 100%.
- 4-piece: Judgment has a 20% chance to grant Infusion of Light, and Holy Light has a 100% chance to grant it but costs 50% more mana.
Retribution
- 4-piece: when you consume Divine Purpose, you gain Divine Arbiter, which makes your other Holy Power spenders strike their main target and enemies within 8 yds for Holy damage.
Priest
Discipline
- 2-piece: Penance damage and healing increased by 20%, and casting Penance reduces Mind Blast's cooldown by 2.0 sec.
- 4-piece: after casting Mind Blast, your next Power Word: Shield or Void Shield absorbs 25% more damage.
Holy
- 2-piece: each target affected by your Renew increases your spells' and abilities' critical strike chance by 2%, up to 6%.
- 4-piece: Renew healing increased by 10%, and Light's Resurgence has a 100% chance to leave a Renew on the first target Prayer of Mending heals.
Shadow
- 2-piece: Tentacle Slam's cooldown is lowered by 3 sec, and its damage is raised by 100%.
- 4-piece: Tentacle Slam has a 100% chance to grant a free use of Void Volley at 100% effectiveness.
Rogue
Assassination
- 2-piece: Envenom's damage is raised by 10%, and it boosts your damage dealt by 3%.
- 4-piece: Deadly Poison boosts by 10% the bleed damage you deal to the target, melee attacks against targets affected by your Amplifying Poison deal 3% more damage per stack, and Wound Poison strikes an additional time.
Subtlety
- 4-piece: Lingering Shadow also benefits Eviscerate and Black Powder at 100% effectiveness.
Shaman
Elemental
- 2-piece: Earth Shock, Earthquake, and Elemental Blast damage increased by 25%.
- 4-piece: after Stormkeeper or Ascendance ends, the damage of your next 2 Lightning Bolts, Chain Lightnings, or Lava Bursts is increased by 25%, and your next Earthquake, Earth Shock, or Elemental Blast costs 100% less Maelstrom.
Restoration
- 4-piece: every 1 sec, 1 ally inside your Healing Rain gains a watery shield that absorbs damage for 10 sec.
Warlock
Affliction
- 2-piece: Wither and Corruption damage increased by 25%, and Agony damage increased by 15%.
- 4-piece: your damage is increased by 2% for each active Unstable Affliction, up to 6%, and your Seed of Corruption puts Unstable Affliction on your target at 20% effectiveness.
Destruction
- 4-piece: targets damaged by Echo of Sargeras take 6% increased damage from your spells and abilities for 6 sec.
Warrior
Arms
- 2-piece: the damage of Mortal Strike and Execute is increased by 10%, and Slam also damages enemies within 8 yds of your target, with reduced damage beyond 5 targets.
- 4-piece: Overpower damage increased by 15%, and Mortal Strike and Overpower increase your next Slam's damage by 20%, stacking up to 5 times.
Protection
- 2-piece: your free Revenges deal 15% additional damage and make your next Shield Slam deal 20% additional damage.
- 4-piece: Ravager and your free Revenges make all targets bleed over 12 sec, and Ravager's cooldown is reduced by 30 sec.
Collecting the full set on your own means farming raid tokens, vault slots and Catalyst charges week after week; a Midnight raid tier sets boost hands that collection work to someone else.
Frequently Asked Questions
What is the tier set called for my class?
- Death Knight: Baleful Grave-Knight's Crucible – Demon Hunter: Abyssal Doomhound's Pursuit – Druid: Bark of the Enigmatic Dreamwatcher – Evoker: Echo of Calamity – Hunter: Skulking Viper's Ambush – Mage: Primal Leywarden's Attire – Monk: Guile of the Monkey King – Paladin: Radiance of the Consecrated Flame – Priest: Cosmic Penitent's Raiment – Rogue: Chosen Bloodslayer's Hexweave – Shaman: Ophidian Oracle's Prophecy – Warlock: Damned Necrolyte's Shattered Restraints – Warrior: Jade Warrior's Dominion
Can I keep my stats when I use the Catalyst?
Yes. Pieces converted with the Catalyst in Season 2 keep their original secondary and tertiary stats while becoming tier pieces.