
This is a reliable league starter for The Leech, the new Witch ascendancy in Path of Exile 2, Dawn of the Hunt. It focuses on ranged minions, Flaming Wall, and Bonestorm, creating a hybrid playstyle that blends summon-heavy pressure with self-cast utility and AoE control.
This build relies on smart use of support and skill gems to synergize minions and utility.
Build Overview
The core concept is simple but effective:
- Use minions (Skeletal Snipers or Arsonists) as your main damage output
- Cast Flaming Wall to enhance their projectiles and summon Raging Spirits
- Use Bonestorm for single-target damage and added AoE

Rather than watching your minions fight while you sit back, this build puts you in an active role. You’ll be moving, casting, and managing your field, but without overwhelming complexity.

Early Game Setup & Minion Progression
The early acts are smooth, especially for a summon-based build. Here’s how to set things up as you level:
Act 1–2:
- Start with Unearth to get minions going early
- Pick up Minion Instability to deal burst damage when your minions die
- Prioritize Skeletal Snipers for reliable ranged attacks

Act 2–3:
- Once you’ve completed King in the Mist, you’ll unlock the ability to summon Raging Spirits
- Around this point, you should have enough Spirit capacity to begin swapping in Skeletal Arsonists as a more powerful replacement for Snipers
- Arsonists work especially well with Flaming Wall, thanks to their fire synergy
Note: Avoid Skeletal Warriors in this build—they don’t bring much to the table, and we’re aiming for ranged, fire-enhanced minion output.
The Flaming Wall Combo
This build makes clever use of Flaming Wall, which has two main functions:
- Boosting minion projectiles: When Snipers or Arsonists shoot through the wall, they gain additional fire damage
- Summoning Raging Spirits: Every time you cast Flaming Wall, spirits are summoned automatically

Flaming Wall quickly fills your spirit cap, letting you focus on positioning and dealing damage instead of juggling summon skills.
Bonestorm for Single-Target Damage & Bosses
While Flaming Wall and your minions handle most trash mobs, Bonestorm is your answer to high-health targets.
- Cast it directly at the enemy (cursor placement is key—it spawns where you aim).
- Combos well with Flaming Wall: if Bonestorm is cast within the area of the wall, it gains additional fire damage.
- Still a strong option despite recent nerfs to its boss damage.
For boss fights, double-cast Flaming Wall, then Bonestorm to maximize damage output. It also helps with mob cleanup when you’re moving between packs, making it a versatile secondary tool.

Combat Flow
- Start with Flaming Wall: Flaming Wall enables your spirits and minions to deal damage through both projectiles and AoE bursts.
- Maintain 10 spirits by recasting Wall as needed
- Position Bonestorm carefully for bosses or elite enemies
- Repeat as you rotate through packs—minimal downtime, consistent damage
It’s a smooth rhythm once you get used to it, with very few dead moments in your rotation.
Support Gems – Making the Build Actually Feel Good

The right support and skill gems are what bring this build together. It revolves around smart use of skill gems to maximize synergy between your minions and utility tools. Whether you’re linking Bonestorm, Flaming Wall, or your Raging Spirits, efficient skill gem setups are key to smooth progression.
We’ll go by skill: minions, raging spirits, Bonestorm, and Flaming Wall.
Minion Supports – Snipers & Arsonists
So, here’s the thing: Scattershot got nerfed. It used to be the golden standard, but with the new 35% less damage penalty (up from 20%), it’s no longer an auto-pick for league start. Don’t worry though—we’ve got options.
Early on, your best bet is:
- Martial Tempo – gives your Snipers and Arsonists that nice early attack speed bump. It feels smoother and helps keep the pressure up when your gear is trash.
- Last Gasp – this one’s for survival. It gives your minions a bit more staying power, especially before you’ve got decent Spirit generation going.

When you’re focused on maximizing minion damage, prioritize Martial Tempo and Scattershot. These offer the highest impact on clear speed and sustained pressure, especially in multi-target scenarios.
- Scattershot + Martial Tempo becomes a viable pair again later—just keep in mind that the nerf hurts a little more at lower gear levels. Consider using it only when your base damage scaling can effectively offset the significant 35% less damage penalty, or when consistently clearing large packs where the extra projectiles provide overwhelming value.
Whether you’re still on Snipers or have made the switch to Arsonists, this support combo carries you cleanly through the acts.
Raging Spirit Supports – Fire Ghost Gang
Raging Spirits are your backup brawlers—automatically summoned when you cast Flaming Wall, they bring the heat, but they need a little help scaling.

Start simple:
- Fire Infusion is your go-to here. It leans into the fire theme of the build and buffs up their base damage nicely.
Once you’re settled in and feeling comfy, slot in a second support:
- Martial Tempo works great here too, giving your spirits more hits in less time, which stacks nicely with their limited uptime.
Fire Infusion + Martial Tempo is the ideal midgame setup for Raging Spirits—but even running them solo early on works just fine.
Bonestorm Supports – Spin to Win (or Burn)
Considered Casting | Adds flat spell damage and scales well with frequent casting | This support makes Bonestorm feel impactful from the start. Great synergy with how you’re already casting Flaming Wall and other spells. Helps it scale naturally into midgame. |
Arcane Tempo | Increases casting speed for smoother skill use | Prevents clunky Bonestorm animations. Essential to keep your flow going in fights and avoid being caught mid-cast by enemy attacks. |
Brutality (optional) | Great physical damage boost but disables fire scaling | Only use if you haven’t taken your Ascendancy yet or before you’re fully leaning into fire scaling. Remove it once Flaming Wall is core to your setup—it will block its fire benefits. |
Flaming Wall Supports – Keep It Simple

Flaming Wall is the backbone of this build’s setup, but early on, it doesn’t need much to do its job.
- Force is your main support here when you’re starting out—it boosts spell effectiveness and keeps the wall impactful.
- Later on, you can upgrade to Spell Cascade if you want more coverage, letting you layer multiple walls and hit more enemies with fire projectiles.
Not essential at league start, but it’s a nice upgrade as you move into maps. Until then, Force handles everything you need.
Unearth & Minion Instability – Early Game Tools
Unearth is just your stepping stone. It gets you through the first few acts until you unlock better minions. Once you’re summoning Snipers or Arsonists consistently, Unearth can go.
As for Minion Instability—this is a passive tree keystone, not a support gem. It’s a fun mechanic early on, especially when your early Unearth minions have low survivability and are dying frequently, causing them to explode for damage. However, it’s generally not effective for Raging Spirits, as they usually expire based on their duration rather than taking lethal damage, meaning they won’t trigger the explosion reliably. You’ll typically allocate passive points away from this keystone as your main minion setup becomes more robust.
Passive Tree & Leveling Path – Where to Point Those Skill Points

Let’s talk passive tree. Good news: this one’s straightforward. You’re not juggling six different archetypes or weaving in obscure nodes for tiny gains. You’re taking minion stuff, defensive stuff, and mana sustain stuff—in that order.
This path is efficient, smooth, and gets you what you need when you need it.
Early Game Pathing: Left, Right, Minion Might
- Start by heading left from the Witch starting area towards the minion and spirit nodes near ‘Heavy Buffer’. Crucially, take the bottom side of the loop path here instead of the top; this route grants +30% Maximum Shield while sacrificing 10 points of a base attribute (like Strength or Dexterity), offering valuable early defense.
- Grab every minion node you see along this path—damage, life, accuracy, it’s all good.
- Your goal is consistent damage and uptime early, so don’t skip anything just because it looks “minor.”
- Then swing over to the right side for even more minion-focused nodes.
- You’ll find a really nice cluster that boosts minion movement speed, cast speed, and even accuracy—key stats that keep your minions snappy and effective.
- Be sure to pick up:
- +40% Minion Life – boosts survivability across the board
- Gravedigger – fallen minions revive faster, and you heal 2% life each time one gets revived. That bonus heal might not sound like much, but the healing effect adds up noticeably during longer encounters.
Defensive & Utility Picks

After your minions are up and running, start padding out your defenses and utility:
- Entropic Incarnation and Vile MainThese give your minions life regen, which helps offset chip damage in tougher fightsGreat mid-game pickup, especially when you start to rely more on your Arsonists or when mapping gets spicier
- Potent IncantationThis one’s optional. If Bonestorm feels a bit underwhelming against bosses, grab it. It can boost Bonestorm’s damage by around 30%, which is no joke.If you’re short on points or feeling fine on single-target, skip it for now and come back later.
Must-Have Keystone Areas (aka “Don’t Skip These”)
When you’re deeper into the tree—either during Act 5+ or early maps—you’ll want to look for the big upgrades:
- Lords of Horse – Gives you reservation efficiency, which becomes important once you’re juggling multiple auras or supports
- Right Hand of Darkness – Adds AoE for your minions. Bigger fireballs, more corpse explosions—what’s not to love?
- Left Hand of Darkness – Adds resistances and life for your minions. Super handy for survival
- The Wizard – Really solid for Leech synergy and spellcasting consistency
- Together, these nodes give your minions the breathing room they need to actually stick around and do their job

Restless Dead & Growing Swarm – Late Game Cleanup
These two are for late-game polishing:
- Restless Dead improves your army’s uptime
- Growing Swarm gives more oomph to your minion horde in longer encounters
Don’t worry about these while leveling—they’re goals for later, when your tree is filling out and you’re refining your map performance.
Mana, Shield & Timing Tips
- Leaving That (yes, that’s the name) – grab it for a flat mana boost, especially useful once you unlock your Leech ascendancy
- Mana Blessing – skip it until you have your ascendancy. Without the Leech effects triggering mana drain, this node won’t do much for you
For additional utility:
- Dampen and Shield – easy pick, early defense boost. Worth it.
- Open Mind – only take it after your first ascendancy, when mana usage starts to ramp up. Before that, it’s more of a liability than a help.
Optional: Energy Shield Path

If you’re feeling a bit squishy or want a little buffer:
- Swing right for Energy Shield nodes and Elemental Resistance, especially:
- Enhanced Barrier – good synergy if you’re dabbling in hybrid defense setups
- Not mandatory, but nice if you’re feeling vulnerable in early mapping
TL;DR Tree Strategy
- Go minions first, always
- Add utility & regen mid-game
- Layer in damage boosts & defense after Ascendancy
- Prioritize mana & survivability to handle Leech mechanics without stress
Gear & High-Level Support Gems – Powering Up Your Leech
Let’s get your Leech Witch properly geared and linked up. Once you’re past the early campaign and heading into higher levels, you’ll want to start fine-tuning your gear and optimizing your support gems. Prioritize gear that grants +Level to all minion skills — this affects Snipers, Arsonists, and Raging Spirits alike, significantly boosting their scaling.

The good news? This build doesn’t demand any crazy uniques or expensive affixes—just smart picks that boost your core mechanics: minions, spirit economy, and spell utility. Keep an eye out for any uncut spirit gems along your way.
Weapon | Cast Speed, Spell Damage, or Spell Physical Damage | Use a Bone Wand for smoother Bonestorm casting. Faster casting = smoother gameplay. Prioritize anything that scales spell efficiency or fire conversion. |
Offhand | +Level to All Minion Skills, Increased Spirit, Allies Deal Increased Damage | Rattling Scepter is ideal. Boosts overall Spirit economy and minion output. Look for global damage mods for added pressure. |
Helmet | +Level to All Minion Skills, Life, Mana, Energy Shield | No need to overthink early—just get a base with minion scaling. Any defensive stat is a bonus for survivability. |
Body Armour | Increased Spirit, Life, Resistances | Spirit is your priority for summoning bigger armies later. Until then, pick up life/resist gear to stay stable through the acts. |
Gloves | Life, Resistances, Energy Shield, Attributes | Nothing flashy needed here. Focus on defenses and stats (especially Intelligence) to support gem and gear requirements. |
Boots | 20%+ Movement Speed, Life, Mana, Resistances | Mobility is key in this build. Prioritize movement speed above all else, then layer defense afterward. |
Amulet | +Minion Skill Levels, Increased Spirit | If you can get both, that’s ideal. Even one of these makes the amulet worth equipping—great slot for scaling. |
Belt | Resistances, Life | Golden Belt is a strong upgrade for utility and rarity later. Grab minion regen or utility mods if you see them. |
Charm | “Immune to Freeze” mod | Equip this at level 12. It’s simple but saves your life more often than you’d expect—mandatory for smoother progression. |
Jewels | Minion Damage, Cast Speed, Spell Damage | Generic damage boosters work great early. Don’t over-invest—slot whatever gives your army more output or casting ease. |
Minions & Gem Links – Building Your Undead Army

Your minion progression starts with Skeletal Snipers, and transitions into Skeletal Arsonists around the end of Act 2. Here’s the breakdown:
Skeletal Snipers
- Supports:
- Martial Tempo
- Last Gasp or Scattershot (your choice depending on how durable they feel)
- Note: Scattershot was nerfed, so it’s not quite what it used to be—still usable, just temper expectations
Skeletal Arsonists (Mid-Game)
- Replace Snipers once you unlock Arsonists. Depending on personal preference and enemy density, running a mix of Snipers and Arsonists can also be effective, especially before reaching maps.
- Use the same support setup:
- Martial Tempo
- Scattershot (with the caveat mentioned earlier about its heavy damage penalty)
- Last Gasp
- Transition is smooth, no need to change playstyle—just plug and play if replacing fully.

Skeletal Cleric (Optional Utility)
- Only need one. Support with Impunity. They help with revives and minion healing—a great QoL upgrade for the skeletal cleric.
Raging Spirits
With Fire Infusion and Martial Tempo linked, your Raging Spirits can deal significant damage even before scaling with more advanced gear.
- Use them as soon as you unlock 30 Spirit capacity
- Start with:
- Fire Infusion
- Then add:
- Feeding Frenzy (great for scaling and helping your minions focus targets)
Bonestorm
- Your single-target nuke
- Recommended supports:
- Considered Casting
- Arcane Tempo
- Optional Early Game Swap: Use Brutality if you haven’t taken your Ascendancy yet, but remove it later—it conflicts with fire damage from Flaming Wall

Movement Skill
- Slot Shield Charge into your weapon swap setup
- It’s fast, reliable, and works great with high mobility builds like this
Pain Offering (Optional Buff Layer)
(Note: Final PoE 2 mechanics may differ; Pain Offering might not function as a directly supportable spell as in PoE 1, or its mechanics could change entirely. Treat this as a potential buff layer pending confirmation.)
- Excellent damage amplifier if mechanics allow.
- Potential Links (if applicable):
- Persistence
- Font of Rage (gives minions Rage buffs)
- Expanse or Mid-Shield for more tankiness if needed
Curse Setup

- Primary Curse: Flammability
- Don’t bother with anything else at the start—this is your best choice by far
- Later, Despair might become viable if you’re leaning more into chaos, but not recommended early
- Support Flammability with:
- Heightened Curse
- Curse Ground (optional, helps apply more easily in group fights)
Flaming Wall – Core of the Build
- Cast it often, place it smartly—it powers up your minions’ projectiles
- Start with Force Support
- Later, consider:
- Spell Cascade (for wider spread)
- Or stick with Fortress if you prefer better uptime
Important: Don’t use Brutality on anything interacting with Flaming Wall—it messes with the fire damage scaling.

With this full gem and gear setup, your Leech Witch is ready to take on high-tier content with ease. From a solid league start to pushing maps, this setup scales naturally and gives you the tools to adapt along the way.

Path of exile 2 Ascendancy Choices – The Leech Path to Power
Choosing the right ascendancy nodes is what makes or breaks the build’s identity. For The Leech, you’re balancing raw power, mana sustainability, and a bit of strategic planning. But don’t worry—it’s not as complicated as it sounds.
Let’s break it down.
1. Necromantic Conduit (Core Pick – Take First)
This is the heartbeat of your build early on: “You and allies in your presence have Unholy Might while you’re not on low mana. Lose 5% of current mana per second.”
Why it’s great:
- Unholy Might adds a solid chunk of chaos damage to your and your minions’ attacks/spells.
- The mana drain stops if you hit low mana (typically 35%), but you also lose the Unholy Might buff while in that state. Keeping your mana comfortably above this 35% threshold is crucial for consistent damage uptime and to ensure the buff remains active.
Tip: After taking this, immediately invest in some mana regeneration or mana recovery on your tree or gear. It’s essential to keep the effect up consistently and avoid dipping into low mana during combat.

2. Rupture the Soul (Recommended Second)
“Cursed enemies killed by your allies have a 33% chance to explode.”
This one boosts clear speed nicely:
- Works great with Flammability curse
- Adds explosions to your minion kills, making packs disappear faster
- No tricky interactions—just effective AoE
3. Soulless Form + Eternal Life (Advanced Option)
This combo adds survivability and some life-to-mana recovery scaling, but it comes with a warning label:
- You regenerate mana equal to 6% of your maximum life
- Sounds good—but only works if you’ve stacked enough life and regeneration
- Requires careful balancing of your resource pool, and may not feel great in the early campaign
If you go this route:
- Avoid picking mana-focused passives
- Instead, invest in life nodes wherever possible
- You can use a mana flask to help bridge gaps
This is more of a late-game tanky variation, so if you’re not up for the micromanagement, consider skipping it on your first playthrough.

4. Blackened Heart (Late Game Utility)
This node scales better once you have access to:
- More mana reservation tools
- Higher spirit count
- Aura stacking
It’s not the best during campaign progression due to its dependency on maximum mana, but it shines in endgame builds where efficiency matters.
5. Crystalline Factory (Flexible Final Option)
This one’s your “tech choice”:
- Works well once you’ve unlocked Jubil
- Adds some utility to the build, especially when paired with Rupture the Soul
- If you don’t go the Soulless Form route, this is a solid fourth node

Recap – Ascendancy Order Suggestions
Safe Path (Recommended for Most Players):
- Necromantic Conduit
- Rupture the Soul
- Crystalline Factory
- Blackened Heart
Riskier Path (Tanky + Advanced):
- Necromantic Conduit
- Eternal Life
- Soulless Form
- Blackened Heart (or Crystalline Factory if mana is too rough)
Remember: You can respec nodes within your ascendancy anytime, so don’t be afraid to experiment. Find what feels right for your playstyle and gear situation.
Final Thoughts – Leech is Looking Strong

That wraps up this Leech Witch Minion Starter Guide! Right now, Leech is shaping up to be one of the most flexible and promising ascendancies in Path of Exile 2—especially for minion lovers.
It’s got:
- A clean early game
- Great synergy with minions and spirits
- Active spellcasting that doesn’t overwhelm
- And the potential to scale into Specters or even hybrid builds later on
Hopefully this guide gives you a solid foundation to start the campaign with confidence—and maybe a bit of flair. If this build doesn’t really tickle your fancy, we have Bleed Huntress and/or Ranger-danger build guides as well! Make sure to give them your attention as well, appreciate it. Good luck out there, and may your spirits rage and your Bonestorms burn!
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What is the core playstyle of the Leech Witch minion build?
The playstyle blends active spellcasting with summoning. You’re not just a passive summoner watching minions do all the work — you’re actively casting Flaming Wall and Bonestorm to manage zones of control, empower your minions, and deal direct AoE damage. It’s a hybrid approach that keeps combat engaging without overwhelming complexity.
What minions do I use in this build?
You’ll start with Skeletal Snipers, then transition to Skeletal Arsonists once you’ve unlocked more Spirit capacity. These ranged minions scale well with Flaming Wall and benefit from projectile and fire bonuses. You’ll also auto-summon Raging Spirits when casting Flaming Wall, adding another layer of mobile damage dealers to your undead army.
Why avoid Skeletal Warriors in this setup?
Skeletal Warriors don’t synergize with the core mechanics of this build. Since we’re focusing on ranged minions and fire-based interactions through Flaming Wall, melee minions like Warriors just don’t provide the same value. They lack range, can’t benefit from projectile boosts, and clutter the battlefield with less efficient damage.
What does Flaming Wall do in this build?
Flaming Wall empowers your projectile minions by converting their attacks into fire damage when they shoot through it. It also auto-summons Raging Spirits with each cast, which adds extra DPS without requiring manual summoning. It’s both a utility and offensive skill that plays a central role in maintaining pressure on enemies.
Is this build viable for mapping and mob clearing?
Absolutely. The build clears efficiently thanks to Scattershot (for added projectiles), Flaming Wall-enhanced minions, and the passive AoE pressure from Bonestorm. It excels at moving through packs quickly and re-establishing control with minimal downtime, making it ideal for mapping progression.
Which support gems are best for Bonestorm?
Considered Casting and Arcane Tempo are the go-to choices. Considered Casting boosts flat damage based on how frequently you cast, and Arcane Tempo keeps your casting smooth and responsive. For early progression, Brutality can be used to amplify physical damage, but it must be removed once you scale into fire-based interactions like Flaming Wall.
How do I keep my spirits summoned consistently?
Spirits are automatically summoned every time you cast Flaming Wall. To keep your spirit cap full, simply recast Flaming Wall every few seconds. This frees you from manually casting Summon Raging Spirit and lets you focus on movement, positioning, and AoE placement with Bonestorm.
What are the best early-game support gems for my minions?
Martial Tempo is excellent early on for increasing minion attack speed. Last Gasp provides survivability, which is valuable before your Spirit economy stabilizes. Scattershot is still usable but note the 35% less damage penalty — use it mainly when you’re confident your minions are tanky enough and clearing large packs.
What gear stats should I prioritize?
You want +Levels to minion skills, Cast Speed, Spell Damage, and Increased Spirit. Defensive stats like Life, Resistances, and Energy Shield are also important. Rattling Scepters and Bone Wands are ideal bases early on, and gear that adds Spirit allows you to summon more minions, giving a direct boost to your offense.
Do I need any unique items for this build to work?
Nope — one of the best things about this build is how well it performs on generic rare gear. While some uniques can enhance it later, they aren’t required. You’ll scale just fine with crafted gear that has the right affixes for minions, Spirit capacity, and survivability.
How does the passive tree pathing work?
Start by going left from the Witch area to grab core minion nodes. Then swing right to pick up more advanced minion clusters with movement and cast speed bonuses. Eventually, you’ll layer in defenses, mana sustain, and key keystone nodes like Lords of Horse and The Wizard. The path is linear and intuitive — great for players new to the passive tree.
Should I take Minion Instability?
Only early on. Minion Instability can add some burst damage when your weaker minions die, but it’s not very useful later. Raging Spirits don’t reliably trigger it since they expire rather than “die,” and your upgraded minions like Arsonists are too tanky to benefit. You’ll spec out of it as the build matures.
What ascendancy choices do I take for The Leech?
Start with Necromantic Conduit for Unholy Might and damage boosts. Then take Rupture the Soul to add corpse explosions for faster clear. For tanky builds, consider Soulless Form + Eternal Life, though this requires more balancing. Blackened Heart and Crystalline Factory are good final choices depending on your setup.
How does the mana leech mechanic affect this build?
The Leech ascendancy drains 5% of your mana per second while granting bonuses like Unholy Might. This means you need to stay above 35% mana to maintain your buff. To do this, you’ll pick up mana regen passives, use recovery gear, and avoid mana-heavy auras early. Once managed, the drain becomes a non-issue.
What if I want to add Specters later on?
You can absolutely evolve into a Specter hybrid setup once you have the gear and levels to support it. The build leaves enough flexibility in the passive tree to transition into Specter-based loadouts, especially if you spec into additional minion life and support gem scaling. Just make sure you have enough Spirit and sockets to support the shift.