Monument of Triumph launches with Destiny 2 Update 9.7.0 on June 9, 2026, bringing a broad refresh to rewards, activities, armor, weapons, vendors, and quality-of-life systems.
This guide is based on Bungie’s official pre-launch previews and support information. Exact values, cooldowns, drop rates, and Exotic interactions may change once the update goes live.
In this guide, we’ll cover:
- Director changes, Portal updates, Distortions, and destination patrol rewards;
- Sparrow Racing League’s return as a permanent addition;
- Crucible Ops, Arena Collision, Heavy Metal, Trials, Iron Banner, and Gambit Ops;
- Pantheon, Feats, raids, dungeons, and endgame farming;
- Armor 3.0 archetypes and set bonuses;
- Weapon tier upgrading, crafting changes, and Attunement Anywhere;
- Artifacts 2.0, intrinsic anti-Champion counters, and sandbox changes;
- New subclass abilities, Exotic armor reworks, catalysts, and weapon tuning;
- Tower Monument rewards, Legendary Marks, vendors, and the Triumphant Rewards Pass;
- Vault expansion, loadouts, Eververse updates, cosmetics, and Exotic transmog;
- What players should test first after launch.

What Is Monument of Triumph
Monument of Triumph is designed as Destiny 2’s long-term systems refresh. There is no single headline feature here; the update connects old and new activities into a broader reward structure built around tiered loot, armor set bonuses, permanent activity access, and evergreen vendor systems.
Bungie’s support guidance states that after Update 9.7.0, Destiny 2 will no longer receive planned live-service content updates. However, Bungie may still release hotfixes for health, stability, and urgent issues. That context explains why so many systems in this update are moving toward evergreen, long-term forms rather than seasonal structures.
Bungie also states that all content available as of Update 9.5.6.3, along with all content added in Update 9.7.0, will remain available on and after June 9. Monument of Triumph is not removing the existing game — it is setting Destiny 2 into a more evergreen state with the current content library preserved.
On the same date, Bungie is bundling all Destiny 2 content packs into a single purchase called Destiny 2: The Collection, including campaigns, Dungeon Keys, the 30th Anniversary Pack, and more. Individual content packs and expansions are also receiving permanent markdowns in June, making it easier for new or returning players to catch up.
Director, Portal, and Destination Updates

Director Overhaul
The Portal moves into a less dominant position, restoring destinations as the main visual focus of the activity screen. Destinations, patrol zones, and legacy activities are more immediately accessible from the main view.
Destination Distortions
One destination becomes empowered each hour, bringing visual changes to the patrol zone and raising gear drop tiers:
| Activity | Normal | During Distortion |
| Normal public event | Tier 3 | Tier 4 |
| Heroic public event | Tier 4 | Tier 5 |
Distortion-exclusive weapons exist that only drop during active windows. Major destination activities — Blind Well, Altars of Sorrow, Terminal Overload — also award tiered rewards. Older destination armor sets are updated to Armor 3.0 standard.
Destination Origin Traits
Three confirmed origin traits on updated destination weapons:
| Destination | Trait | Effect |
| Cosmodrome | Eyes Up | Combat boosts reload, range, and damage; final blows extend the effect |
| Nessus | Fail Deadly | Damage builds magazine, target acquisition, and range until next final blow |
| Europa | Winterized Gear | After time out of combat, grants stability, reload, and handling that decay in combat |
Portal Activity Updates
Portal activities remain accessible through nodes at the bottom of the Director, but the difficulty system is being reworked to make activity selection less confusing. Solo Ops, Fireteam Ops, Arena Ops, Pinnacle Ops, Crucible Ops, and Gambit Ops each receive different weapon pools, while Portal armor is updated with new art, reprisals, and set bonuses.
Onslaught, Contest of Elders, and The Coil
Onslaught, Contest of Elders, and The Coil are being adjusted alongside the broader Portal pass. These activities now escalate in difficulty over time rather than starting at peak difficulty. Onslaught removes revive tokens, awards more scrap more often, and brings back Shaxxmaxxing — along with a handful of returning weapons exclusive to the mode. Contest of Elders is reduced from four laps to three to improve pacing.
Sparrow Racing League

SRL returns as a permanent addition in Monument of Triumph, with its own weapons, armor set bonuses, tracks, and cosmetics.
Classic Destiny 1 tracks return alongside at least one new track. Both Sparrows and Skimmers are usable, with vehicle balancing to be confirmed at launch. Racing includes a Rocket Boost start mechanic, and trick boosts during races refill the boost meter. Ghost and Shaxx return as race announcers.
SRL weapons carry the Featherweight origin trait, granting a temporary movement-speed boost after final blows.
SRL armor uses the Revving Up (2-piece) and Dielectric Drift (4-piece) set bonuses. Additional rewards include sparrow horns, SRL shaders, sparrows, and skimmer cosmetics.
Ritual Playlists
Crucible Ops
PvP consolidates under Crucible Ops with the following playlists:
- Control — 6v6, SBMM
- Competitive — rank-based matchmaking
- Rumble — open skill
- Quickplay — 6v6
- Small Team Quickplay — 3v3
- Arena — 4v4, primary-focused
- Iron Banner — replaces Control and Quickplay during active weeks
- Trials of Osiris — weekend 3v3, paused during Iron Banner weeks

Arena Collision
The new 4v4 mode strips PvP back to primary weapons only: Special disabled, Supers disabled, abilities earned through kills rather than passive regeneration, heavy ammo limited and delayed, Airborne Effectiveness increased by +60, 7-second respawn timers, and revives enabled. Because abilities are earned through kills, winning primary duels directly feeds into your ability uptime.
Heavy Metal
Vehicle-focused mode returns as part of the PvP rotation, including a new Cabal Walker-style vehicle and a dedicated map. It gives PvP players a vehicle-focused alternative to Arena Collision’s stricter gunplay rules.
Private Match Modifiers
- Glass Cannon — higher lethality, lower resilience, faster Special meter, faster Super charge but increased vulnerability during Super.
- Software — weapons disabled entirely, abilities and Supers recharge extremely fast, third-person camera enabled.
Trials of Osiris
Trials receives the Cruel Electrum armor set and updated map rotation. The dedicated weapon is Willful Hamartia, an Arc Adaptive Burst Linear Fusion Rifle. Saint-14 focuses Trials gear using Trials Engrams. Trials does not run during active Iron Banner weeks.
Iron Banner
Iron Banner follows a four-week cycle with the Iron Battalion armor set. Saladin focuses gear using Iron Banner Ciphers.
Gambit Ops
Gambit becomes Gambit Ops with a permanent Director node and a score-based progression system. Score is earned through banking motes, summoning and defeating the Primeval, and Gambit Rank. Gambit Ops has its own dedicated armor set — the exact bonuses were not part of the six previewed sets and should be confirmed at launch. Reprised weapons include Spare Rations and 21% Delirium with the Gun and Run origin trait. The Drifter focuses all tiered Gambit gear using Gambit Engrams.
Shaxx-themed cosmetics are available for Crucible players: a single-horned fur-lined ship, matching Sparrow, and matching Ghost shell.
Pantheon, Feats, Raids, and Dungeons

Pantheon
Pantheon returns as ongoing boss-rush endgame content. Launch schedule:
| Date | What Unlocks |
| June 9 | First activities and boss sets |
| June 13 | The Gauntlet |
| June 16 | Weekly rotating single-boss encounters begin |
Difficulty Modes
- Adventure Difficulty — infinite revives, relaxed timers, aimed at learning mechanics.
- Standard Difficulty — weekly Tier 5 drops, no Feats required.
- Custom Difficulty — Feats enabled. Active Feats increase challenge and reward, guaranteeing extra drops and pushing toward masterwork-tier upgrades. The preferred route for players chasing best-in-slot gear.
Raid and Dungeon Modernization
All pre-Monument of Triumph raids and dungeons receive fully tiered weapons and armor, unique set bonuses per activity, where confirmed, and weapon entry into the tier progression system. Weekly featured rotations cycle raid and dungeon opportunities.
One limitation: Armor 3.0 versions of older raid armor may not support legacy raid mod slots. Players who need those interactions should keep or focus classic Armor 2.0 versions through Hawthorne, where old raid armor remains focusable for Spoils of Conquest.
Shattered Throne receives a new armor set using Season of the Defiant-inspired art, with set bonuses covered below.
Armor 3.0 and Set Bonuses

Armor 3.0 Archetypes
Six new Armor 3.0 archetypes arrive with Monument of Triumph, each pushing armor toward a specific stat pairing. Ghost mods can improve archetype targeting while farming, and Exotic armor receives Tier 5 stat compatibility and tuning mod support.
| Archetype | Primary / Secondary Focus |
| Siegebreaker | Health / Grenade |
| Skirmisher | Melee / Weapons |
| Demolitionist | Grenade / Class |
| Colossus | Super / Health |
| Reaver | Class / Melee |
| Powerhouse | Weapons / Super |
The Six Revealed Set Bonuses
| Armor Set | Source | 2-Piece | 4-Piece | Early Best Use |
| SRL | Sparrow Racing League | Revving Up | Dielectric Drift | Arc movement and jolt builds |
| Triumphal Anthem | Crucible | Scoot to Loot | Shoot to Scoot | PvP slide play and ammo control |
| Per Audacia | Competitive Crucible | Primary Chain | Sublime Transit | Primary dueling and movement |
| Cruel Electrum | Trials of Osiris | Primary Survivor | Primary Phantom | Trials clutch situations |
| Iron Battalion | Iron Banner | Primary Honing | Supercyclical | PvE add-clear and Super loops |
| Shattered Throne | Shattered Throne | Queensfoil Rush | Truth to Power | Finishers, DR, and ability regen |

The six previewed sets cover movement, sliding, primary weapon dueling, Trials clutch play, Super refund loops, and finisher-based survivability. Early standouts are Shattered Throne for general PvE safety, Cruel Electrum for Trials, Iron Battalion for Super and primary weapon loops, and SRL for Arc movement builds. Detailed rankings, 2-piece combinations, Exotic pairings, and early builds are covered in the Build-Crafting Guide.
Existing Set Tuning
Existing set tuning includes Smoke Jumper’s Ride Together, Die Together dropping from 50% to 40% maximum DR, while Wayward Psyche’s Superluminal Motion increases non-Crucible movement healing from 15 to 30 HP per second.
Destination Set Bonuses to Watch
Destination sets also receive build-relevant bonuses. Exodus Down focuses on shield breaks, nearby Orbs/ammo, Armor Charge healing, and damage reduction. Veritas focuses on finishers, Light-subclass elemental pickups, healing, and Void moth support effects.
Weapon Tier Upgrading and Attunement

Weapon Tier Upgrading
Weapons upgrade from Tier 1 to Tier 5 through an upgrade mod socket in the weapon inspection screen, costing Glimmer, Ascendant Alloys, and Enhancement Prisms.
| Tier | Unlock |
| Tier 3 | Enhanced Weapon Mods |
| Tier 5 | Enhanced perks, enhanced mods, enhanced barrel and magazine components, Masterwork stat boost, Combat Flair cosmetics |
Two hard limitations: upgrading cannot add perks to existing perk columns, and multi-perk columns only appear on organic Tier 5 drops. Crafted weapons integrate through weapon level milestones. Adept raid weapons integrate through Enclave upgrades.
Attunement Anywhere
One weapon per supported activity type can be attuned from inventory at no cost, increasing its drop rate. Supported activities include Distortions, Royal Drops, Solo Ops, Fireteam Ops, Arena Ops, Pinnacle Ops, Crucible Ops, Trials, Iron Banner, Gambit, Onslaught, and SRL. Attunement targets weapons, not armor — armor farming depends on activity drops and vendor focusing.
Artifacts 2.0 and Anti-Champion Counters

Artifacts 2.0
The artifact system restructures into three buckets. Key changes:
- Seven historical artifacts available simultaneously
- Artifact mods work inside loadouts and through external tools like DIM
- Individual mods swap freely — no refund penalties
- Artifact mods disabled in Competitive Crucible and Trials
- Anti-Champion mods removed from artifacts entirely
- Mods now focus on high-impact sandbox perks
Confirmed available mods include Fierce Proximics, Blinding Jolts, Taser Attack, Rapid Remedy, Precision Equity, and Sticker Shock.
Intrinsic Anti-Champion Counters
Champion counters are now permanent and tied to weapon frames rather than seasonal artifact mods.
| Frame Type | Champion Counter |
| Aggressive / High-Impact / Heavy Burst / Wave / Micro-Missile / Rocket-Assisted | Unstoppable |
| Precision / Adaptive / Legacy / Caster / Support | Barrier |
| Lightweight / Rapid-Fire / Support AR / Vortex / Overheat | Overload |
Selected Exotic examples: Izanagi’s Burden (Barrier), Trinity Ghoul (Overload), Xenophage (Unstoppable), Parasite (Barrier), Jötunn (Unstoppable), Buried Bloodline (Overload).
Sandbox Changes

Primary Weapon Buffs
- Legendary Primary Ammo weapons +30% damage vs minor combatants
- Exotic Primary Ammo weapons +40% vs minor combatants
- Non-blaster primaries +15% vs majors
- Blaster primaries +20% vs majors
- Special weapons +20% vs majors, with specific exclusions
Bows receive additional PvE buffs. Rocket pulses are nerfed. Heavy GLs, rockets, LFRs, and crossbows receive targeted adjustments.
Ability Economy
- Passive cooldown stat bonuses reduced by approximately 20%
- Active cooldown bonuses reduced from 190% to 125% cap
- Super generation from boss damage reduced by 60%
- Multi-charge abilities start PvP matches with one charge
- Grapple melee boss damage stat bonus reduced
- Invisibility visual opacity increased in Crucible
These sandbox changes are a major reason build-crafting changes in Monument of Triumph feel different from previous updates.
Crucible Economy
Special ammo, heavy ammo, and Super point gains reduced by 33% in Crucible. Anti-Pit ammo system introduced.
Notable Perk Updates
Focused Fury, Full Court, Lasting Impression, and Reservoir Burst buffed. Desperado activation made easier. Cascade Point simplified. New origin traits include Gun and Run (Gambit), Advanced Reflexes, Head Rush, and Nanotech Tracer Missiles.
New Abilities and Exotic Reworks

New Class Abilities
Solar Titan — Shield Burst: Towering Barricade slides forward as mobile cover. Rally Barricade grants scorching rounds to allies. Barricade can be detonated for damage scaling with Class stat.
Solar Hunter — Crack Shot: Class ability marks targets and fires scorching shots, curing the Hunter if all shots land.
Void Warlock — Soul Siphon: Powered melee feeds a siphon follow-up that damages enemies, grants Void Overshield, and returns class ability energy.
Void Hunter — Phantom Surge: Void melee dash that deals bonus damage to debuffed or marked targets, grants Void Overshield, and refunds melee energy on defeats.
New Grenades
Stasis — Shatter Grenade: Sticky grenade that releases ricocheting shrapnel and instantly shatters frozen targets.
Strand — Slice Wire Grenade: Bouncing grenade that severs enemies with whirling Strand threads.
Selected Subclass Reworks
Notable existing abilities being adjusted: Trapper’s Ambush, Ward of Dawn, Mindspun’s Threadling Grenade interaction, Heat Rises, Icarus Dash, Chain Lightning, Frostpulse, Cryoclasm, Acrobat’s Dodge, Blade Barrage, Arc Staff, Rope Dart, and Shatterdive. Stasis fragment slots and Frost Armor behaviors are also being adjusted.
Exotic Armor Highlights

Exotic armor is also receiving a large tuning pass. Highlighted Hunter changes include Caliban’s Hand, Shards of Galanor, Wormhusk Crown, Mothkeeper’s Wraps, FR0ST-EE5, Shinobu’s Vow, Raiden Flux, and Lucky Pants. Titan highlights include Hallowfire Heart, No Backup Plans, Pyrogale Gauntlets, Cadmus Ridge Lancecap, Point Contact Cannon Brace, Helm of Saint-14, and Severance Enclosure. Warlock highlights include Nezarec’s Sin, Skull of Dire Ahamkara, Crown of Tempests, Dawn Chorus, Mantle of Battle Harmony, Astrocyte Verse, Contraverse Hold, and Nothing Manacles.
Tower, Vendors, and Rewards

Tower Visual Refresh
The Tower receives a lasting visual refresh with new Monument structures, greenery, and a skybox showing what appears to be a restored Traveler above the Last City. The narrative significance of that change is unclear until Bungie addresses it directly.
Bungie also says Monument of Triumph includes small character beats, easter eggs, callbacks, and lore discoveries, so players should explore the Tower and destinations rather than treating the update as only a loot refresh.
Monument Plaques and Legendary Marks
A new Monument in the Tower courtyard features four plaques — Bravery, Devotion, Sacrifice, and Death — each with associated vendors. Accessing them requires an initial purchase at the Tenant of Bravery. Legendary Marks are earned through Monument achievements and Triumphs.
Available rewards include Chatterwhite, Superblack, the Allstar Vector skimmer, universal armor ornament sets (12 per class), faction ornaments, and the Turncoat ornament. The Immortal Legend set requires the Immortal title. The Monument vendor also functions as an event weapon catch-up path — infinite purchasable engrams for gear from Festival of the Lost, The Dawning, Guardian Games, Solstice, and other past events.
Seasonal Events Retired
Seasonal events are being retired with Update 9.7.0. Weapons from Festival of the Lost, The Dawning, Guardian Games, and Solstice move into Monument vendor engrams, while older Bright Dust armor ornament sets become available through direct exchange and Bright Engram Focusing. The event gear is not going away — it is moving into permanent acquisition paths.
All players logging in at launch receive two Bright Engrams, 50 Legendary Marks, and the Toast of the Monument emblem. Legacy accounts that participated in every major Destiny 2 expansion receive the Old Lights emblem and Elemental Qi emote.
Triumphant Rewards Pass

The reward pass in Update 9.7.0 is officially called the Triumphant Rewards Pass. It has no end date and will continue to offer free and premium rewards after launch. Players who already own Renegades, Year of Prophecy, or Year of Prophecy Ultimate Edition receive the pass automatically. Players who do not own it can acquire it separately through Eververse, or through new purchases of The Edge of Fate, Renegades, or Destiny 2: The Collection.
The Score Boost has been replaced with additional XP Boosts, offering up to +15% Personal and Fireteam XP, with five stages unlocked based on progress earned on the pass. Additional rewards include two Armor Ornament Sets, six shaders, two Accessory Sets, two emotes, a Finisher, a Holochip, a Ghost Hologram, and a Skimmer. An Exotic Hand Cannon also appears on the pass.
Vendor Rank Tracks
Rank and focusing systems are updated for Shaxx, Zavala, Saint-14, Xûr, Banshee-44, Drifter, and Saladin. Each uses activity-specific currencies for tiered gear focusing — Crucible Ciphers for Shaxx, Vanguard Engrams and Ciphers for Zavala, Trials Engrams for Saint-14, Iron Banner Ciphers for Saladin, and Gambit Engrams for Drifter. Tiered armor focusing scales by Power bracket — Tier 5 focusing requires higher Power. Hawthorne focuses old Armor 2.0 raid armor for Spoils of Conquest. Ada-1’s shader inventory is expanded.
Vault, Loadouts, and Exotic Transmog

Vault space increases from 1,000 to 1,300 slots. Loadout slots increase from 12 to 20. Starting June 9, players can apply common, uncommon, rare, and legendary armor ornaments to Exotic armor pieces in PvE environments. The Exotic icon remains yellow for clarity, while PvP visibility has restrictions to preserve readability. Both Bright Dust and Chronology are tracked on the character UI.
Eververse shifts into a more evergreen state in Update 9.7.0. The new Daily Offers tab updates its Silver and Bright Dust offerings each day, while additional Eververse updates begin rolling out from June 23. Bright Dust can focus Bright Engrams into specific categories — shaders, emotes, finishers, Exotic weapon ornaments, and Exotic armor ornaments — with focused engrams only awarding unowned cosmetics.
Bungie confirms that the Destiny 2 API and official Destiny Companion App will continue to be available and supported after Update 9.7.0. This matters for loadout management, inventory tracking, external tools like DIM, and artifact mod planning — all of which integrate with the API.
What to Do First on Launch
- Visit the Tower Monument and check what Legendary Mark vendors are selling — Chatterwhite and Superblack in particular
- Inspect the Triumphant Rewards Pass and claim any launch-day rewards
- Check vendor focusing options and Power requirements before burning activity currencies
- Run SRL or Crucible Ops if ritual playlist armor and weapons are your immediate target
- Try Distortions for Tier 4 and Tier 5 patrol drops during the first active window
- Start Pantheon on Adventure Difficulty if your group is learning mechanics before committing to Standard or Custom runs
- Review Artifact 2.0 mod options and confirm your weapon loadout’s Champion frame coverage before heading into endgame content
- Make vault space — Armor 3.0 sets, Tier 5 drops, and pass rewards will fill inventory fast in the first week
What Still Needs Testing

Several systems are confirmed in design but unconfirmed in numbers:
- Distortion rotation schedule and per-destination loot tables
- SRL Sparrow vs Skimmer balance in competitive racing
- Pantheon reward farming rates on Standard vs Custom Difficulty
- Vendor focusing efficiency vs raw activity farming at different Power brackets
- Artifact 2.0 full mod list and cross-set interactions
- Anti-Champion frame edge cases and Exotic exceptions
- Gambit Ops armor set bonus effects
- Exotic armor rework numbers across the full reworked list
Bungie has explained what these systems are meant to do. The exact numbers are still the missing piece. Expect the first wave of community testing data shortly after launch — the builds that hold up in week two will be shaped by that, not by pre-launch theory.
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Frequently Asked Questions
When does Destiny 2 Monument of Triumph launch?
Destiny 2 Monument of Triumph launches with Update 9.7.0 on June 9, 2026.
Is Monument of Triumph the final Destiny 2 update?
Monument of Triumph is the final planned live-service content update for Destiny 2. Bungie may still release hotfixes after Update 9.7.0 for health, stability, and urgent issues, but no further planned live-service content updates are expected.
Will Destiny 2 still be playable after Update 9.7.0?
Yes. Bungie states that all content available as of Update 9.5.6.3, along with all content added in Update 9.7.0, will remain available after June 9. Monument of Triumph is not removing Destiny 2; it is setting the game into a more evergreen state.
What is included in Destiny 2 Update 9.7.0?
Update 9.7.0 includes Monument of Triumph, Director and Portal updates, Destination Distortions, SRL, Pantheon, raid and dungeon loot updates, Armor 3.0, weapon tier upgrading, Artifacts 2.0, intrinsic anti-Champion counters, new abilities, Exotic changes, vendor updates, Eververse changes, Exotic transmog, and the Triumphant Rewards Pass.
What are Legendary Marks in Monument of Triumph?
Legendary Marks are a returning currency earned through Monument achievements and Triumphs. They are used at Monument vendors to purchase cosmetics, ornaments, event gear, engrams, and other rewards.
What can you buy with Legendary Marks?
Legendary Marks can be spent on rewards such as Chatterwhite, Superblack, the Allstar Vector skimmer, universal armor ornament sets, faction ornaments, the Turncoat ornament, event weapon engrams, and other Monument vendor items.
What is the Triumphant Rewards Pass in Destiny 2?
The Triumphant Rewards Pass is the final rewards pass introduced with Update 9.7.0. It includes free and premium rewards, cosmetic items, XP boosts, armor ornament sets, shaders, accessories, emotes, a finisher, a Holochip, a Ghost Hologram, a Skimmer, and an Exotic Hand Cannon.
Does the Triumphant Rewards Pass have an end date?
No. The Triumphant Rewards Pass has no end date and will continue to offer free and premium rewards after Update 9.7.0 launches.
What is Sparrow Racing League in Destiny 2 Monument of Triumph?
Sparrow Racing League, or SRL, is Destiny 2’s returning racing activity. It brings back classic Destiny 1 tracks, adds at least one new track, supports Sparrows and Skimmers, and includes unique weapons, armor set bonuses, horns, shaders, sparrows, and skimmer cosmetics.
What is Pantheon in Destiny 2 Monument of Triumph?
Pantheon is a returning boss-rush endgame activity. In Monument of Triumph, it comes back as ongoing endgame content with boss slates, The Gauntlet, weekly rotating single-boss encounters, and high-tier rewards.
What are Destination Distortions in Destiny 2?
Destination Distortions are hourly destination events where one patrol zone becomes empowered. During an active Distortion, the zone gains visual changes, more challenging enemies, upgraded reward tiers, and Distortion-exclusive weapon drops.
How do Distortions affect public event rewards?
Normal public events usually drop Tier 3 gear, while Heroic public events drop Tier 4 gear. During an active Distortion, both reward tiers increase by one, meaning normal events drop Tier 4 gear and Heroic events drop Tier 5 gear.
What is Armor 3.0 in Destiny 2 Monument of Triumph?
Armor 3.0 is the updated armor system arriving with Monument of Triumph. It adds new armor archetypes, updated set bonuses, Tier 5 stat compatibility for Exotic armor, and modernized armor rewards across destinations, raids, dungeons, rituals, and other activities.
What are armor set bonuses in Monument of Triumph?
Armor set bonuses are 2-piece and 4-piece effects tied to specific armor sets. Revealed sets include SRL, Triumphal Anthem, Per Audacia, Cruel Electrum, Iron Battalion, and Shattered Throne armor, each with unique bonuses for movement, primary weapons, finishers, Super energy, or PvP utility.
What is true Exotic armor transmog in Destiny 2?
True Exotic armor transmog allows players to apply common, uncommon, rare, and legendary armor ornaments to Exotic armor pieces in PvE environments. This gives players more fashion freedom without giving up Exotic armor functionality.
How does weapon tier upgrading work in Destiny 2?
Weapons can be upgraded from Tier 1 to Tier 5 through an upgrade mod socket in the weapon inspection screen. Upgrading costs materials such as Glimmer, Ascendant Alloys, and Enhancement Prisms.
What is Artifacts 2.0 in Monument of Triumph?
Artifacts 2.0 restructures the artifact system by making seven historical artifacts available at the same time. Artifact mods work inside loadouts and external tools like DIM, can be swapped freely, and no longer include anti-Champion mods.
How do intrinsic anti-Champion counters work?
Champion counters are now tied to weapon frames instead of seasonal artifact mods. Aggressive, High-Impact, Heavy Burst, Wave, Micro-Missile, and Rocket-Assisted frames counter Unstoppable Champions. Precision, Adaptive, Legacy, Caster, and Support frames counter Barrier Champions. Lightweight, Rapid-Fire, Support AR, Vortex, and Overheat frames counter Overload Champions.
Are seasonal events being removed from Destiny 2?
Yes. Seasonal events are being retired with Update 9.7.0. Their rewards are moving into longer-term acquisition paths through Monument vendor engrams, direct exchange, and Bright Engram Focusing.
What Eververse changes are coming in Update 9.7.0?
Eververse shifts into a more evergreen state. A new Daily Offers tab updates Silver and Bright Dust offers each day, more Eververse changes begin rolling out from June 23, Silver and Bright Dust remain available, and Bright Engram Focusing gives players more control over old cosmetic rewards.