Claws Out Guide: Your Feral Druid War Within 11.1 Mythic+ Handbook

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Ever felt like trying to play Feral Druid in Mythic+ is like herding cats while juggling flaming torches? Managing bleeds, buffs, energy… it can feel like an impossible juggling act! Fear not, fellow feline fanatic, you’re definitely not alone. This guide aims to untangle the yarn ball and simplify the Feral Druid specialization so you can confidently rip, shred, and ravage through dungeons without feeling completely lost in the undergrowth. Understanding the complete feral’s toolkit is key. This page is your updated handbook for the current Feral Druid War Within season (11.1).

Feral isn’t your bog-standard DPS. Forget mindless button mashing. This spec is about rhythm, timing, managing that precious energy bar like a miser hoarding gold, and painting targets with Damage over Time effects (DoTs) we lovingly call bleeds. The nature of the gameplay feels different, and that’s part of the fun!

(A Note on Ancestry): While your chosen race offers minor perks (Night Elf Shadowmeld shenanigans, Tauren War Stomp utility, etc.), mastering the core specialization mechanics will yield far greater results than any racial bonus. Don’t overthink it early on!

This is your comprehensive Feral Druid Guide for M+

Why Play Feral Druid? (The Feel & Appeal)

Druid Of The Claw Talent Tree

If you enjoy specs that reward high APM, smart planning, and constant adaptation, Feral is pure chef’s kiss.
It feels like:

  • A mini-game of managing bleeds on everything.
  • A resource puzzle of energy control, typical of energy specs.
  • A dance of weaving your builders perfectly for Bloodtalons.
  • An adrenaline rush of big, satisfying burst windows when Berserk and Convoke line up.

Playing Feral Druid is a bit like being a feral rogue, but with more dots, more bleeds, and a lot more claws.

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Feral Druid Changes (Patch 11.1 & The War Within Context)

Snapshotting Bleeds Example

Let’s talk about what’s new or particularly relevant for feral kitties in the latest patch and the current expansion context, especially compared to the pre patch environment::

  • Snapshotting is King: Maintaining those buffed bleeds has never been more important for maximizing total damage dealt.
  • Bloodtalons is Essential: The 25% damage boost for finishers makes or breaks your output, especially with powerful finishers like Ravage. Forgetting this is a common mistake.
  • Adaptive Swarm Buffs: Unbridled Swarm got stronger, spreads more reliably, and amps your bleeds beautifully in Mythic+. Mastering its use is key.
  • Hero Talents Meta: Druid of the Claw is currently the dominant meta pick for Mythic+, giving Feral Druids insane burst AoE potential with Ravage. Wildstalker exists, but DotC brings the big M+ numbers.
Berserk + Convoke Burst

Feral’s core identity didn’t change drastically with recent Feral Druid changes — but how you play around bleeds, buffs, and burst windows, especially with Hero Talents, is sharper and more impactful than ever. You’ll need to adjust your previous strategies slightly.

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Feral Druid Gameplay (Mastering the Fundamentals)

Ravage Cleave Damage

Before diving into the rotation madness, let’s get cozy with a few core concepts that make Feral Druid Gameplay tick:

  • Snapshotting Shenanigans: This is Feral’s unique party trick. When you apply bleeds (Rip, Rake, Thrash), they take a “snapshot” of certain buffs active at that moment and keep that boosted power for their entire duration. Think of it like taking a photo of your buffed-up self and making the bleed live up to that glorious image.
    • Key Snappable Buffs:
      • Tiger’s Fury: Juices up all your bleeds. Roar!
      • Bloodtalons: Specifically buffs your finishers (Primal Wrath/Rip, Ferocious Bite, Ravage). The big one!
      • (Others like Sudden Ambush/Pouncing Strikes for Rake exist, but TF/BT are the main ones to juggle for snapshotting big bleeds like Rip/Primal Wrath).
    • The Golden Rule: Don’t overwrite a super-strong, buffed-up bleed with a weak, unbuffed one! Refresh when bleeds are about to fade (Pandemic! More below) or when you’ve got big buffs rolling (like popping Tiger’s Fury). Maximizing Snapshotted DoT Uptime across multiple targets is critical for high Mythic+ damage.
Primal Wrath Application
  • The Pandemic Principle: This isn’t about getting sick, it’s about smart DoT refreshing. You can reapply a bleed when it has less than 30% of its duration remaining, and the leftover time gets added to the new bleed’s duration (up to 30% of the base).
    • Why It Rocks: It lets you extend those powerfully snapshotted bleeds for longer, maximizing their value. It also lets you refresh weaker bleeds a bit early without losing uptime, setting up for your next big buff window. Many Ferals use WeakAuras or addons to help track these windows for easier reading.
Bloodtalons Buff Active
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Energy Pooling (Strategic Laziness): Feral energy trickles in relatively slowly, a defining trait of energy specs, making the pace feel slower at times compared to rage or mana users. Sometimes, the smartest move is to… do nothing for a second! Intentionally pausing your attacks lets energy build up (“pool”).

  • The Payoff: You can line this up right before Tiger’s Fury comes off cooldown. Pool energy -> Hit Tiger’s Fury -> Immediately unleash a flurry of buffed abilities without wasting any of that precious energy regeneration. Efficient! Managing energy well avoids difficult moments where you’re starved during key burst windows.
Tiger'S Fury Cooldown

Omen of Clarity (Free Stuff!): These procs make your next Shred, Thrash, or Swipe free. Use ’em quickly so you don’t accidentally overwrite one proc with another. Waste not, want not!

  • Bloodtalons (The Big Kahuna): Arguably the most important buff to master. Use 3 different combo-point-generating abilities (like Rake, Brutal Slash, Shred, Thrash) within 4 seconds -> Your next THREE finishers (Primal Wrath/Rip, Ferocious Bite, Ravage – sources of significant direct damage when buffed) deal 25% more damage for their full duration. (Note: The alternative talent, Lion’s Strength, offers a simpler passive damage increase if Bloodtalons management feels too complex initially, though BT provides higher potential).
    • The Mindset: You’re constantly planning ahead: “How do I proc Bloodtalons? When’s my next Primal Wrath? Can I line it up with Tiger’s Fury?” Weave in variety before dumping combo points. Mastering this feels so good and is less difficult than it sounds with practice. It’s fundamental to maximizing damage in nearly all fights.
Energy Pooling Moment
Tiger’s Fury All bleeds & finishers ★★★★★ Use before applying Primal Wrath or Rip
Bloodtalons Finishers only ★★★★ Build before casting Rip, Primal Wrath, Ravage
Sudden Ambush Rake (from stealth) ★★ Rake hits harder from stealth
Pouncing Strikes Rake (stealth buffed) ★★ Talent interaction — niche but strong

Feral Druid Hero Talents (Choosing Your War Within Path)

Mythic+ Trash Pack Pull

The introduction of Hero Talents offers two distinct paths branching from the main Feral spec tree, significantly impacting playstyle, especially in Mythic+. Understanding your Feral Druid Hero Talents choice is crucial, as these talent options define your burst profile.

Wildstalker:

This path focuses on enhancing Feral’s sustained Damage over Time aspect… (brief description). Currently less favored in M+ compared to Druid of the Claw, but potentially viable in specific scenarios or raids.

Feral Single Target Rotation

Druid of the Claw:

Rip Bleed Debuff

This is the current go-to Hero Talents choice for Mythic+. Druid of the Claw transforms Feral’s AoE capabilities by turning Ferocious Bite into the powerful cleaving finisher, Ravage, via Apex Predator procs. It leans heavily into maximizing burst damage during cooldown windows (Berserk/Convoke). Within this tree, you’ll make choices between impactful nodes like Rising Light, Falling Night, influencing how your abilities cycle and proc. While it requires more precise planning and cooldown management, its ability to delete trash packs makes it the preferred Hero Talents specialization for pushing keys and achieving high overall damage dealt in the current meta. Nearly all top Feral Druids utilize this for M+.

The Feral Druid Rotation (Your Mythic+ Feral Druid DPS Guide)

Rake From Stealth

Okay, let’s talk about applying those fundamentals and hitting things hard! This Feral Druid Rotation section covers the practical application for Mythic+ dungeons. Remember, AoE is king in M+, but priority damage is still vital for maximizing damage dealt.

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The Big Pull Pounce (AoE Opener & Cooldowns):

This is where Feral Druid shines with Druid of the Claw. That 2-minute Berserk/Convoke window is pure carnage party time! Expect big numbers here.

Adaptive Swarm Spread
  1. Prep: Let the tank gather the mobs nicely. Consider a pre-emptive Barkskin if incoming damage looks spicy (better safe than stunned during Convoke!).
  2. Build Bloodtalons: Quickly weave 3 different builders (e.g., Rake one target, Brutal Slash the pack, Thrash the pack).
  3. Pop Everything!: Hit Berserk, Tiger’s Fury, Trinkets, Pots (if applicable) all at once. Go go go!
  4. Apply Big Bleed: Immediately cast Primal Wrath (replaces Rip in AoE). This AoE Rip is now snapshotted with all your buffs! Its damage over time on multiple targets is massive, especially during Fortified weeks.
Apex Predator Proc
  1. Ravage Rampage (Druid of the Claw): Thanks to the Claw Rampage talent being linked to Berserk, Brutal Slash and Thrash have a much higher chance to proc Ravage. Start spamming Brutal Slash (hitting multiple targets ideally) to build combo points and proc Ravage. Spend those 5 combo points on Ravage! Repeat: Brutal Slash -> Ravage -> Brutal Slash -> Ravage… as procs allow.
  2. Unleash the Beast (Convoke the Spirits): Ideally, hit Convoke the Spirits when you’re low on combo points (so you don’t waste the points it generates). It rapidly casts a flurry of Druid spells, hopefully including some juicy Ferocious Bites/Ravages thanks to Berserk being active. Positioning matters! Don’t stand in bad stuff; you’re stuck channeling for 4 seconds. Getting blocked or interrupted here feels awful.
  3. Post-Convoke Cleanup: Refresh Primal Wrath with Bloodtalons if needed. Continue the Brutal Slash -> Ravage priority while Berserk is still up. Keep Adaptive Swarm rolling (more on that below).

Sustained AoE (Keeping the Blender Going):

Ferocious Bite Finisher

Between big cooldowns, the flow is:

  • Maintain Primal Wrath: Keep that AoE Rip ticking! Always apply/refresh it with Bloodtalons active and ideally during Tiger’s Fury (Snapshotting!). Refresh within the Pandemic window.
  • Spend Combo Points:
    • Ravage: If running Druid of the Claw (you should be!), this is your top priority AoE finisher at 5 combo points (make sure PW is up first!). Remember it cleaves in front of you. Applies Dreadful Wounds, a bleed and a minor damage reduction debuff on enemies hit – useful!
    • Ferocious Bite: Use free procs from Apex Predator’s Craving immediately! Otherwise, use Bite if Ravage isn’t available/needed and PW is stable (potentially amplified by the Rampant Ferocity talent if chosen in the spec tree). Requires Bloodtalons. This is a major source of direct damage.
Mythic+ Route Planning
  • Generate Combo Points:
    • Brutal Slash: Use charges frequently! Don’t sit at max charges, especially in packs that die quickly. It’s great AoE damage and a Bloodtalons activator. Prioritize using this during Berserk windows to proc Ravage.
    • Thrash: Use as needed for AoE bleed application and another Bloodtalons activator. Can proc Ravage during Berserk.
    • Rake: Keep it up on a priority target or if needed for Bloodtalons.
  • Use Tiger’s Fury: Hit it on cooldown whenever below ~50 energy. Free energy + damage buff = yes please.
  • Adaptive Swarm: Keep it bouncing! (See below).
Brutal Slash Aoe
Ravage Top finisher in AoE (Druid of the Claw only) Use with Bloodtalons & 5 combo points
Ferocious Bite Single target finisher or Apex proc dump Use with Bloodtalons or free Apex proc
Primal Wrath AoE bleeds maintenance Keep up on packs, snapshot with buffs
Rip Single target bleed Apply with Bloodtalons, snapshot if possible

Single Target Focus (Bosses & Priority Adds):

Feral Druid Utility Icons

Sometimes you gotta focus down one dude. The core ideas remain, but priorities shift slightly within the Feral Druid Rotation. The usual approach involves maintaining single target bleeds while maximizing finisher impact.

  • Rip, not Primal Wrath: Use single-target Rip as your main bleed finisher. Still requires Bloodtalons!
  • Rake: Keep this bleed rolling. Deals bonus damage from stealth/Sudden Ambush.
  • Ferocious Bite/Ravage: Your main combo point spenders (use Apex procs!). Still need Bloodtalons. Ravage still hits hard even on one target. Ensure good uptime on these direct damage finishers, using talents like Rampant Ferocity if applicable.
Bear Form Defensive Shift
  • Adaptive Swarm: Keep it on the main target.
  • Berserk/Convoke: Still your major burst window. Align them every 2 mins with Tiger’s Fury.
  • Fillers: Use Brutal Slash charges (if only 1 target, it’s just single target damage), then Shred. Use Thrash only if needed for Bloodtalons.

Utility Note: While the core Feral Druid Rotation focuses on damage, don’t forget useful utility from the Druid class tree. You have access to tools like Disorienting Roar for AoE interrupts/stops when crucial for a specific pull.

Buggin’ Out with Adaptive Swarm (Unbridled Swarm Talent):

Pandemic Window Indicator

This talent makes Adaptive Swarm spread like crazy and is fantastic for Mythic+. It saw significant Feral Druid changes (buffs) this patch, making it even stronger!

  • The Goal: Keep sending Swarm out, prioritizing targets that have fewer than 5 stacks of Unbridled Swarm. Each cast on a target <5 stacks has a 60% chance to split and jump to another nearby target. You want maximum swarm uptime for the DoT amp and damage.
  • Stack Management: Dying kills swarms, so it performs best in groups that avoid unnecessary deaths. Some difficult affixes or pulls might make maintaining high stacks harder.
M+ Boss Encounter
  • Pre-Stacking Trick: At the start of a dungeon, get there early with teammates. Cast Swarm on them before the key starts. This lets the swarms replicate early, so they immediately jump to enemy targets on the first pull, amplifying your damage from the get-go!
  • Priority: Generally, use Adaptive Swarm on cooldown, targeting something that can help spread the swarm love (check WeakAuras or guides for exact stack priority, but <5 is the key).

Feral Druids in Mythic+: Core Strengths

Feral Druid Gearing Stat Priority
Insane AoE Burst Ravage and Primal Wrath melt packs during Berserk
Strong Sustained Damage Bleeds keep ticking even while moving or crowd controlling
Flexible Target Swaps Instant bleeds and quick combo point building
High Mobility Wild Charge, Dash, Stampeding Roar for fast repositioning
Strong Utility Off-heals, Cyclone, Roots, Hibernate, Incap Roar, Battle Rez
Defensive Survivability Bear Form tankiness, Barkskin, Survival Instincts, Frenzied Regen

Why bring the kitty to the key? Understanding Feral Druid Strengths helps you know where Feral Druids shine, but also be aware of potential weaknesses:

  • Exceptional Burst AoE: The Berserk + Convoke window, especially with Druid of the Claw and Ravage, provides some of the highest burst AoE damage in the game, capable of deleting dangerous trash packs.
  • Strong Priority Damage: While excelling at AoE, Feral can still pump significant single-target damage into priority adds or bosses, especially during cooldowns.
  • High Mobility: Cat Form provides passive movement speed, and abilities like Dash, Stampeding Roar, and Wild Charge offer excellent tools for navigating dungeon mechanics and closing distances.
  • Valuable Utility: A key part of Feral’s toolkit. Includes Stampeding Roar, Innervate, Soothe, CC (Disorienting Roar etc.), Battle Rez, off-healing, and defensive capability via Bear Form. Exploring different talent options in the class tree can enhance this.
  • Stat Priority Synergies: Optimizing your gear according to the correct stat priority (often favoring Crit/Mastery) greatly enhances performance.

Tying a Bow on the Beast: Final Musings

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Feral Druid Gameplay in Mythic+ might seem like a chaotic mess of timers, buffs, and energy bars at first glance. But once you find the rhythm – the satisfying interplay of snapshotting powerful Primal Wraths, setting up Bloodtalons, pooling energy for Tiger’s Fury, and aligning those massive Berserk/Convoke windows, especially leveraging Druid of the Claw – it becomes an incredibly rewarding and potent specialization.

It takes practice! Don’t get discouraged if it feels difficult initially. Focus on the fundamentals outlined in this Feral Druid guide: strong bleed uptime, smart combo point spending, and nailing those cooldowns. Analyze your fights, maybe even record your gameplay. Feral Druid Gameplay in Mythic+ might seem like a chaotic mess… (rest of conclusion, mentioning how mastering Druid of the Claw makes Feral highly rewarding and viable). Keep reading guides, analyzing logs from raids and M+, and practicing to minimize weaknesses and maximize strengths with your chosen gear and talents! Now go forth and make ’em purr… or scream!

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Is Feral Druid hard to play?

It’s like playing a really fun, fast puzzle game! Instead of just hitting one button over and over, you have to think a little bit. You need to watch your special energy bar so it doesn’t run out, keep your scratchy “bleed” dots on the bad guys so they keep taking damage, and make sure you press your power-up buttons at the right time to do BIG hits! It feels busy, but it’s really cool when you get the hang of it!

What are “bleeds”?

Bleeds are special attacks Feral Druids use, like Rip, Rake, and Thrash. Think of them like super scratchy cat scratches that keep hurting the bad guys even after you’ve hit them. They do damage over time, like a slow ouchie that keeps going. Keeping these strong bleeds on the bad guys all the time is super important for doing good damage.

What’s “snapshotting”?

Imagine you drink a super power juice (Tiger’s Fury!) that makes you really strong for a few seconds. If you put a bleed scratch on a bad guy while you’re super strong, that scratch will hurt super hard for its whole time, even after the juice wears off! It’s like the bleed took a picture (“snapshot!”) of how strong you were and keeps hitting that hard. So, always try to put your bleeds on when you have your power-ups active!

What’s the most important power-up for bleeds?

Tiger’s Fury is the big one! It’s like your super roar button. It gives you energy back and makes all your attacks, especially your bleeds like Rip and Rake, hit harder for a short time. You want to use this often and try to put your bleeds on right after you use it to make them extra strong (that’s snapshotting!).

What’s “Bloodtalons”?

This is a super important combo move! If you use three different buttons that build up your combo points (like maybe Rake, then Brutal Slash, then Shred) very quickly (within 4 seconds), the game gives you a secret power-up. Your next three really big finishing moves, like Rip (the big bleed), Primal Wrath (the group bleed), or Ferocious Bite/Ravage (the big chomps!), will hit 25% harder! So you always want to do this little 1-2-3 different button combo right before your big finishing moves.

What’s “Pandemic”?

This sounds scary but it’s actually helpful! Your bleeds have a timer. When the timer is almost finished (usually when it has less than about one-third of its time left), you can put the same bleed on again. The cool part is, the little bit of time left from the old bleed gets added onto the new one! So if a 10-second bleed has 2 seconds left, and you put it on again, the new one will last for 12 seconds! It helps keep your strong bleeds going for longer without any gaps.

Why wait sometimes and not attack? (“Energy Pooling”)

Feral Druids use energy for their attacks, kind of like juice in a cup. But the juice refills kind of slowly. Sometimes, your super power-up button Tiger’s Fury is almost ready, but your energy cup is almost full! If you keep attacking, you’ll waste the energy refill from Tiger’s Fury. So, it’s smart to wait just a tiny second, let Tiger’s Fury become ready, then press it to get the energy and the power boost, and then do lots of attacks without wasting anything! It’s like waiting for the perfect moment.

What are those free attacks? (“Omen of Clarity”)

Sometimes, the game just randomly gives you a little gift! Your hands might glow, and it means your next Shred (single scratch), Thrash (group scratch), or Swipe (group swipe) won’t cost any energy! It’s totally free! You should use this free attack right away when you see it, because if you get another “free gift” proc before using the first one, you lose the first one. Free attacks mean more energy saved for other cool moves!

Which Hero Talent is best for dungeons (Mythic+)?

Right now, most people think Druid of the Claw is the best choice for running Mythic+ dungeons. The other option, Wildstalker, is okay, but Druid of the Claw helps you do way more damage to big groups of enemies really fast, which is super important in dungeons for clearing trash packs quickly.

What does Druid of the Claw do that’s cool?

The coolest thing is it changes how your Ferocious Bite (your big chomp finisher) works sometimes! When you get a special proc (usually from your bleeds ticking), your Ferocious Bite turns into Ravage. Ravage is like a super-powered swipe that hits the main bad guy AND everyone else nearby really hard, and it puts a bleed on them! It makes clearing big groups of monsters super fast and satisfying.

How do I start fighting big groups (AoE Opener)?

When the tank gathers all the monsters, get ready for fun! First, quickly use three different builder attacks (like Rake, Brutal Slash, Thrash) to activate Bloodtalons. Then, press all your big shiny power-up buttons like Berserk and Tiger’s Fury at the same time! Immediately use Primal Wrath to put your strong, snapshot bleed on everyone. After that, use Brutal Slash a lot – it hits multiple enemies and helps trigger more Ravage attacks (if you’re Druid of the Claw). Keep hitting Ravage when it pops up! It’s a big burst of damage!

What’s Primal Wrath?

Think of it as the group version of Rip (your strongest single bleed). When you use Primal Wrath, instead of just putting the bleed on one bad guy, it puts that same strong bleed on all the bad guys standing near your main target. It’s your main way to spread bleed damage to lots of enemies at once in dungeons.

What’s Ravage again?

If you picked the Druid of the Claw Hero Talent, sometimes when your bleeds tick, you get a special free attack proc. Instead of just getting a free Ferocious Bite (single big chomp), it becomes Ravage. Ravage is a powerful swipe that hits your main target AND other enemies in a cone in front of you, and it puts a bleed on them too! It’s your best button to press in big groups when you have the proc.

What’s Berserk and Convoke?

These are your two biggest power-up buttons, like your ultimate moves! Berserk makes you attack faster, hit harder, and get combo points quicker for about 15-20 seconds. Convoke the Spirits is a wild button where you channel for 4 seconds, and the game rapidly shoots out 16 random Druid spells – hopefully lots of powerful Bites, Ravages, and Rips! You usually press Berserk and then Convoke right after, every 2 minutes, to do absolutely massive damage, especially to groups.

How do I fight just one big boss (Single Target)?

It’s very similar to fighting groups, but you make small changes. Instead of using Primal Wrath (the group bleed), you use Rip (the single target bleed) as your main bleed finisher. You still want to keep Rake up too. You still use Bloodtalons before Rip or Ferocious Bite/Ravage. You still use Tiger’s Fury and Berserk/Convoke for big damage phases. You just focus all your big hits on the one boss instead of spreading them out.

What’s Adaptive Swarm / Unbridled Swarm?

This is a talent that lets you throw out little magical energy bugs! These bugs jump between bad guys and your friends. When they are on a bad guy, they make your bleeds hurt that bad guy even more. The talent Unbridled Swarm makes it even better in groups, because when a bug jumps, it has a chance to split into two bugs! More bugs mean more damage boost!

How do I get lots of bugs at the start of a dungeon?

Here’s a cool trick! Before the dungeon timer even starts, run in with your friends. Use your Adaptive Swarm button on two or three of your teammates. The bugs will sit on them. Then, when the tank pulls the first group of bad guys, the bugs on your friends will automatically jump over to the enemies! This way, you start the fight with lots of bugs already helping you do more damage right away!

What is Feral good at? (Strengths)

Feral Druids are awesome at a few things! They can do HUGE amounts of damage to big groups of enemies very quickly when their big cooldown buttons (Berserk/Convoke) are ready (that’s called burst AoE). They are also really good at hitting one important bad guy very hard, even while other enemies are around. Plus, they are super fast like cats, can run away easily, and can help the team with things like a speed boost (Stampeding Roar), giving mana to the healer (Innervate), calming down angry mobs (Soothe), and even bringing dead friends back to life (Battle Rez)!

Does Feral have any weak spots? (Weaknesses)

Sometimes, Feral can feel a little slow to get going outside of the big burst times, because you need to get your bleeds set up first. It can also feel a bit tricky at first because you have to watch your energy, your combo points, your bleeds, and your power-up timers all at once! If you make mistakes, your damage can drop a bit. Also, while you can be tough by turning into a Bear Form, if you get caught in Cat Form by lots of bad guys hitting you, you can get hurt pretty fast if you don’t react quickly with defensives or shifting.

What’s the most important thing to remember?

Keep your strong bleed scratches (Rip/Primal Wrath and Rake) on the bad guys, especially when you have power-ups like Tiger’s Fury active (snapshotting!). Always try to do your 1-2-3 different button combo (Bloodtalons) before your big finishing moves (Rip/Primal Wrath/Ravage/Bite). And when your biggest buttons (Berserk and Convoke) are ready every 2 minutes, use them together to go absolutely wild and do tons of damage! Practice makes purrfect! Rawr!

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