Prepare for Season 22: Embrace the Elemental Orbs!
Published on: 19 August, 2023 | Last Updated on: 12 December, 2023
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Guardians, get ready to rewrite the playbook in Destiny 2’s upcoming Season 22! The armor team is breaking new ground with an epic twist – introducing “Elemental Orbs.” Unleash your Arc, Solar, or Void might to crush enemies and forge these mighty orbs. What happens next is pure elemental chaos – explosive reactions that zap, scorch, or combust based on the orb’s core.
But that’s not all, fellow Guardians. Delve deep into the Artifact perks and unlock a world of possibilities entwined with the enigmatic Strand Tangles. Brace for allies to ‘borrow’ your orbs, sparking an electric dance of camaraderie and competition.
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Get ready to mold new paths and redefine power. Season 22 is about to drop, and Destiny 2’s universe will never be the same.
|Anti-Barrier Auto Rifle:
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when that modifier is active.
|Arc/Strand Siphon Combo:
Combines the Arc and Strand Siphon mods into one.
Strand weapon final blows have a chance to generate a Tangle.
|Overload Machine Guns:
Uninterrupted fire from your equipped Machine Gun stuns unshielded combatants, delaying ability energy regeneration and lowering combatant damage output.
Strong against Overload Champions. Additionally, Machine Guns are always overcharged when that modifier is active.
Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. Bonus granted is 10% for 5 seconds.
Bows gain shield-piercing arrows, which bypass combatant defenses.
Strong against Barrier Champions. Additionally, Bows are always overcharged when that modifier is active.
|Solar/Strand Siphon Combo:
Combines the Solar and Strand Siphon mods into one.
|Origin Perk Specialization II:
Weapons with the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and [REDACTED] Origin traits are always overcharged when that modifier is active.
While stunned, Champions take bonus damage from your abilities and Elemental Orb damage
Rapid precision hits made from long range weaken the target.
|Unstoppable Scout Rifle:
Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants.
Strong against Unstoppable Champions.
Additionally, Scout Rifles are always overcharged when that modifier is active.
|Void/Strand Siphon Combo:
Combines the Void and Strand Siphon mods into one.
|Elemental Orbs: Void:
While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages volatile.
When an ally destroys or picks up your Tangle or Elemental Orb, the Tangle cooldown is reduced by 5 seconds, and you gain bonus damage with weapons matching your subclass for 10 seconds.
Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type.
|Overload Hand Cannon:
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output.
Strong against Overload Champions. Additionally, Hand Cannons are always overcharged when that modifier is active.
|Origin Perk Specialization I:
Greatly improves the benefits provided by the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and [REDACTED] Origin traits.
|Elemental Orbs: Arc:
While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown to create an Arc explosion that jolts targets it damages.
Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.
Combatant final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo.
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants.
Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
All Scavenger mods are discounted.
|Elemental Orbs: Solar:
While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. Solar Orbs can be thrown to create a Solar explosion that scorches targets it damages.
If you have fewer than 2 stacks of Armor Charge, rapid precision shots with Bows, Snipers, and Scout Rifles generate an Armor Charge.
Your Armor Charges grant bonus damage to your thrown Tangles or Elemental Orbs. Your Armor Charge now decays over time.
A quick heads-up regarding a minor hiccup in the gears of Destiny 2’s Season 22. We’ve noticed a glitch that’s causing the Overload Machine Guns and Overload Hand Cannon perks to skip a beat when in action – not the intended rhythm, we assure you. Likewise, the Anti-Barrier Bow and Unstoppable Fusion Rifle are strutting a bit too confidently, overcharging their weapons contrary to their in-game explanations. Not to worry, though – these hiccups are mere gremlins in the system and will be ironed out in an upcoming patch. We’ve got our sights set on mending these discrepancies, and we’ll be sharing more about it through our trusty channel, @BungieHelp.
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And that’s a wrap, Guardians! Now, onto the exciting part: building your arsenal. Swing by Twitter and Reddit, where the talk’s all about how your grand plans are taking shape. We won’t deny it – we’re a tad curious about your creative spark. After all, inspiration knows no bounds. Get ready to dive into the action on August 22 – we can’t wait to see you in the fray!