Blizzard’s been busy changing things up for Season 3. They heard everyone saying healing wasn’t much fun, so they’ve tried to fix it. But did they get it right this time?
Theun Checks Out the New Healing Stuff
Our buddy Theun has taken a close look at all the new changes. He’s got the scoop on whether these changes are cool or not.
Cool Charts Show Us the Healing Story
Big thanks to Jordan for some awesome charts! They show us how healing’s changed since the Antorus times. Spoiler: There’s a lot of overhealing in Dragonflight. But that’s not the whole story.
What Blizzard Wanted to Do with Healing
Blizzard had some ideas: make mana important, make single heals stronger, and change how raid cooldowns work. But did it work out like they planned?
How’s Healing in Season 3? Let’s See!
Mythic+ Dungeons: Single heals are better now, which is great. But when it comes to big group heals and mana, it’s still a bit tricky.
- Raids: It depends on what healing class you’re playing. Some are doing great, others not so much. Mana’s a big problem for some, and not everyone’s happy with the changes.
Too Many Healing Cooldowns: Good or Bad?
Looks like having a healing move for every situation isn’t always the best. It’s cool, but sometimes it’s too much.
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What’s new for healers in Dragonflight Season 3?
Blizzard’s made changes to make healing more fun and less frustrating. They focused on mana usage, single target heals, and raid cooldowns.
Did Blizzard achieve its goals for healing in Season 3?
It’s a mixed bag. Some changes were well-received, but others, like mana management, still need work. Check out Theun’s review for detailed insights.