TWW Season 1 – City of Threads Mythic+ Dungeon Guide
Published on: 26 August, 2024 | Last Updated on: 26 August, 2024
The new Warcraft. The new Instances. The new Dungeon pool for World of Warcraft: The War Within – 1st Mythic season. So what? It’s time to create our comprehensive, unique, with tips & tricks WoW TWW Season 1 City of Threads Mythic+ guide. Today we’ll be laconic and provide you with:
- City of Threads overview.
- Help finding the entrance and meeting stone for this dungeon.
- Tricks and strategies for all bosses.
- A timer for high keys in +3.
- An impressive TWW City of Threads loot table.
- A discussion on the lore, if you’re interested in more than just dungeon rewards. And many other attractive and useful things.
So without any extra introductions, let’s untangle the City of Threads with the powerful Epiccarry guide!
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City of Threads Dungeon | overview
City of Threads is a dungeon in Azj-Kahet with four bosses. It’s a place where the Nerubians are evolving in dangerous ways, and it’s up to you to stop them before it’s too late. This guide will help you find the dungeon, understand the bosses, and get the best loot.
Feature | Details |
Location | Azj-Kahet |
Number of Bosses | 4 |
Main Objective | Stop Nerubian evolution |
Dungeon Parts | City and Transformatory |
Key Bosses | Orator Krix’vizk, The Coaglamation, Izo, the Grand Splicer |
Special Loot | Trinkets, Armor, Weapons |
Achievements | City of Threads, Heroic, Mythic, Keystone Hero |
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City of Threads Dungeon | Entrance
City of Threads is a dungeon in Azj-Kahet. You’ll find it on the outskirts of the city at around coordinates 43.4, 12.5. Whether you’re Alliance or Horde, we’ve got the easiest routes for you to get there.
Faction | Route to City of Threads |
Alliance | Fly to Wildcamp Ul’ar, then head southeast to the dungeon entrance. |
Horde | Fly to Wildcamp Ul’ar, then go southeast to reach the dungeon entrance. |
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City of Threads Dungeon | timer
The City of Threads dungeon has a timer if you’re running it on Mythic+ difficulty. This timer is important because it decides if you complete the dungeon in time to get better rewards.
City of Threads | 35:00 minutes | 28:00 minutes | 21:00 minutes |
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City of Threads Dungeon | MDT routes
When you’re doing City of Threads on Mythic+, having a good route helps a lot. MDT (Mythic Dungeon Tools) is a tool that shows you the best way to go, so you can finish faster and avoid problems. Here are some easy routes to try:
Route Name | What It Does |
Fast Route | A quick path that skips extra enemies to save time. |
Safe Route | A careful path that fights more enemies to stay safe. |
Balanced Route | A mix of speed and safety for a smooth run. |
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City of Threads Dungeon | Bosses
The bosses in City of Threads are tough, but they’ve got their quirks. Get ready to face some mean creatures who don’t like uninvited guests. But don’t worry, with a bit of strategy and maybe some luck, you’ll have them begging for mercy—or at least wishing they’d never crossed your path.
- Orator Krix’vizk — Loud, Chain-loving, Painful;
- Fangs of the Queen — Poisonous, Fast, Deadly;
- The Coaglamation — Slimy, Unstoppable, Messy;
- Izo, the Grand Splicer — Sharp, Mad Scientist, Ouch.
Orator Krix’vizk
Meet Orator Krix’vizk, the first boss of City of Threads. This guy loves the sound of his own voice so much, he’ll literally chain you down to make you listen. It’s a horrifying blend of a TED Talk and a haunted house. He’s all about control, and if you’re not careful, you’ll be running scared or stuck listening to his endless rants.
- DPS: Stay close to avoid Chains of Oppression and dodge Terrorize.
- Healer: Keep everyone topped off and manage spikes from Chains of Oppression, Vociferous Indoctrination, and Terrorize.
- Tank: Maintain proximity to manage Chains of Oppression, handle debuffs from Subjugate, and brace for high damage during Terrorize.
Ability | Wipe Potential | What to Do | Commentary |
Chains of Oppression | High | Stay close | If you love personal space, too bad. |
Subjugate | Medium | Reduce speed | Feels like running through a nightmare swamp. |
Terrorize | High | Dodge | Avoid or scream; it’s your choice! |
Vociferous Indoctrination | Very High | Run | It’s propaganda time—don’t listen! |
Lingering Influence | High | Move away | Don’t linger, or it’s crispy adventurer time. |
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Fangs of the Queen
Meet the Fangs of the Queen: Nx and Vx, the deadly sibling duo who are as scary as they sound. They’re here to defend their queen’s reign with a chilling mix of ice and shadows. If you thought family gatherings were tough, wait until you see these two in action—double the trouble and twice the frostbite!
- DPS: Share damage from Twin Fangs and dodge during Synergic Step.
- Healer: Manage spikes from Duskbringer, Ice Sickles, and Rime Dagger, and watch for frost debuffs.
- Tank: Keep Nx faced away and gather near Vx’s target to mitigate Freezing Blood.
Ability | Wipe Potential | What to Do | Commentary |
Twin Fangs | High | Share | Sharing is caring, or in this case, surviving. |
Synergic Step | Medium | Dodge | It’s like musical chairs but with knives. |
Duskbringer | High | Heal | Get ready for a shadowy explosion. |
Ice Sickles | High | Avoid line | Dodge or get frozen; think fast, move faster. |
Rime Dagger | Medium | Stack | Huddle up—it’s going to get icy. |
Echoing Shade | Medium | Avoid cone | Echoes of pain, so steer clear! |
Freezing Blood | Very High | Stack | Stick together or become an ice sculpture. |
The Coaglamation
Meet The Coaglamation, a monstrous blend of Izo’s worst leftovers. This horrifying sludge pile isn’t just an ordinary mess—it’s a deadly, oozing nightmare with a knack for getting under your skin. If horror had a gloppy form, this boss would be it. So, gear up, because you’re about to tackle the dungeon’s stickiest situation!
- DPS: Intercept orbs from Viscous Darkness and avoid creating pools.
- Healer: Manage healing through Corrupted Coating and mitigate damage from Dark Pulse.
- Tank: Handle orbs interception, manage pool placement from Blood Surge, and reduce damage from Oozing Smash.
Ability | Wipe Potential | What to Do | Commentary |
Viscous Darkness | Medium | Intercept | Play catch with deadly orbs—fun and potentially fatal! |
Corrupted Coating | High | Heal through | It’s sticky, it’s icky, and it hates your healer. |
Oozing Smash | High | Mitigate | Brace yourself; it’s smash time with extra slime. |
Blood Surge | High | Avoid | Don’t stand in the scary shadow pool. Just don’t. |
Dark Pulse | Very High | Survive | When it pulses, you better be ready to dance… or dodge. |
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Izo, the Grand Splicer
Meet Izo, the Grand Splicer, who’s got a doctorate in evolution and a minor in causing dungeon-wide panic. As the architect of ascension, she’s not just transforming Nerubians—she’s reshaping your chances of survival. Step into her lab if you dare, but remember, she mixes horror with science like a mad scientist at a haunted house mixer!
- DPS: Avoid Shifting Anomalies and spread out during Process of Elimination.
- Healer: Manage healing through damage from Splice and prepare for heavy bursts during Process of Elimination.
- Tank: Handle positioning for Tremor Slam, manage damage from anomalies, and mitigate high burst damage during Process of Elimination.
Ability | Wipe Potential | What to Do | Commentary |
Shifting Anomalies | Medium | Avoid | Dodge these or get knocked into next week. |
Process of Elimination | High | Spread | Get ready to play a deadly game of tag. |
Splice | High | Heal | This will sting more than your average shot. |
Tremor Slam | Very High | Position | Ground-pounding action—don’t get too close! |
Umbral Weave | High | Break free | Caught in a web? Break out before it’s too late! |
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City of Threads Dungeon | lore
The City of Threads is a dungeon located in the southwestern part of Azj-Kahet in World of Warcraft: The War Within. This dungeon is centered around the Nerubians, who are conducting extreme evolutionary experiments. The purpose of these experiments is to push Nerubian evolution to its absolute limits, transforming individuals into powerful ascended beings. However, these experiments have gone too far, and it’s up to the players to stop them before they cause irreparable damage.
The dungeon is divided into two main areas:
- The City of Threads — The outer section where you begin your journey.
- The Transformatory — The inner section where the most dangerous experiments take place.
The Nerubians here, led by Izo, the Grand Splicer, are determined to perfect their evolutionary process, no matter the cost.
City of Threads Dungeon | loot table
Here’s the loot you can score in the City of Threads. This place drops some pretty awesome stuff, whether you’re after killer trinkets, epic weapons, or tough armor. Here’s a quick peek at what you might walk away with:
You’ve got things like Oppressive Orator’s Larynx (trinket for when you really want to get your point across) and Twin Fang Instruments (another trinket, because why not dual-wield your luck?). If you’re into weapons, there’s the Krix’vizk’s Speech Rod (perfect for laying down the law), and for those who like to be well-armored, check out the Vociferous Subjugator’s Bracers (plate armor for when you need to flex).
But that’s not all! There’s also Kingslayer’s Frostfang (a dagger sharp enough to cut through the cold) and Old-Blood Hielaman (a shield that’s seen some stuff). You’ll also find slick pieces like the Ichor-Stained Sollerets (plate armor for your feet) and Viscera-Lathered Coat (leather armor that’s as gross as it sounds, but super effective). Plus, if you’re feeling fancy, there’s the Elder’s Hemolymphal Periapt (an amulet with a name you’ll never pronounce right).
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City of Threads Dungeon | achivements
In the City of Threads dungeon, there are some tough achievements you can earn. These will test your skills, but the rewards are worth it. Here’s a quick look at what you need to do:
Achievement Name | How to Get It (Informal) | Reward |
City of Threads | Beat Izo, the Grand Splicer. | – |
Heroic: City of Threads | Beat Izo, the Grand Splicer on Heroic or higher. | – |
Mythic: City of Threads | Beat Izo, the Grand Splicer on Mythic or higher. | – |
Keystone Hero: City of Threads | Finish City of Threads at Mythic Level 10+ in time. | Teleport to City of Threads. |
City of Threads Dungeon | conclusion
In conclusion, the City of Threads dungeon in WoW: The War Within offers an exciting and challenging experience for players in the first Mythic season. Located in Azj-Kahet, this dungeon is all about stopping the dangerous evolution experiments of the Nerubians. With four tough bosses, including Orator Krix’vizk and Izo, the Grand Splicer, players will need to strategize and use their best skills to succeed.
The dungeon features various paths to take, each with its own risks and rewards, and there’s a timer to keep players on their toes in Mythic+ mode. The loot here is impressive, with unique trinkets, weapons, and armor that can enhance your character’s abilities. For those interested in the lore, the City of Threads provides a deep dive into the Nerubians’ dark experiments.
Completing the dungeon also offers opportunities to earn achievements, testing your skills and providing worthy rewards. Overall, the City of Threads is a must-visit dungeon for anyone looking to conquer new challenges and gather powerful loot in WoW: The War Within.