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Unlocking blueprints is the fastest way to accelerate crafting progression. This bundle focuses on one outcome: 74/74 recipes learned, so your loadouts stop being limited by RNG.
|
Reward |
What you get |
Why it matters |
|
77/77 Blueprints Unlocked |
Full set of currently obtainable blueprints learned on your account. |
Permanently expands crafting options across weapons, utilities, and upgrades. |
|
Safe Extraction Delivery |
Boosters extract with blueprint drops instead of gambling on late-run fights. |
Protects progress and minimizes “lost loot” resets. |
|
Learn & Consume Completion |
Blueprints are consumed and learned via inventory (or left unlearned upon request). |
Ensures recipes are properly added to crafting benches. |
|
Duplicate Handling |
Any duplicate blueprints found during the process (kept or sold). |
Duplicates are unavoidable; you decide how they are handled. |
|
Faster Progression |
Immediate access to high-tier loadout crafting. |
Allows you to build a complete kit without waiting for RNG progression. |
Blueprints are recipe unlocks that permanently add craftable items to your Raider Den workbenches. When you extract a blueprint, you learn it from inventory using “Learn and Consume,” after which the recipe stays available.
Blueprints drop from the scavenging loot pool (containers/points of interest), can appear under different map conditions, and some are tied to quests or specific sources. Trials can also award blueprints from the loot pool, so progression isn’t limited to pure scavenging.
Right now, the commonly tracked “full set” is 74/74 blueprints for the main unlock pool players chase. (Some community lists mention edge cases, but the standard completion target shown and tracked is 74.)
The practical method is targeted farming: match the run route to the blueprint pool (container type and location), prioritize high-yield zones, and extract early to avoid losing learned unlocks to late-run deaths. Then repeat until the remaining missing blueprints are cleared out.
Duplicates can be kept or sold; commonly referenced pricing is 5,000 coins per blueprint when sold. During a full-set farm, duplicates are normal—what matters is controlling extraction and pushing the last missing unlocks.