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Buy ARC Raiders Blueprint Carry and unlock any blueprint you need without the grind. Blueprints are permanent crafting recipes that expand your Workshop options across Gunsmith, Explosives, Medical, Utility, Gear Bench, and Refiner. They drop from scavenging loot, Trials, select quests, and events—then must be “Learned and Consumed” to add the recipe to your account. Skip the RNG, secure the exact blueprint (or a batch), and enjoy faster progression, better weapon mods, stronger consumables, and more efficient resource conversion.
You can choose either Self-Play or Piloted mode for this boost.
Estimated Start Time: 30 minutes.
Estimated Completion Time: 6 hours.
Stream – You can watch ARC Raiders Blueprint Boosting online via a personal stream link.
ARC Raiders Account.
Blueprints are scattered across multiple sources with uneven drop rates and time-sensitive activities. Some sit only in the general scavenging pool; others are tied to Trials or specific events, while a few are locked behind quests. Duplicates happen—and while they can be sold for 5,000 Coins, they still cost time. Here’s how the ARC Raiders Blueprint Service works:
100$
100$
Explore ARC Raiders Blueprint Boost for a guaranteed efficient route to key crafting unlocks.
Your Request is our quest! Text us via the chat window, and we will do our best to satisfy your needs.
Approx. response time 2 minutes
Below is what’s delivered with a focused Blueprint run. Exact volume depends on your targets and chosen package.
|
Reward |
What You Get |
Notes |
|
Target Blueprint(s) Unlocked |
The exact blueprint(s) you select are learned on your account |
“Learn & Consume” performed on request; can leave unlearned if you prefer |
|
Extra Blueprints (Duplicates) |
Any duplicates found during farming |
You choose: kept, or sold for 5,000 Coins each |
|
Materials & Components |
All parts, alloys, chemicals, and loot picked up |
Nothing is discarded; everything remains on your account |
|
Trials / Event Progress |
Trials clears and event completions accrued en route |
Helps unlock future blueprint sources |
|
Account XP & Feats Progress |
Passive progress during the run |
Contributes to overall account power and unlocks |
|
Route Report (On Request) |
Summary of sources cleared and drops |
Useful for future self-farming |
They’re permanent unlocks that add new crafting recipes to your Workshop (weapons, mods, consumables, utilities, gear chips, and material conversions). After a drop, you must select it and choose “Learn and Consume” to register the recipe.
From the scavenging loot pool, Trials rewards, some quest completions, and certain events. Many are farmable through regular loot; a subset is gated by Trials or quests.
To craft better guns and attachments (e.g., Silencer, Compensator, Extended Mag), powerful grenades/mines, medical items (Vita Shot, Defibrillator), utility tools (Remote Raider Flare, Barricade Kit), gear chips (e.g., Combat Mk. 3 variants), and material conversions (Complex/Light/Medium/Heavy Gun Parts), once your relevant stations meet the required levels.
Target the source tied to each blueprint (Loot / Trials / Event / Quest), chain those activities with minimal travel, and learn duplicates quickly to clear stash space. Running Trials/event loops plus high-density loot routes yields the most checks per hour.
There are 69 in practice (one listing merges two: Hullcracker and Launcher Ammo are combined).
Yes—once learned, the recipe stays unlocked on your account.
Yes. Duplicates can be sold for 5,000 Coins each if you don’t need them.
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