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Fast, safe takedowns with guaranteed loot collection—here’s exactly what you receive:
|
Category |
Rewards You Receive |
|
Target |
Selected number of Leaper kills completed |
|
Core Loot |
Leaper Pulse Unit, ARC Alloy, ARC Performance Steel, Advanced ARC Powercell, Explosive Compound, Mechanical Components |
|
Extra Gains |
Chance at ARC Powercell and other topside materials from debris |
|
Progress |
Materials for Utility/Workshop upgrades; recyclables for Advanced Mechanical Components |
Leapers punish greed; survive by controlling space and timing. Master these fundamentals, and the fight becomes predictable and farmable:
A fast four-legged ARC that leaps long distances to slam and pin targets; if it can’t land directly, it emits kinetic shockwave pulses that chunk shields and health. Expect it near valuable objectives and patrols with smaller ARCs.
Delete Spotter/escort threats if present, bait its jump, then punish the reload/recovery window by aiming at eye and joint weak points. Explosives and heavy weapons interrupt leaps and crack armor; Blaze Grenades can immobilize/soften it for quick finishes with common guns like Ferro.
Yes—its burst mobility and AoE make it one of the most punishing mid-boss ARCs. Using cover with overhead protection and timing your counter-burst after the landing makes the fight consistent; otherwise it snowballs quickly.
They’re high-risk spawns that patrol valuable areas and outposts. Expect them in open approaches around Spaceport/Buried City-style compounds or roaming priority objectives.
Explosives (Blaze/Snap) and high-impact rifles (Ferro/Anvil) are standout choices—ignite or stagger during its armor-open states, then finish on the eye/core for rapid kills.
Possible, but risky. Use indoor angles/overhangs, force the leap, and burst the weak point during recovery; otherwise the chain of jumps and pulses overwhelms most solo kits.
Typical loot includes Leaper Pulse Unit, ARC Alloy, ARC Performance Steel, Advanced ARC Powercell, Explosive Compound, and Mechanical Components; Pulse Units are Epic and recycle into Advanced Mechanical Components.
They can be thrown for a small singularity effect or recycled for advanced materials; they’re commonly routed into higher-tier Workshop crafting.