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Buy Destiny 2 Evening SI4 Service to unlock the Solar Adaptive Burst Sidearm quickly and with zero RNG stress. Evening SI4 is a Solar primary sidearm that fires a tight 3-round burst, combining high stability with strong perk options like Heal Clip, Incandescent, Lone Wolf, and Headseeker. In the right roll it becomes a reliable close-to mid-range backup weapon: it heals you on reloads, spreads Scorch through enemy packs, and offers forgiving burst damage in duels.
You can choose either Self-Play or Piloted mode for this boost.
Estimated Start Time: 1 hour.
Estimated Completion Time: 4 hours.
Destiny 2 account with Renegades expansion purchased;
If you want to increase your Power level, please check out the Power Leveling boosting service.
Evening SI4 is locked behind Portal activities in the Renegades expansion and sits in the shared Portal weapon pool. That means you need to grind specific activities, rely on weekly rotations, and still hope the right sidearm with the right perks finally drops. Here’s how the Destiny 2 Evening SI4 Boosting works:
Number of weapons
$13
$13
Explore Destiny 2 Evening SI4 Boost for a guaranteed delivery with multiple roll attempts.
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A proper PvE God Roll for Evening SI4 leans into Solar 3.0 synergy, on-demand healing, and chain explosions. The goal is to keep you alive while you erase grouped enemies with Scorch and Ignitions.
|
Slot |
Perk / Stat |
Effect in PvE |
|
Barrel |
Adds both Range and Stability, making bursts tighter and easier to control in hectic fights. |
|
|
Magazine |
Boosts Range and Stability further and helps keep shots accurate at mid-range. |
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|
Perk 1 |
Reloading after a kill briefly heals and buffs you, giving strong survivability in close-quarters fights. |
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|
Perk 2 |
Final blows spread Scorch and explosive Solar damage to nearby enemies, massively improving add clear. |
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|
Masterwork |
Range |
Extends effective engagement distance, reducing falloff so your bursts hit harder from further away. |
For PvP, Evening SI4 wants consistency, forgiveness, and burst lethality. The Lone Wolf + Headseeker combination gives you a strong dueling sidearm that rewards good aim but does not punish every imperfect burst.
|
Slot |
Perk / Stat |
Effect in PvP |
|
Barrel |
Increases Range without drawbacks, helping your bursts connect at typical mid-range dueling distances. |
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|
Magazine |
Further boosts Range, tightening your optimal time-to-kill window on most maps. |
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|
Perk 1 |
Grants bonuses when away from teammates, improving performance for flanking or skirmisher playstyles. |
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Perk 2 |
Increases precision damage after body shots, making follow-up bursts more forgiving and stabilising your TTK. |
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|
Masterwork |
Range |
Maximises effective range, letting the sidearm compete better with SMGs and hand cannons in the lane game. |
Evening SI4 is a Legendary Solar Adaptive Burst Sidearm from the Renegades DLC. It fires a 3-round burst from the primary slot, offering high stability and strong perk options for both PvE and PvP, including Heal Clip, Incandescent, Lone Wolf, Headseeker, Sword Logic, and more.
Evening SI4 drops from Portal activities in the Renegades expansion. Any completed Portal activity has a chance to award it from the Portal weapon pool, with higher efficiency when Evening SI4 is part of the featured rotation. A dedicated Evening SI4 Farm Service simply chains these activities until the weapon (and good rolls) are in your inventory.
Evening SI4 is a solid but not meta-breaking PvP option. As a Solar Adaptive Burst sidearm with perks like Lone Wolf and Headseeker, it offers consistent burst damage, better crit forgiveness, and decent flinch resistance in tight duels. However, lower range and only average handling keep it in the “good but B-tier” bracket compared with top SMGs and hand cannons.
Yes, Evening SI4 can be very strong in PvE with the right roll. Heal Clip + Incandescent turns it into a self-healing Solar add-clear tool: quick reloads give instant healing, and Incandescent spreads Scorch and explosions through grouped enemies, especially inside Solar 3.0 builds. It works best as a close-range backup for champions, trash mobs, and tight corridors rather than a primary boss-DPS weapon.
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