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Buy Destiny 2 Sundered Doctrine Dungeon Carry and complete the dungeon quickly. You can earn exclusive loot, a chance at the Finality’s Auger exotic linear fusion rifle, and steady progress toward Triumphs and cosmetics. This activity takes place inside Rhulk’s Pyramid on Savathûn’s Throne World. It layers light-beam routing, symbol logic, and high-pressure DPS checks across two bosses, culminating in Kerrev, the Erased. We manage checkpoints, routing, and DPS phases so you get clean completions and full rewards — on Normal or Master.
You can choose either Self-Play or Piloted mode for this boost.
Estimated Start Time: 2 hours.
Estimated Completion time: Flexible.
The Drowning Labyrinth quest must be acquired;
Minimum Power Level: 200+. If your current Power Level is insufficient, you can order a Power Leveling service so our skilled players can raise it for you.
Sundered Doctrine is mechanically dense and punishes mistakes — symbols must be read correctly, beams aligned through movable lenses, and “knowledge” stacks deposited in precise counts while adds swarm. Our raid team has this down to a science and will guide you or fully pilot the run for fast, safe clears. Follow the steps below to place your order:
Completion time is unknown because the weapon drops randomly, but you will get it guaranteed!
$6
$6
Clear Sundered Doctrine quickly and secure full loot, Triumphs, and Finality’s Auger attempts.
Your Request is our quest! Text us via the chat window, and we will do our best to satisfy your needs.
Approx. response time 2 minutes
Every completion moves you closer to the Exotic and stacks high-value drops for your builds.
|
Reward |
How you get it in this carry |
Why it matters |
|
Finality’s Auger (Exotic Linear Fusion Rifle) |
Chance to drop from Kerrev, the Erased (final encounter) on every clear we complete for you |
Unique Exotic with autonomous turret effect; chase item of the dungeon and a powerful pick for PvE boss/add control |
|
Legendary Dungeon Weapons |
Drops from all encounters and bonus/secret chests during the run (multiple rolls when farmable weeks are active) |
New archetypes and perk combos for endgame builds; we stack attempts for better rolls |
|
Class Armor (Normal) |
Drops across encounters during your clear(s) |
Stat-focused armor pieces to round out PvE/PvP loadouts |
|
Artifice Armor (Master only) |
Drops from Master Sundered Doctrine encounters |
Extra +3 Artifice mod slot for min-maxed endgame builds |
|
Pinnacle Gear |
First weekly final-boss completion per character |
Increases Power toward the weekly cap; boosts overall account strength |
|
Triumph & Title Progress |
Account-wide progress from encounter completions and challenge objectives we finish |
Moves you toward dungeon Triumphs and associated cosmetics/records |
|
Season Pass & Artifact XP |
Granted naturally as we complete encounters and challenges |
Faster seasonal unlocks and artifact perk progression |
|
Materials & Shards from Dismantles |
From any duplicate/unused drops during the service |
Extra resources to fund crafting, focusing, and build upgrades |
A quick checklist our teams use to keep runs clean and fast.
A three-player dungeon set in Savathûn’s Throne World that revisits Rhulk’s Pyramid with symbol logic, light-beam routing, and two major boss fights. It’s part of Episode: Heresy content for 2025.
Master symbols via Truthspeakers, route beams through lenses to set the correct dials, and use Knowledge deposits to control the Zoetic Lockset wheels and start extended DPS. At Kerrev, toggle false/true story symbols before the burn-phase shield break and final DPS.
Pick up “The Drowning Labyrinth” quest from Ikora Rey in the Tower, then launch the dungeon from Savathûn’s Throne World.
Yes. Access requires The Final Shape Dungeon Key (included with select editions/Annual Pass options).
Common picks include Well of Radiance with Divinity support, Thunderlord or Sleeper Simulant for boss DPS, and strong primaries like Outbreak Perfected. Titans (Thundercrash) and Hunters (Gathering Storm) excel in burst phases.
It’s a random drop from the final encounter (Kerrev). Contest-mode guarantees are over; we chain clears to maximize attempts. Its exotic trait summons an autonomous turret that marks and auto-fires at enemies.
Yes — when it’s the featured rotator, you can farm it freely for gear (the Exotic remains RNG). The first completion each week still awards a Pinnacle.
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