Tier sets have long been essential to character gearing in World of Warcraft. In the first season of The War Within, with the advent of Nerub’ar Palace Raid, new tier sets appeared. The Class armor set will help you unlock your character’s full potential and give bonuses for some spells. The primary source of Tier set pieces is killing raid bosses, and this is always an easy task.
The Epiccarry boosting team is ready to help you obtain class sets. When you buy our Tier sets Boost, you will conquer the Nerub’ar Palace Raid with a large number of seasoned players who will give you Tier set pieces; this will help you quickly get the desired items. Our boosting services are available 24/7 to provide quick and high-quality assistance to our clients.
Add Gold — In addition to receiving tier gear, we will also send the specified amount of gold;
Stream — Our booster will stream for you, and you can see the entire TWW Tier Sets Boost Progress.
Requirements
Active World of Warcraft subscription.
Character level 80. Use our The War Within Leveling Boost service if you don’t meet this requirement.
How it Works
Buy our WoW Tier Set Boost, and we guarantee you outstanding service. With our boosters, you will go to the Nerub’ar Palace Raid and quickly get the desired class armor. We have prepared a short guide for you that describes the entire Tier Set Pieces Boosting Service process:
Select raid difficult and the desired additional options and place your order. Pay for your order using one of the available payment methods that is more convenient for you;
The customer service team manager will contact you in 3-7 minutes. You will familiarize yourself with our raid schedule, choose a convenient time and discuss the details that interest you;
The following actions depend on the selected boost mode:
For Piloted Mode, please provide your account information. Our booster will log in to your game character and perform the service using all precautions. We will provide you with a personal stream;
For Self-play Mode, please expect an invitation to our raid group according to the schedule. Be prepared to change your specialization to DPS at the request of our Raid Leader;
Our team of experienced boosters will help you complete the Liberation of Undermine raid and get the desired Class Tier Set Gear;
When you receive Tier set gear for your class, our support staff representative will contact you and congratulate you on receiving class bonuses, high-ilvl gear and other cool rewards.
Please leave an honest review of our WoW Tier Set Boost Service. We are constantly improving, and your feedback helps us improve the quality of our services. Our main goal is to provide the best services to our clients.
Additional Options
240$
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Liberation of Undermine Tier Set Bonuses
Tier Sets allow you to unleash the full potential of your class. Even though you can get five Tier Set Pieces in total, you only need four to get two bonuses. Below, you can see all the benefits you’ll get from Class tier sets in Season 2 of The War Within:
Death Knight: Cauldron Champion’s Encore:
Blood:
2 Pieces: Each time you take damage you have a chance to cast Icebound Fortitude for 4 sec and gain Luck of the Draw!which increases your damage dealt by 15% for 10 sec;
4 Pieces: Luck of the Draw! has 2 sec increased duration. While Luck of the Draw! is active, Death Strike costs 10 less Runic Power and can strike up to 2 additional nearby enemy;
Frost:
2 Pieces: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Frost Strike and Glacial Advance by 4% stacking up to 6 times. Frost Strike and Glacial Advance have a 7% chance to remove Winning Streak!
4 Pieces: Winning Streak! causes Frost Strike and Glacial Advance to have a 8% chance to cast Frostscythe per stack at 30% effectiveness. Losing Winning Streak! sends you into a Murderous Frenzy, casting Frostscythe at 100% effectiveness and gaining (6 * $mastery)% Mastery for 6 sec. Additionally, Frostscythe deals 40% more damage to the first target struck.
Unholy:
2 Pieces: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Death Coil and Epidemic by 3%, stacking up to 10 times. Death Coil and Epidemic have a 15% chance to remove Winning Streak!
4 Pieces: Casting Dark Transformation grants up to 10 stacks of Winning Streak! and while Dark Transformation is active, the effectiveness of Winning Streak! is increased by 100% andit no longer has a chance to reset.
Paladin: Oath of the Aureate Sentry:
Holy:
2 Pieces: Your healing spells have a chance to apply Insurance! to their targets that heals them for (637.6% of Spell power) over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for (315% of Spell power).
4 Pieces: Divine Toll applies Insurance! toalliesit heals for 8 sec. Divine Toll’s cooldown is reduced by 1.0 sec each time you spend Holy Power.
Protection:
2 Pieces: Each time you take damage you have a chance to activate Luck of the Draw!causing you to cast Guardian of Ancient Kings for 4.0 sec. Your damage done is increased by 15% for 10 sec after Luck of the Draw! activates.
4 Pieces: While you have Luck of the Draw! Shield of the Righteous refunds 1-3 Holy Power and extends the duration of Luck of the Draw! by 0.5 sec, up to 10 sec.
Retribution:
2 Pieces: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Templar’s Verdict and Divine Storm by 2% stacking up to 10 times. Spending Holy Power on damaging abilities has a 12% chance to removeWinning Streak!
4 Pieces: When you lose your Winning Streak! you get the last Holy Power spent back, you cannot lose Holy Power for the next 4.0 sec, and the damage of your your Holy Power abilities are increased by 10%.
Warrior: Underpin Strongarm’s Muscle:
Arms:
2 Pieces: Your abilities have a chance to begin a Winning Streak!, increasing the damage of Overpower by 5%, stacking up to 10 times. Overpower has a 15% chance to end your Winning Streak!
4 Pieces: When your Winning Streak! endsyou gain 2% Haste and your Mortal Strike and Cleave damage is increased by 2% per stack of Winning Streak!you had for 12 sec.
Fury:
2 Pieces: Your abilities have a chance to start a Winning Streak! increasing the damage of Rampage by 2%, stacking up to 10 times. Rampage has a 15% chance to end your Winning Streak!
4 Pieces: When you gain a stack of Winning Streak! you have an even chance to either cause your next Bloodthirst to deal 15% increased damage and have 25% increased chance to critically strike or cause your next Raging Blow to deal 15% increased damage and generate 2 additional Rage.
Protection:
2 Pieces: Each time you take damage you have a chance to cast Shield Wall for 4.0 sec and gain Luck of the Draw!, which increases your damage dealt by 15% for 12 sec.
4 Pieces: During Luck of the Draw! Shield Slam’s chance to critically strikeis increased by 75% and its critical strikes reduce the cooldown of Shield Charge by 12.0 sec.
Evoker: Opulent Treasurescale’s Hoard:
Augmentation:
2 Pieces: Your damaging spells have a chance to hit a Jackpot!, launching a Shattering Star at 3 nearby enemies at 50% effectiveness. Casting Dragonrage always hits a Jackpot!
4 Pieces: Your Upheavals have a 50% chance to grant Essence Burst. Eruptions cast with Essence Burst deal 25% increased damage.
Devastation:
2 Pieces: Your damaging spells have a chance to hit a Jackpot!, launching a Shattering Star at 3 nearby enemies at 50% effectiveness. Casting Dragonrage always hits a Jackpot!
4 Pieces: Casting Shattering Star or hitting a Jackpot! increases the damage of your next empower spell by 20%, stacking up to 2 times.
Preservation:
2 Pieces: Your healing spells have a chance to apply Insurance! to their targets that heals them for (403.2% of Spell power) over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for (240% of Spell power).
4 Pieces: Verdant Embrace always grants Insurance! to you and your target for 6 sec and its cooldown is reduced by 4.0 sec.
Hunter: Tireless Collector’s Bounties:
Beast Mastery:
2 Pieces: Your spells and abilities have a chance to hit a Jackpot! that fires a Barbed Shot at 200% effectiveness. Casting Bestial Wrath always hits a Jackpot!
4 Pieces: Hitting a Jackpot! infuses your pet with a mutagen, causing its auto-attacks to deal (103.661% of Attack power) Nature damage to its target and up to 5 enemies within 10 yds for 8 sec. Mutagenic attacks reduce the cooldown of Bestial Wrath by 0.5 sec.
Marksmanship:
2 Pieces: Your spells and abilities have a chance to hit a Jackpot! that increases your auto shot damage by 200% and reduces the time between auto shots by 0.5 sec for 10 sec. Casting Trueshot always hits a Jackpot!
4 Pieces: Consuming Lock and Load also fires an Explosive Shot at 300% effectiveness.
Survival:
2 Pieces: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Wildfire Bomb by 3% stacking up to 6 times. Wildfire Bomb has a 15% chance to end your Winning Streak!
4 Pieces: When your Winning Streak! ends, your next [Mongoose Bite / Raptor Strike] deals 400% increased damage and reduces the cooldown of Wildfire Bomb by 10 sec.
Shaman: Currents of the Gale Sovereign:
Elemental:
2 Pieces: Your spells and abilities have a chance to hit a Jackpot! that summons a [Storm Elemental: Storm / Fire] Elemental for 8.0 sec. Casting Ascendance always hits a Jackpot!
4 Pieces: When you summon or extend your [Storm Elemental: Storm / Fire] Elemental, your Lightning Bolt, Chain Lightning, [Tempest: Tempest]and Lava Burst deal 20% increased damage for 8 sec.
Enhancement:
2 Pieces: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Stormstrike, Lava Lash and Doom Winds by 5%, up to 25%. Maelstrom Weapon spenders have a 1.0% chance to remove Winning Streak! per Maelstrom Weapon spent.
4 Pieces: When you lose your Winning Streak! the winds shift into Doom Winds for 4 sec. When Doom Winds deal damage, your next Crash Lightning deals 15.0% increased damage, up to 75.0%. This effect can be storedup to 10 stacks. Additionally, Crash Lightning deals 100% more damage to your main target.
Restoration:
2 Pieces: Your healing spells have a chance to apply Insurance! to their targets that heals them for (960% of Spell power) over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for (500% of Spell power).
4 Pieces: When you cast [Surging Totem / Healing Rain], [Surging Totem: 2 / 1] ally in the radius [Surging Totem: have / has] Insurance! applied to them. When Insurance! is consumed, your next Chain Heal, Healing Surge, or Healing Wave is increased by [Surging Totem: 10 / 10]%.
Demon Hunter: Fel-Dealer’s Contraband:
Havoc:
2 Pieces: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Blade Dance and Chaos Strike by 3% stacking up to 10 times. Blade Dance and Chaos Strike have a 15% chance to remove Winning Streak!
4 Pieces: Winning Streak! persists for 8 sec after being removed by Blade Dance or Chaos Strike. Entering demon form sacrifices all Winning Streak! stacks to gain 2% critical strike chance per stack consumed. Lasts 15 sec.
Vengeance:
2 Pieces: Each time you take damage you have a chance to cast Metamorphosis for 4 sec and gain Luck of the Draw! which increases your damage dealt by 15% for 10 sec.
4 Pieces: The Hunt has a high chance to refresh its cooldown when you gain Luck of the Draw!
Druid: Roots of Reclaiming Blight:
Balance:
2 Pieces: Your damaging spells have a chance to hit a Jackpot!, growing a Wild Mushroom at a nearby enemy’s location at 100% effectiveness. Casting Celestial Alignment or Incarnation: Chosen of Elune always hits a Jackpot!.
4 Pieces: Starfall and Starsurge damage against targets affected by your Wild Mushroom’s damage over time effect is increased by 20%.
Feral:
2 Pieces: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Ferocious Bite, Rip, and Primal Wrath by 3% stacking up to 10 times. Ferocious Bite, Rip, and Primal Wrath have a 15% chance toremove Winning Streak!. Free Ferocious Bites are exempt from this chance.
4 Pieces: When you consume Apex Predator’s Craving, become a Big Winner, dealing (800% of Attack power) Physical damage to Apex Predator’s primary target and increasing the damage of your periodic effects by 16% for 6 sec.
Guardian:
2 Pieces: Each time you take damage you have a chance to activate Luck of the Draw!causing you to cast Survival Instincts for 4.0 sec. Your damage done is increased by 15% for 8 sec after Luck of the Draw! activates.
4 Pieces: After you gain Luck of the Draw! yournext 10 Druid abilities cast another Druid ability at 125% effectiveness.
Restoration:
2 Pieces: Your healing spells have a chance to apply Insurance! to their targets that heals them for (800% of Spell power) over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for (480% of Spell power).
4 Pieces: Lifebloom’s bloom has a 30% chance to apply Insurance! to its target for 10 sec. When Insurance! is consumed or removed, it leaves a missing Rejuvenation, Regrowth, or Wild Growth heal over time effect for 15 sec on its target.
Monk: Ageless Serpent’s Foresight:
Brewmaster:
2 Pieces: Each time you take damage you have a chance to activate Luck of the Draw!causing you to cast Fortifying Brew for 6.0 sec. Your damage done is increased by 15% for 8 sec after Luck of the Draw! activates.
4 Pieces: When you gain Luck of the Draw!, your next 2 casts of Blackout Kick deal 150% increased damage and incur a 2.0 sec reduced cooldown.
Mistweaver:
2 Pieces: Your healing spells have a chance to apply Insurance! to their targets that heals them for (394.45% of Spell power) over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for (236.67% of Spell power).
4 Pieces: Casting Renewing Mist applies Insurance! for 6 sec. The healing of Insurance! is increased by up to 50% in proportion to the coverage Renewing Mist has on you and up to 10 allies.
Windwalker:
2 Pieces: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Rising Sun Kick and Spinning Crane Kick by 3% stacking up to 10 times. Rising Sun Kick and Spinning Crane Kick have a 15% chance to remove Winning Streak!
4 Pieces: Fists of Fury applies 1 stack of Winning Streak! when cast and when finished channeling completely. The damage of your next Fists of Fury is increased by 8% per stack when Winning Streak! is removed. Your Winning Streak! is always removed once it reaches max stacks.
Rogue: Spectral Gambler’s Last Call:
Assassination:
2 Pieces: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Envenom, Rupture, and Crimson Tempest by 3% stacking up to 10 times. Envenom, Rupture, and Crimson Tempest have a 15% chance to remove Winning Streak!
4 Pieces: When you would lose Winning Streak!, you have a chance to instead gain maximum stacks of Winning Streak! for 4s. These cannot be removed and have 50% additional effect while immune to removal.
Outlaw:
2 Pieces: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Dispatch by 6% stacking up to 5 times. Dispatch has a 15% chance to remove Winning Streak!
4 Pieces: Roll the Bones has a 40% increased chance of granting additional combat enhancements and also applies 1 stack of Winning Streak! for each combat enhancement granted. Stacks applied by Roll the Bones can exceed the normal Winning Streak! maximum of 5.
Subtlety:
2 Pieces: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Eviscerate, Secret Technique, and Black Powder by 3% stacking up to 10 times. Eviscerate, Secret Technique, and Black Powder have a 15% chance to remove Winning Streak!
4 Pieces: While Shadow Dance is active, you cannot lose Winning Streak!, gain an additional stack of Winning Streak! each time you would gain one, and deal an additional 6% Shadow Damage per Winning Streak! stack.
Mage: Jewels of the Aspectral Emissary:
Arcane:
2 Pieces: Your spells and abilities have a small chance to hit a Jackpot! granting you Clearcasting and 5% increased spell damage for 12 sec. Casting Touch of the Magi always hits a Jackpot!
4 Pieces: When you hit a Jackpot!, you also gain Aether Attunement at 100% effectiveness.
Fire:
2 Pieces: Your spells and abilities have a chance to hit a Jackpot! reducing the cooldown of Combustion by 2 sec. Casting Combustion always hits a Jackpot! at 200% increased effectiveness.
4 Pieces: When you hit a Jackpot! your damage is increased by 15% for 7 sec. If you would gain Jackpot! from Combustion the duration isincreased by 100%.
Frost:
2 Pieces: Your spells and abilities have a chance to hit a Jackpot! that fires a Frostbolt Volley dealing [(124.74% of Spell power) * 5] damage to your primary target and (124.74% of Spell power) damage to up to 8 additional targets. Casting Icy Veins always hits a Jackpot!
4 Pieces: Icy Veins causes you to hit a Jackpot! at 100% effectiveness every 10 sec for 30 sec.
Priest: Confessor’s Unshakable Virtue:
Discipline:
2 Pieces: Your healing spells have a chance to apply Insurance! to their targets that heals them for (1023.68% of Spell power) over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for (614.25% of Spell power).
4 Pieces: When your Power Word: Shield is completely absorbed on an ally, they are granted Insurance! at 40% effectiveness. Allies with your Insurance! or absorption effects receive 15% increased healing from you.
Holy:
2 Pieces: Your healing spells have a chance to apply Insurance! to their targets that heals them for (1023.68% of Spell power) over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for (614.25% of Spell power).
4 Pieces: Holy Word: Serenity and Holy Word: Sanctify apply Insurance! for 10 sec to one target while Apotheosis is active. Your healing is increased by 1% for each Insurance!active on allies.
Shadow:
2 Pieces: Your damaging spells have a chance to hit a Jackpot! that fires a Void Bolt at an enemy at 200% effectiveness. Casting Dark Ascension or Void Eruption always hits a Jackpot!
4 Pieces: Hitting a Jackpot! grants you 5.0 seconds of Power Infusion. Mind Blast and Void Bolt deal 15% increased damage while Power Infusion is active.
Warlock: Spliced Fiendtrader’s Influence:
Affliction:
2 Pieces: Your spells and abilities have a chance to hit a Jackpot! that increases your haste by 12% for 12 sec. Casting Summon Darkglare always hits a Jackpot!
4 Pieces: Hitting a Jackpot! also increases the damage of Unstable Affliction by 50% and causes Unstable Affliction to spread to up to 3 targets within 40 yds for 12 sec.
Demonology:
2 Pieces: Your spells and abilities have a chance to hit a Jackpot! that summons a Greater Dreadstalker at 265% effectiveness. Casting Summon Demonic Tyrant always hits a Jackpot!
4 Pieces: Casting Hand of Gul’dan causes your active Dreadstalkers to cast Dreadbite at 50% effectiveness. This damage is increased by 10% for each Soul Shard spent on Hand of Gul’dan.
Destruction:
2 Pieces: Your spells and abilities have a chance to hit a Jackpot! that fires a flurry of 6 Demonfire bolts at 200% effectiveness. Casting Summon Infernal always hits a Jackpot!
4 Pieces: Hitting a Jackpot! increases your Mastery by (1 * $mas)% and your spells gain maximum benefit from Mastery: Chaotic Energies for 10 sec.
Which bosses drop Tier Set Pieces in the Liberation of Undermine raid?
Tier set pieces for all classes are dropped from specific Nerub’ar Palace raid bosses. Below, you can see a list of equipment slots and bosses from which they drop:
Head — One-Armed Bandit;
Shoulder — Rik Reverb;
Chest — Sprocketmonger Lockenstock;
Legs — Stix Bunkjunker;
Hands — Flarendo.
How are Tier set pieces distributed between classes?
There are 4 types of set tokens, and the set of classes changes exceptionally rarely, only when a new class appears in the game. Below, you can see how tokens are distributed between classes:
Dreadful tokens — Death Knight, Demon Hunter, and Warlock;
Mystic tokens — Hunter, Druid, and Mage;
Venerated tokens — Paladin, Shaman, and Priest;
Zenith tokens — Warrior, Evoker, Monk, and Rogue.
What is the alternative way to get Tier set pieces?
Tier Sets can be obtained not only as loot from Liberation of Undermine Raid bosses. Typically, some time after the start of the season, players gain access to Creation Catalyst. Creation Catalyst is a unique object that allows you to convert regular gear into tier set pieces. To gain access to Catalyst, you must complete a small quest chain. Catalyst allows you to convert one item per week, and the charges can accumulate.
Does item level affect the effectiveness of Tier set bonuses?
The effectiveness of Tier set bonuses does not change depending on the item level. You can simultaneously equip items from different raid difficulties and get the desired bonus for your class.
Do class bonuses work during PvP battles?
You don’t need to use PvE gear during PvP battles. PvP gear gives you the same class bonuses as PvE gear. At the same time, the item level of PvP gear increases in PvP zones, arenas and battlegrounds, which is a big plus.
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