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Buy Destiny 2 Dungeon Lairs Service and clear the hardest dungeon encounters in Portal without wipes or failed Rank attempts. Dungeon Lairs pull key fights from classic dungeons like Pit of Heresy, Duality, and Warlord’s Ruin into Pinnacle Ops via the Portal, letting you farm condensed boss-style encounters for high-Tier legendary drops, Tiered loot, and Pinnacle Ops rewards in a much tighter format. With our Dungeon Lairs Carry, you skip the learning curve and go straight to clean clears at the difficulty that matches your current Power, including Rank A runs for extra drops and stronger gear.
You can choose either Self-Play or Piloted mode for this boost.
Estimated Start Time: 1 hour.
Estimated Completion Time: 30 minutes.
The Dungeon Lairs activity must be available in Pinnacle Ops on your account;
If you want to increase your current Power Level, please check out the Power Leveling boosting service.
Dungeon Lairs sit inside Pinnacle Ops in the Portal and reuse specific dungeon encounters with extra modifiers and tuned difficulty, so you are dropped straight into mechanics-heavy fights without the easier lead-in sections. On higher ranks, incoming damage, boss health, and fail conditions make pick-up groups prone to wipes, and missing Rank A means weaker gear and fewer drops for the time spent. Here’s how the Destiny 2 Dungeon Lairs Carry works:
Number of runs
$1
$1
Explore Destiny 2 Dungeon Lairs Boost for a guaranteed clear of selected Pinnacle Ops lairs with Pinnacle Ops and Portal loot safely delivered to your account.
Your Request is our quest! Text us via the chat window, and we will do our best to satisfy your needs.
Approx. response time 2 minutes
Our Destiny 2 Dungeon Lairs Carry is focused on extracting maximum value from each Lair you buy, especially if you target Rank A completions and specific loot settings.
|
Option / Setting |
Rewards focus |
|
Standard Dungeon Lair completion |
Pinnacle Ops rewards with dungeon-style legendary drops and high-Tier Power gear where applicable. |
|
Rank A completion |
Higher-tier loot rolls, improved Power gains, and a bonus item drop tied to the Rank A threshold. |
|
Portal-only rewards selected |
Faster farming of new Portal / Pinnacle Ops loot without diluting the pool with legacy items. |
|
Classic Collector enabled (with key) |
Legacy dungeon weapons and armor added on top of Portal rewards for each Lair clear. |
|
Multiple Lairs completed in one order |
Stacked Power progress, more rolls on dungeon-style legendaries, and strong Season/Reward Pass XP gain. |
Dungeon Lairs are shortened dungeon encounters added to Pinnacle Ops inside the Portal, featuring key fights from existing dungeons such as Pit of Heresy, Duality, and Warlord’s Ruin. Instead of running a full dungeon from start to finish, you load directly into a curated boss or encounter with its mechanics intact and earn Pinnacle-style rewards and Tiered loot for clearing it.
To start Dungeon Lairs, you open the Portal, go to the Pinnacle Ops section, and select one of the Dungeon Lair nodes tied to a specific dungeon and encounter. As long as the Ash & Iron update is active on your account and the Lair is in rotation, you can launch it directly from the Portal, and during the initial free window all three Lairs are available to every player; afterwards you keep access to Lairs, while legacy dungeon loot requires the corresponding Dungeon Key.
You complete a Dungeon Lair by clearing its featured encounter under the current modifiers and meeting the score or Rank requirement shown on the activity card. In practice this means handling the original dungeon mechanics correctly, staying alive through Pinnacle Ops modifiers, and finishing the boss or objective within the time and fail limits so the game registers a successful completion and pays out the Tiered and Rank A rewards for that run.
Dungeon Lairs are single-encounter slices, not full dungeon runs. Each Lair focuses on one significant fight or section from a dungeon, with its own modifiers, difficulty and reward structure, which makes them faster to farm than full dungeons but still demanding enough to feel like genuine endgame content.
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