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Chaos Armor is the biggest upgrade path of Season 10, save for Chaos Perks. Each piece is a Chaos Unique — a stronger version of its original item, now wearable in multiple armor slots save for that of the original item. This lets you combine Uniques that were previously impossible to equip together. Every Chaos Armor rolls its powers at maximum values, gains a 20% higher effect baseline, and comes with at least one Greater Affix guaranteed.
Below is the full list of Chaos Armor available in Season 10, including General Uniques and Class-specific variants.
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Item |
Type |
Effect Highlight |
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Amulet |
Next Core Skill guaranteed Overpower; Overpower crits hit harder |
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Helm |
Increased damage after using skills with resource cost; stacks up to 5 |
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Gloves |
Big hits are staggered over 3 seconds and reduced |
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Gloves |
Attacks randomly deal 1–360% damage |
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Boots |
Evade reduces active Ultimate cooldowns |
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Helm |
CCing elites pulls in enemies and buffs your damage |
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Amulet |
Crit chance scales with resources; excess grants Crit Damage |
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Ring |
Core Skills hitting 4+ enemies refund most of their cost |
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Gloves |
Basic Skills echo damage to marked enemies for bonus damage |
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Ring |
DoTs can erupt for AoE bonus damage |
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Item |
Type |
Effect Highlight |
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Amulet |
Frenzy gains more stacks and increases attack speed |
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Gloves |
Whirlwind explodes for heavy fire damage |
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Boots |
Fury drain makes Basic Skills cleave with bonus damage |
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Chest |
Hammer of the Ancients seismic line + slows |
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Two-Handed Mace |
Death Blow creates shockwave, resets cooldown on kill |
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Chest |
Bleeds reduce cooldowns via Lucky Hit |
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Ring |
Spending Fury guarantees Crit with bonus damage |
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Ring |
Brawling Skills apply Rend bleed stacks |
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One-Handed Sword |
Damage scales with equipped and used damaging skills |
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Helm |
Extra Berserk triggers with more damage and Fury regen |
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Helm |
Wrath of the Berserker converts damage to Fire and boosts it |
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Amulet |
Steel Grasp reduces Iron Maelstrom cooldown; debuffs enemies hit |
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Sword |
Skills using this weapon deal increased damage per point of Fury you have, but 10 Fury Drains per second |
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Item |
Type |
Effect Highlight |
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Ring |
Ultimates pull enemies in and deal scaling damage |
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Ring |
Landslide spawns tectonic spikes for more AoE |
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Mace |
Defensive Skills deal damage to Poisoned enemies; scales with Willpower |
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Staff |
Claw becomes Storm Strike; both deal more damage |
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Ring |
Animal form uptime empowers next Core Skill with Crit + Overpower |
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Pants |
Ravens deal more damage and summon extra Unkindness |
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Amulet |
Consecutive Lupine Ferocity crits massively boost damage |
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Ring |
Cataclysm grants unlimited Spirit and bonus damage |
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Two-Handed Mace |
Pulverize guarantees Overpowers and creates Poison puddles |
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Helm |
Storm Skills become Werewolf Skills and generate Spirit |
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Staff |
Earth Skills petrify enemies; also deal bonus damage |
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Helm |
Earth Skills become Werebear Skills and grant Fortify |
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Amulet |
Casting Boulder while Hurricane is active causes the Boulder to rotate around you instead. Boulder’s damage is increased |
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Item |
Type |
Effect Highlight |
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Scythe |
Corpse Explosion consumes more corpses for huge damage |
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Two-Handed Scythe |
Darkness Skills chill and freeze; bonus vs. bosses |
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Helm |
Bone Spear gains crit bonus and echoes |
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Amulet |
Blood Surge novas through Minions with scaling damage |
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Amulet |
Blight fires extra projectiles with Corrupting damage |
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Focus |
Basic Skills empowered with unique effects |
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Shield |
Bone Storm spawns additional Bone Storms with crit bonus |
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Ring |
Minions’ 6th attack explodes for AoE |
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Ring |
Automates Skeleton, Explosion, Tendrils casts |
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Gloves |
Sacrifices boost Skeletal Mage upgrades |
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Dagger |
Consumed corpses spawn Simulacrums that explode |
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Helm |
Soulrift duration extends with Essence spent and gained |
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Chest |
You are Blood Lanced, and when Blood Lance would deal damage to you, it instead Fortifies you and has a chance to form a Blood Orb |
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Item |
Type |
Effect Highlight |
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Boots |
Ultimates consume Energy for bonus Core damage |
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Dagger |
Core Skills deal more damage with 3 Combo Points |
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Helm |
Bonus Lucky Hit vs. CC’d enemies |
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Helm |
Overexert with Flurry using Life; bonus damage and speed |
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Gloves |
Marksman & Cutthroat Skills spawn clones |
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Crossbow |
Reload mechanic massively boosts damage |
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Ring |
Smoke Grenade boosts crit damage and grants stealth |
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Ring |
Core Skills throw Stun Grenades with bonus Lucky Hit |
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Chest |
Trap Skills throw and spawn Death Trap with damage buff |
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Chest |
Dark Shroud grants immunity; evade explodes |
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Bow |
First hit guaranteed Crit; Precision consumes for Crit Damage + Energy |
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Amulet |
Rain of Arrows imbued with all Imbuements, boosted damage |
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Ring |
Rapid Fire now lobs exploding arrows that deal increased damage |
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Item |
Type |
Effect Highlight |
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Pants |
Chain Lightning alternates orbit/seek; explodes after mana consumed |
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Ring |
Lucky Hit chance to spawn exploding Ice Spike |
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Amulet |
Crackling Energy bonus scaling with Shock Skills |
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Wand |
Incinerate fires embers at enemies |
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Amulet |
Frozen Orb spawns Conjurations and extra Orbs |
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Ring |
Magnetized enemies emit Crackling Energy and boost Lightning damage taken |
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Amulet |
Hydra becomes Core Skill; heads explode with bonus damage |
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Chest |
Teleport pulls enemies in and stuns them |
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Staff |
Every 3rd Fireball launches extra projectiles with bonus damage |
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Staff |
Charged Bolts seek enemies, last longer, and deal more |
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Helm |
Meteor cooldown + extra casts |
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Staff |
Core Skills also fire bolts of last two element types |
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Boots |
Your Critical Strike Chance is increased by a percentage of your Movement Speed bonus |
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Item |
Slot |
Effect Highlight |
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Pants |
Thorns retaliation adds Poison damage |
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Ring |
Evade consumes Resolve to boost damage |
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Helm |
Skills gain multiple Spirit tags, scale harder |
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Gloves |
Gorilla protector pulls enemies in; Gorilla Skills deal more |
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Chest |
Spending Vigor heals; cooldowns drain Life to shorten |
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Helm |
Spirit Hall matches grant stronger bonuses + cost/CDR reduction |
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Ring |
Ferocity stacks grant Vigor regen and Resolve |
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Ring |
Vigor boosted; kills grant Vigor; Poison ticks faster |
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Quarterstaff |
Core Skills also Basics; max Vigor casts crit with scaling damage |
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Quarterstaff |
Focus Skills empower Potency Skills for stacking bonus |
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Quarterstaff |
Basic Skills always strike three times on 3rd cast |
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Glaive |
Ultimates gain new Skill Types and boosted Spirit Hall bonuses |
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Amulet |
Picking up a Storm Feather forms a firestorm around you, dealing Fire damage. More Feathers intensify the firestorm |
Season 10 is about flexibility and raw power. With Chaos Armor you’ll combine Uniques in ways previously impossible, letting your builds skyrocket in strength. Buy D4 Chaos Armor Carry now and secure these upgrades without the grind.
Chaos Armor versions roll stronger powers, always max values, and shift into alternative slots.
No, you can’t wear both the ordinary Unique and its Chaos counterpart. You’ll need to choose one or the other (preferably the stronger Chaos Unique, of course).
Yes. Every Chaos Unique comes with at least one Greater Affix by default.