FFXIV Deep Dungeons Boost & Carry

Final Fantasy XIV has plenty of exciting and challenging content for players to explore, and even plentier unique rewards for those brave and experienced enough to conquer it. Most Ultimate and Savage Raids, however, will get pretty old on your 3rd or 4th go, with even the most difficult boss encounters becoming trivial and not particularly entertaining. Not all is lost, though, Introducing – Final Fantasy XIV Deep Dungeons, rogue-like, procedurally generated instances full of challenging enemies to defeat and exclusive rewards to obtain. Here’s what you need to know:

  1. Ever-Changing Layouts: each consecutive Deep Dungeons run plays out differently, offering unmatched variety and everchanging encounters to spice your Final Fantasy XIV gaming experience up;
  2. Reduced Level Start: forget about over-leveling your character to fly through every encounter. In the best traditions of the rogue-like genre, you start your first Deep Dungeons run with a reduced level and gradually build up to higher damage and HP numbers by defeating enemies;
  3. Solo or Party Play: Deep Dungeons is arguably the most accessible piece of Final Fantasy XIV end-game content. While it still offers formidable challenges for you to fight through, the entire experience is absolutely solo-friendly and will welcome your lone Hero with rare mounts and prestigious titles;
  4. Exclusive Achievements: complete multiple floors without dying of following some other requirements and earn achievements not encountered in any other gaming mode;
  5. Consumables: since your character is being reset every time he enters a Deep Dungeon, as well as your job and gear limitations being practically nonexistent, consumables play a vital part in completing Deep Dungeons floors. Even high-level, seasoned adventures will quickly realize that there’s no becoming a true champion of Deep Dungeons without quite a number of HP flasks under their belt.

FFXIV’s Deep Dungeons are a great way for solo players to enjoy the game’s end-game content, however, not everyone likes all the limitations and quirks of this rogue-like content piece. Missing all the rare titles, exclusive items, and other rewards provided by Deep Dungeons is too big of a miss, though, and we completely understand the conundrum that players not wishing to spend countless hours grinding Heaven-on-High or Palace of the Dead face. That’s why we’ve developed our FFXIV Deep Dungeons Boost – to provide you with all the unique rewards and exclusive titles stress and grind-free for you and your character.

Palace of the Dead FFXIV Deep Dungeons Boost

Dive straight into the multi-floor adventure of this FFXIV Deep Dungeon solo or with a dedicated team and fight through hordes of undead littering the halls of the ancient, mysterious labyrinths of Gelmorra – a subterranean city located deep within Issom-Har. Palace of the Dead, while challenging, offers unmatched rewards to those brave enough to conquer at least a couple of dozen floors:

  1. Treasure Coffers: divided into Bronze, Silver, and Gold, these coffers can offer you Pomanders (special Palace of the Dead-specific items that modify certain gameplay elements of Deep Dungeon encounters), useful items like potions, and Phoenix Down (player-reviving items), Aetherpool Gear (used to empower your hero in Palace of the Dead Deep Dungeon), or, finally, Gelmorran Potsherd – Palace of the Dead version of a loot box that can contain a whole plethora of nice things:
    1. Sustaining Potion (20);
    2. Savage Aim Materia V;
    3. Savage Might Materia V;
    4. Heavens’ Eye Materia V;
    5. Quickarm Materia V;
    6. Quicktongue Materia V;
    7. Battledance Materia V;
    8. Piety Materia V;
    9. Wind-up Sasquatch;
    10. Hecteye;
    11. Disembodied Head Resonator;
    12. Blasphemous Experiment Orchestrion Roll;
    13. Fog of Phantom Orchestrion Roll;
    14. Notice of Death Orchestrion Roll;
  2. The Accursed Horde: coveted treasures hidden on some floors and containing Bronze-Trimmed, Iron-Trimmed, Silver-Trimmed, or Gold-Trimmed Sacks which can reward you with tons of new things, including minions, valuable currencies, glamour items, and gear pieces that will allow your hero to quickly gain powers and reach his full potential!
  3. Tons of Gil, Poetics, and Allagan Toestones: there’s never enough of those.

With our FFXIV Deep Dungeons Boost, you can forget about ever visiting South Shroud and proceed straight to all the amazing rewards provided by this challenging Deep Dungeon. Our time-saving, professional boosters (seasoned players with tons of experience) will handle the entire thing, completing all 200 floors of this Deep Dungeon, providing you with not one prestigious title and tons of great rewards. Leave the depths of Gelmorra to other seasoned adventures with our FFXIV Deep Dungeons Boost.

Heaven-on-High FFXIV Deep Dungeons Boosting Services

Heaven-on-High Deep Dungeon Boosting Services is another offer we have on our website. Also known as Tenkoto, this multi-floor tower is located in the Ruby Sea and is filled with ancient technology and violent, otherworldly creatures. Seasoned adventurers from all over Eorzea tried to uncover this FFXIV Deep Dungeons nature in history, alas, it still remains a mystery. Maybe your hero will be the one to uncover the secret of Heavens-on-High Deep Dungeon and obtain all the rewards hidden inside?

Heaven-on-High Deep Dungeons floor is as dangerous as a Palace’s, however, you certainly want to probe whatever challenges Tenkoto will throw at you since it’s one of the rare places where you can obtain Empyrean Weapons – some of the most powerful gear in the entire Eorzea:

  • If you have strengthened your Empyrean Aetherpool Arm and Armor to +10 and successfully cleared floor 30 of Heaven-on-High, you are eligible to receive an Empyrean Aetherpool Grip. This grip can be exchanged for a weapon of your choice by speaking with the Confederate Custodian located in Crick, in the Ruby Sea at coordinates X:21.2, Y:9.3.

With our FFXIV Deep Dungeons Boosting Services, you will pass through this difficult journey of obtaining Empyrean Weapons without grinding, receiving every reward from every floor of this dungeon, including glamour items and prestigious titles such as Future King, Lone Hero, or Necromancer. Conquer deep dungeons together with our Deep Dungeons Services!

Frequently Asked Questions

What will happen if I die in Deep Dungeon? Do I start over?

FFXIV is not as loyal to rogue-like mechanics as you think. You'll encounter respawn points at the end of each floor you've cleared, and this is exactly where you'll end up once your hero is defeated.

You won't lose much of your acquired items either, however, if you die before reaching a save point, you will have to start from the beginning of that set of floors. So dive deep into Deep Dungeons and don't be afraid of losing your progress, all the while being careful and attentive to the monsters littering the place. And if it all turned out to be a little too much for you, then invest in our Boosting Service and we'll deal with the entire ordeal for you.

How to obtain Deep Dungeon-specific titles?

There are three in total, awarded for completing all the floors of the corresponding Deep Dungeon. Future King (or Queen) is obtained by completing 1-100 floors of Eureka Orthos, and Lone Hero is obtained by getting through all 200 floors of Tenkoto. The same goes for The Necromancer - all 200 floors of the Palace of the Dead.

Our Boosting Service includes the completion of all Deep Dungeon's floors, granting you access to the corresponding title as well as many other prestigious rewards. Get through that difficult piece of content together with our Carry Services! Account sharing, 24/7 Support, fair price, and absolute safety of your account's data are guaranteed.

Are Variant and Criterion Dungeons also considered Deep Dungeons?

Nope, these are two completely different pieces of content and are designed for different purposes:

  • Deep Dungeons:
    • Examples: Palace of the Dead, Heaven-on-High, Eureka Orthos;
    • Procedurally Generated Floors: layout changes each run;
    • Leveling System: start at a lower level and gain strength within the dungeon;
    • Play Mode: solo or with a party, focusing on exploration and progression through floors;
  • Variant Dungeons:
    • Dynamic Paths: branching paths and random events;
    • Role Flexibility: no role restriction and players can change jobs mid-dungeon;
    • NPC Companion: accompanied by an NPC who interacts but does not participate in combat;
  • Criterion Dungeons:
    • Single Route: fixed, non-changing route;
    • Powered-Up Bosses: more powerful bosses with unique mechanics;
    • Restricted Resurrections: players cannot be resurrected, making survival crucial;

If it's Criterion Dungeons completion you're seeking, then make sure to check other offers on our website or contact our support. Our managers will make sure to cook up a boosting service specifically for you.

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